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Star Wars - The Old Republic - Beta

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vertalius
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Re: Star Wars - The Old Republic - Beta

Post by vertalius » Thu Aug 21, 2014 8:22 pm

Any updates?

TRDaz
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Re: Star Wars - The Old Republic - Beta

Post by TRDaz » Sat Oct 18, 2014 12:41 pm

After re-downloading swtor miner's easymyp update, I get a unhandled exception error when I try and load a .tor file, like I did before. I don't know why this is happening again :/

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Re: Star Wars - The Old Republic - Beta

Post by swtor miner » Sun Oct 19, 2014 2:23 pm

TRDaz wrote:After re-downloading swtor miner's easymyp update, I get a unhandled exception error when I try and load a .tor file, like I did before. I don't know why this is happening again :/
Mind posting the exception stacktrace?

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Re: Star Wars - The Old Republic - Beta

Post by TRDaz » Tue Oct 21, 2014 11:05 pm

You mean this?

Code: Select all

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.FormatException: Input string was not in a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
   at System.Int32.Parse(String s, IFormatProvider provider)
   at System.Diagnostics.PerformanceCounterLib.GetStringTable(Boolean isHelp)
   at System.Diagnostics.PerformanceCounterLib.get_NameTable()
   at System.Diagnostics.PerformanceCounterLib.get_CategoryTable()
   at System.Diagnostics.PerformanceCounterLib.CounterExists(String category, String counter, Boolean& categoryExists)
   at System.Diagnostics.PerformanceCounterLib.CounterExists(String machine, String category, String counter)
   at System.Diagnostics.PerformanceCounter.Initialize()
   at System.Diagnostics.PerformanceCounter..ctor(String categoryName, String counterName, String instanceName, Boolean readOnly)
   at System.Diagnostics.PerformanceCounter..ctor(String categoryName, String counterName, String instanceName)
   at MYPHandler.MYPHandler..ctor(String filename, del_FileTableEventHandler eventHandler_FileTable, del_FileEventHandler eventHandler_Extraction, HashDictionary hashDic) in C:\Code\Personal\SWTOR ripper\EasyMYP\MYPHandler\MYPHandler_extraction.cs:line 154
   at EasyMYP.MainWindow.OpenArchive(String filename, Boolean block) in C:\Code\Personal\SWTOR ripper\EasyMYP\EasyMYP\MainWindow.cs:line 182
   at EasyMYP.MainWindow.openArchiveToolStripMenuItem_Click(Object sender, EventArgs e) in C:\Code\Personal\SWTOR ripper\EasyMYP\EasyMYP\MainWindow.cs:line 160
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6421 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
EasyMYP
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/Models/EasyMYP_v3.6-Spec%20SWTOR%20Batch%20Dict%20Parser/EasyMYP.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6419 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6421 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6419 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
MYPHandler
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/Models/EasyMYP_v3.6-Spec%20SWTOR%20Batch%20Dict%20Parser/MYPHandler.DLL
----------------------------------------
HashDictionary
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/Models/EasyMYP_v3.6-Spec%20SWTOR%20Batch%20Dict%20Parser/HashDictionary.DLL
----------------------------------------
HashCreator
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/Models/EasyMYP_v3.6-Spec%20SWTOR%20Batch%20Dict%20Parser/HashCreator.DLL
----------------------------------------
System.Core
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.6387 built by: Win8RTM
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
WarhammerOnlineHash
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/Models/EasyMYP_v3.6-Spec%20SWTOR%20Batch%20Dict%20Parser/WarhammerOnlineHash.DLL
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6419 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Management
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6419 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



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Re: Star Wars - The Old Republic - Beta

Post by swtor miner » Wed Oct 22, 2014 12:51 am

TRDaz wrote:You mean this?
Yeah, that's what I was looking for. Though I've altered EasyMyp even more since that release, and I don't have the code handy to debug that version. Try this one.
https://www.sendspace.com/file/dpw2hg

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Re: Star Wars - The Old Republic - Beta

Post by rogue9607 » Wed Oct 22, 2014 6:15 pm

I just found all of this and wanted to say THANK YOU! for all of the hard work. I managed to find the armor/weapon models I was looking for.

One question if anyone could point me in the right direction... Is there a way to combine the models and textures? I'm very new to 3D modeling and spend more of my hobby time on the crafting side.

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Re: Star Wars - The Old Republic - Beta

Post by shygeekguy » Thu Oct 23, 2014 2:13 am

anyone have an updated gom_type_names.xml ?

TRDaz
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Re: Star Wars - The Old Republic - Beta

Post by TRDaz » Thu Oct 23, 2014 1:42 pm

Nope, that version doesn't work either :/

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Re: Star Wars - The Old Republic - Beta

Post by NepsterCZ » Sun Nov 02, 2014 7:34 am

Hello i have a two questions, is there any way to find out what body parts does companions use? I sped alot of time trying to build companions from scratch, and had initial success with Ashara Zavros, mainly because there are only 6 Torgue heads and dozens of face paints. Later i tried do build Nadia Grell with semi-success but it was obvious that this is not a valid approach. So my question is this.

Is there any way to determinate what exact specification does given companion has? Like "Jaesa Willsaam - Type 3 head, Type 1 Customization, Type 4 Eyes, Type 21 haircolor".

And my second question is about republic/imperial army. Was anyone able to find imperial/republic assault droid? I mean the humanoid like, not the "big-robot-ish like one". I thought it will be pretty easy to find because HK-51 does have them as customization, but for my surprise, they are pretty hard to find.

Thanks for your time.

ImageImage

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Re: Star Wars - The Old Republic - Beta

Post by Acewell » Mon Nov 03, 2014 1:07 am

NepsterCZ wrote:Was anyone able to find imperial/republic assault droid? I mean the humanoid like, not the "big-robot-ish like one". I thought it will be pretty easy to find because HK-51 does have them as customization
swtor_main_art_creature_a_1.tor

Republic model
resources\art\dynamic\creature\model\assassin_magnatrooper_a01.gr2
texture
resources\art\dynamic\creature\texture\assassin_magnatrooper_a01_v01_d.dds

Imperial model
resources\art\dynamic\creature\model\assassin_autotrooper_a01.gr2
texture
resources\art\dynamic\droid\assassin_droid\texture\___psd\assassin_autotrooper_a01_v01_d.dds

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NepsterCZ
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Re: Star Wars - The Old Republic - Beta

Post by NepsterCZ » Mon Nov 03, 2014 12:18 pm

Wow, this is awkward. Now i feel like a moron. Thank you, i spend over 10 hours looking for them :)

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Re: Star Wars - The Old Republic - Beta

Post by TheArk » Fri Nov 07, 2014 2:14 am

Any hashlist updates, I've not been doing a whole lot of work on TOR in the past few months was just wondering if anything news come up!

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Re: Star Wars - The Old Republic - Beta

Post by swtor enthusiast » Sun Feb 08, 2015 7:40 am

It's been a few months, can you show us how to help update the hash list for this?

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Re: Star Wars - The Old Republic - Beta

Post by Talgalar » Sun Aug 16, 2015 7:26 pm

Hi !
Some news about hashlist updates ? Or a new way to extract swtor models ?

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Re: Star Wars - The Old Republic - Beta

Post by geerzo » Sat Aug 22, 2015 6:21 pm

Does anyone know where to download the NodeViewer program (or better yet where the source lives)? All the links in this thread seem to be bad and so is every other link found through Google.

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