AA MMO .pak file. (Updated)

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Mark
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AA MMO .pak file. (Updated)

Post by Mark » Sun May 22, 2011 4:49 pm

The contents of this post was deleted because of possible forum rules violation.
Last edited by Mark on Fri Jun 10, 2011 7:19 pm, edited 4 times in total.

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Re: MMO Archage game.pak

Post by Mark » Mon May 23, 2011 5:14 pm

Not sure who changed the thread title, a mod obviously, but I was trying to keep the name of the game obfuscated to avoid this thread being spammed by a million Russian hackers with hardons for piracy, which is what happened with the last thread I made for a popular MMO (Aion). Kinda wanted to avoid that happening again, since it didn't help the game.

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Re: Large .pak file, done all my homework.

Post by Mark » Tue May 31, 2011 5:16 am

Bump and update!

I've figured out what files are involved in opening game.pak and mounting it by examining the patcher client.

The patcher calls xlcommon.dll to do all the operations necessary to modify the files inside game.pak, so I've put the two files together into a single .zip for you to download and examine.

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Re: Large .pak file, done all my homework.

Post by iaw » Tue May 31, 2011 7:13 am


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Re: Large .pak file, done all my homework.

Post by Mark » Wed Jun 01, 2011 6:54 pm

Yeah, that's a much more manageable file, lol. Thanks for finding it. :)

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Re: AA MMO .pak file. (Updated)

Post by Mark » Fri Jun 10, 2011 7:19 pm

Long overdue bump.

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Re: AA MMO .pak file. (Updated)

Post by aluigi » Sat Jun 11, 2011 11:04 am

the content of the pak files can be easily taken with any ripper, they are just dlls, dds and so on.

the index informations are probably those available at the end (-0x200 and the block before) but they are encrypted probably with aes so no key no party.

anyway there is no reason to waste time finding a key for a job that can be done by a ripper

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Re: AA MMO .pak file. (Updated)

Post by Mark » Mon Jun 13, 2011 4:22 am

So something like Jaeder Naub, huh? Yeah, it seems to work for the DDS files in the smaller PAK. I'm having trouble opening the larger PAK file, though. Pretty sure it's for the obvious reason: the file's too damn big. :L

EDIT: The specific error I get is "run time error 52" which I see at least one other person has also run into here (and got no response in the troubleshooting forum).

Sent an email to Strobe, maybe he can help. Thanks for your help, aluigi. :)

EDIT: JN can take 1gb files so far. Checking 2, then 4.

EDIT: It seems that 4gb is the limit for JN. :(

3gb files give an interesting error too (but doesn't crash the program): "Information: Length Error. (bug!)" That's literally what it says. :)

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Re: AA MMO .pak file. (Updated)

Post by Mark » Wed Jun 15, 2011 5:33 am

Hmm, Jaeder Naub can't extract FSB sound files. That's what I was really hoping for. :(

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Re: AA MMO .pak file. (Updated)

Post by Apollo » Wed Jun 15, 2011 5:54 am

Just use http://hcs64.com/files/fsbii07.zip to extract embedded FSB files assuming they are as is in the file (not compressed)

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Re: AA MMO .pak file. (Updated)

Post by Mark » Wed Jun 15, 2011 7:22 pm

Apollo wrote:Just use http://hcs64.com/files/fsbii07.zip to extract embedded FSB files assuming they are as is in the file (not compressed)
Thanks for the tip, trying it now.

It doesn't seem to want to open the large file, but I'm testing it on split versions of file (2gb each) and it seems to not be complaining. Taking it's time, though.

I'm thinking about just doing everything the hard way if this doesn't work, via hex editing.

Last night I tried the brute-force FSB-finding quickbms script that aluigi made for a different game and it didn't seem to work (churned out some really huge files that caused fsbext to crash when I tried to convert them).

EDIT: fsbii doesn't seem to like large files at all. "error getting file size: No error" Oh well. Thanks for the help anyhow. :)

EDIT2: I've got a couple files out by manually copy and pasting hex values. This isn't too difficult, the hardest part is finding the music I want between all the other random sound effects.

Thanks for your help, guys. The quickBMS script would have worked if there weren't false positives way early in the file. aluigi, is there a way to make the script less error-prone? Is there any way I can implement a maximum file size check or something?

I'm considering programming a tool to rip FSBs now that I went through all this trouble to do things myself. ;)

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Re: AA MMO .pak file. (Updated)

Post by xyzwrgba » Sat Jun 25, 2011 1:55 pm

bump :)
Anyone have any success with this yet?

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Re: AA MMO .pak file. (Updated)

Post by ABANDONGFX » Sat Aug 20, 2011 3:41 pm

HI THERE ! ANyone help please to Find CRYENGINE formats Inside that ARCHEAGE 24gb 50374to50374.pak please ...

I downloaded and tried with JaederNaub2.2.4g File ripper But it crashes the program ...

I tryied on the Littler file and i just finded .Raw and .bmp files ...


ANyone knows any other file ripper than Jaeder ? ...

Or ALUIGI PLEASE CAn yu Make a QUICKBMS Script for this !? Please ...


I'm Looking for the CRYENGINE 2 Files inside this pack

But i need them with proper directories ...


This is the Files list that This .pack Should have inside And i'm looking for !

THANK YU SO MUCH !

8)

List of File formats inside cryengine encoded .pack
.cry
.cfg
.txt
.lyr
.lua
.tif
.pak
.xml
.Settings
.animevents
.tod
.cal
.chr
.caf
.mp2
.ogg
.cga
.cgf
.ag
.anm
.bai
.ccc
.cba
.cdf
.cfi
.cfib
.cfx
.cfxb
.cnd
.ctc
.dat
.dba
.dds
.dlg
.dsw
.ent
.ext
.fdp
.fev
.fsb
.fsq
.fxcb
.fxl
.gfx
.h
.joy
.lmg
.lng
.lua
.lut
.lyr
.mtl
.node
.sfd
.tga
.vcproj
.veg
.vspscc
.vssscc
.grp
.bmp
.sln
.xml
.swf
.tmd

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Re: AA MMO .pak file. (Updated)

Post by xennasolo » Mon Nov 16, 2015 12:03 pm

beware on the extensions list! ccc may refer to cryptic trojan !!! http://nabzsoftware.com/types-of-threats/ccc-file

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Re: AA MMO .pak file. (Updated)

Post by Prometeus)) » Tue Nov 29, 2016 9:01 pm

Guys! thanks for the links and useful information

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