The rules have been updated, read them now: Rules!

The Witcher 2

The Original Forum. Game archives, full of resources. How to open them? Get help here.
ner0
advanced
Posts: 48
Joined: Sun Aug 28, 2011 4:47 pm
Has thanked: 25 times
Been thanked: 4 times

Re: The Witcher 2

Post by ner0 » Mon Nov 07, 2011 12:23 am

JPulowski wrote:Well, tried to demuxing the content of .usm file with VGMToolbox but only got corrupted .m2v file, not surprised. :(
Same for me.
... :(

bugmenotty
Banned
Posts: 11
Joined: Wed Mar 16, 2011 11:26 am
Has thanked: 1 time
Been thanked: 1 time

Re: The Witcher 2

Post by bugmenotty » Sat Jan 21, 2012 2:48 pm

Those files aren't corrupted. Use a proper player with a proper codec. Potplayer plays these files without a hitch.

ner0
advanced
Posts: 48
Joined: Sun Aug 28, 2011 4:47 pm
Has thanked: 25 times
Been thanked: 4 times

Re: The Witcher 2

Post by ner0 » Sat Jan 21, 2012 5:43 pm

bugmenotty wrote:Those files aren't corrupted. Use a proper player with a proper codec. Potplayer plays these files without a hitch.
You're absolutely right. I just tried it with Potplayer and it works flawlessly. Does Potplayer have any specific codecs for those files, I mean if I want to convert them which codecs will decode correctly? Thanks.

bugmenotty
Banned
Posts: 11
Joined: Wed Mar 16, 2011 11:26 am
Has thanked: 1 time
Been thanked: 1 time

Re: The Witcher 2

Post by bugmenotty » Sat Jan 21, 2012 8:35 pm

Well, those that I'm meddling with (Deus ex 3 ones) were created with TMPEnc, so your best bet would be to use this encoder. Last time I checked it supported loading a plethora of formats. Since the files in question use merely the MPEg1-format, chances are that you won't need any other decoders. That's just an educated guess though. In a worse case scenario you could try to load Potplayer's decoder in an avisynth script and frameserve the file to the encoder of your choice.

odrin
mega-veteran
mega-veteran
Posts: 171
Joined: Mon May 23, 2011 2:43 am
Has thanked: 3 times
Been thanked: 7 times

Re: The Witcher 2

Post by odrin » Tue Feb 21, 2012 11:05 am

https://github.com/yole/Gibbed.RED

someone has further worked on the tools, but i forgot how to compile the csproj. could someone do it for me or remind me?

thanks

User avatar
Aiser
ultra-n00b
Posts: 5
Joined: Fri Feb 24, 2012 6:06 pm
Location: Russian
Has thanked: 2 times

Re: The Witcher 2

Post by Aiser » Fri Apr 06, 2012 6:17 pm

en0.w2strings Xbox 360 The Witcher 2

Code: Select all

"C:\Program Files (x86)\Gibbed's RED Tools\Gibbed.RED.Strings.exe" -d E:\en0.w2strings

Unhandled Exception: System.FormatException: hash for strings does not match
   at Gibbed.RED.FileFormats.StringsFile.Deserialize(Stream input)
   at Gibbed.RED.Strings.Program.Main(String[] args)
Gibbed's RED Tools r21. Not working. :(

aslanale
n00b
Posts: 11
Joined: Mon Mar 12, 2012 8:08 pm
Has thanked: 3 times

Re: The Witcher 2

Post by aslanale » Sat Apr 07, 2012 4:06 pm

Yes,it doesn't work.I hope someone will make new tools.

odrin
mega-veteran
mega-veteran
Posts: 171
Joined: Mon May 23, 2011 2:43 am
Has thanked: 3 times
Been thanked: 7 times

Re: The Witcher 2

Post by odrin » Mon Apr 09, 2012 3:14 am

that's probably because it's the xbox version. how did you get it 9 days before it's out btw? :bye:

odrin
mega-veteran
mega-veteran
Posts: 171
Joined: Mon May 23, 2011 2:43 am
Has thanked: 3 times
Been thanked: 7 times

Re: The Witcher 2

Post by odrin » Tue Apr 17, 2012 2:24 am

pc version just got ee update, rick are you gonna start working on this game again? i notice you have w2resource reader, but it doesn't work with most of the crucial files.

Rick
Moderator
Posts: 388
Joined: Tue Aug 09, 2005 10:10 pm
Location: California
Been thanked: 84 times
Contact:

Re: The Witcher 2

Post by Rick » Tue Apr 17, 2012 6:37 am

Currently have no interest in doing further work on Witcher 2.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

aslanale
n00b
Posts: 11
Joined: Mon Mar 12, 2012 8:08 pm
Has thanked: 3 times

Re: The Witcher 2

Post by aslanale » Tue Apr 17, 2012 8:30 pm

PC The Witcher 2 :EE en0.w2strings:

*distributing files is no longer acceptable as of the new rules*
Last edited by Rick on Tue Apr 17, 2012 10:27 pm, edited 1 time in total.
Reason: Edit out file URL

aslanale
n00b
Posts: 11
Joined: Mon Mar 12, 2012 8:08 pm
Has thanked: 3 times

Re: The Witcher 2

Post by aslanale » Wed Apr 18, 2012 12:52 pm

Red Tools doesn't work with tr0.w2strings.

Tool gives this error:

Image

Why it gives this error?

Rick
Moderator
Posts: 388
Joined: Tue Aug 09, 2005 10:10 pm
Location: California
Been thanked: 84 times
Contact:

Re: The Witcher 2

Post by Rick » Wed Apr 18, 2012 4:37 pm

What is tr0.w2strings from? I don't have that file.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

aslanale
n00b
Posts: 11
Joined: Mon Mar 12, 2012 8:08 pm
Has thanked: 3 times

Re: The Witcher 2

Post by aslanale » Wed Apr 18, 2012 5:32 pm

Rick wrote:What is tr0.w2strings from? I don't have that file.
It is from Enhanced Edition,Gibbed tool decode every string file(English-Hungary-Czech-Russian-Japanese) except Turkish string file.I pm file to you.

Image

Rick
Moderator
Posts: 388
Joined: Tue Aug 09, 2005 10:10 pm
Location: California
Been thanked: 84 times
Contact:

Re: The Witcher 2

Post by Rick » Wed Apr 18, 2012 6:06 pm

Guess it's not included in the Steam EE.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

Post Reply