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The Witcher 2

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Arxel
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Re: The Witcher 2

Post by Arxel » Wed May 25, 2011 11:35 pm

What about .w2speech files?
Where can we find some text files with quest description etc? .w2speech or .w2strings?
I do not want to translate, for something else.. ;)

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Re: The Witcher 2

Post by guilhermetutilo » Thu May 26, 2011 2:06 am

odrin wrote:you can unpack the dzip files already. there's instructions a few pages back.
Thanks


WEEE i unpack the dzip file, anyone know where is the dialog file?

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Re: The Witcher 2

Post by chalon » Thu May 26, 2011 10:19 am

Arxel wrote:What about .w2speech files?
Where can we find some text files with quest description etc? .w2speech or .w2strings?
I do not want to translate, for something else.. ;)
w2strings has the localized text strings w2speech has the localized conversation audio. I don't think either formats are accessible yet.

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Re: The Witcher 2

Post by Arxel » Thu May 26, 2011 10:58 am

So we wait for .2wstring then.. Hope someone will unzip it soon ;)
I had access to game lot earlier, but when I started to learn how to unzip files I was not able to handle .dzip.. Too hard for a newbe.. Lot to learn yet.. :)

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Re: The Witcher 2

Post by odrin » Thu May 26, 2011 9:02 pm

hi rick, i checked your project logs and it says something about packers and unpackers. does this mean it's almost ready? if i wanted to test it out, what do i have to do?

i have the svn files, but there's just code.

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Re: The Witcher 2

Post by Tosyk » Thu May 26, 2011 9:22 pm

odrin wrote:hi rick, i checked your project logs and it says something about packers and unpackers. does this mean it's almost ready? if i wanted to test it out, what do i have to do?

i have the svn files, but there's just code.
as i remember rick always giving only code
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Re: The Witcher 2

Post by chrrox » Thu May 26, 2011 9:29 pm

its not hard to compile it but its not ready for mainstream use yet the file name he is testing is still hard coded.

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Re: The Witcher 2

Post by Tosyk » Thu May 26, 2011 9:44 pm

anyway for those who want to try i compiled Gibbed.RED.Unpack, i don't have this game, tool attached
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Re: The Witcher 2

Post by odrin » Thu May 26, 2011 10:03 pm

thanks. i see two application files. but neither seem to do anything when i click on them.

do i need quickbms?

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Re: The Witcher 2

Post by Tosyk » Thu May 26, 2011 10:12 pm

odrin wrote:thanks. i see two application files. but neither seem to do anything when i click on them.

do i need quickbms?
it's command line tool
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Re: The Witcher 2

Post by odrin » Thu May 26, 2011 10:25 pm

haha ok. i seem to be in over my head here. maybe i'll just wait for the public version.

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Re: The Witcher 2

Post by Rick » Thu May 26, 2011 11:50 pm

My tools are generally made so they can be invoked by dragging and dropping a file onto the exe -- in this case drag pack0.dzip onto Unpack and it will unpack it.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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Re: The Witcher 2

Post by odrin » Fri May 27, 2011 12:01 am

oh i was dragging and dropping w2ent files in there. i also used the command line thing and it says -e can open ent files?

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Re: The Witcher 2

Post by Rick » Fri May 27, 2011 12:05 am

Unpack is for dzip, not W2RC.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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Re: The Witcher 2

Post by sugarshock » Fri May 27, 2011 12:45 am

So is there anyone who would be willing to help me out with my problem(end of page five)?
I would be VERY grateful to anyone who can offer some insight.

Edit:

could someone upload their Quickbms folder for me, just in case there is something wrong with my files?

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