L.A. Noire

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huckleberrypie
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Re: L.A. Noire

Post by huckleberrypie » Tue Apr 07, 2015 7:26 am

odrin wrote:don't stop believing. hold on to that feeling.
Which reminded me of this for some odd reason:
https://www.youtube.com/watch?v=ZWd2F93JCFo

:p

shadowlonely1989
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Re: L.A. Noire

Post by shadowlonely1989 » Fri Dec 11, 2015 10:14 am

Kramla's Tool died, anyone, could you reupload, please? Thanks!

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evin
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Re: L.A. Noire

Post by evin » Sat Dec 12, 2015 11:25 am

Links updated!

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shakotay2
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Re: L.A. Noire

Post by shakotay2 » Sat Dec 12, 2015 2:21 pm

As a RoD-Horses club member :D I feel obliged to contribute, too:
LA_Noir_Big_PC_dat.JPG
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

huckleberrypie
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Re: L.A. Noire

Post by huckleberrypie » Sun Jan 10, 2016 1:37 pm

shakotay2 wrote:As a RoD-Horses club member :D I feel obliged to contribute, too:
LA_Noir_Big_PC_dat.JPG
Someone actually did some reverse-engineering work on the .chunk files if I'm not mistaken, where he posted a pic of a flamethrower ripped from the game.

Oh and huge props to Blackbird88 for continuing on my Dualshock buttons mod too. I never knew that Bondi left over a feature where loose assets can be loaded for as long as they're in the proper folders:
http://gtaforums.com/topic/837624-rella ... n-prompts/

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Re: L.A. Noire

Post by DarthphoeniX » Sun Jun 12, 2016 1:23 am

Ekey published this LANoireUnpackerBeta4
download/file.php?id=5669
with this tool I obtain chunk models. It is posible open/convert this file format?

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Re: L.A. Noire

Post by dvoika » Tue Jul 05, 2016 6:50 pm

hello how i rewrite english language?
i have this script from kramlas tool but rewrite german lauguage...
https://drive.google.com/file/d/0Bx23XH ... sp=sharing

and ps3 does not show accents :/

please heeelp :lol:

progress: for accents using gtf2dds

odrin
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Re: L.A. Noire

Post by odrin » Mon Sep 05, 2016 8:56 pm

hmm some nice recent developments. any ability to do character model replacements yet?

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Re: L.A. Noire

Post by huckleberrypie » Tue Oct 25, 2016 2:45 am

odrin wrote:hmm some nice recent developments. any ability to do character model replacements yet?
Not from what I know.

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Re: L.A. Noire

Post by rodman19 » Tue Jan 03, 2017 9:37 am

Hello, can anyone tell me how to extract audio (to get .wav or .mp3) and how to extract textures and models to use with 3DS? I'm a noob so help will be greatly appreciated : )

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Re: L.A. Noire

Post by odrin » Thu Jan 26, 2017 4:32 am

was it all for naught?

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Re: L.A. Noire

Post by kyodai » Thu Mar 16, 2017 9:28 am

Well i needed some audio files from L.A. Noire and i found it quite difficult to search for one specific track in like a few thousand audio files.

Soooo i made a little tool to make the process of converting all FSB and renaming the files (remove leading/trailing "1_", "_1" or ".wav.mp3" and such) just 2 mouse clicks. It's basically just a small frontend for the fsb converter tool.

:)

Image


Hopefully this is useful to someone.

http://www.tankraider.com/userup/1489730185.zip

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Re: L.A. Noire

Post by odrin » Wed May 10, 2017 6:01 am

come back russian modding wizards we need your help

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Re: L.A. Noire

Post by atrina » Fri Jun 02, 2017 3:00 pm

Hi

I want to localization the Pc Version.

But I need tool for Unpack / Repack *.big.pc files.

can help me?

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Re: L.A. Noire

Post by dvoika » Mon Jul 24, 2017 7:17 am

Hello How can I extract a German language ... kramlas tool knows only english, change root-atb-unpack.1sc?
tnx tnx

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