I'm just as interested in editing the models too. Characters could be a PITA to edit given the facial mocap technology used, but I'd like to do some corrections especially with some vehicles.odrin wrote:bump. looking for a way to replace models so i can change the character appearance and weapons around.
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L.A. Noire
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Re: L.A. Noire
Re: L.A. Noire
Somewhat of an odd search of mine, I've been looking for the individual footstep sounds used by the game - I've extracted about each .fsb I can find within the .big.pc files but can only find the backing sounds that play during cutscenes that contain a few footsteps - oddly enough, I cannot even find individual weapon sounds (firing, reloading, etc.)
Does anyone know where these are located it? It would be of great assistance.
Does anyone know where these are located it? It would be of great assistance.
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Re: L.A. Noire
i've looked over and over the key is definitely in getting real file names. they've trying to do this for the dunia/disrupt engine for watchdogs.huckleberrypie wrote:I'm just as interested in editing the models too. Characters could be a PITA to edit given the facial mocap technology used, but I'd like to do some corrections especially with some vehicles.odrin wrote:bump. looking for a way to replace models so i can change the character appearance and weapons around.
sadly, 2 russian modders working on that for la noire are mia for months now. i fear the worst. they could be sick or conscripted
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Exactly. So far the most that I did for the game was to change the Xbox button prompts to their PSx equivalents. The game does have some modding potential imo, and it is in need of some TLC like with certain vehicle models being either off or with errors.
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Re: L.A. Noire
there's never anything specific, but I'm really looking forward to modding the topichuckleberrypie wrote:Exactly. So far the most that I did for the game was to change the Xbox button prompts to their PSx equivalents. The game does have some modding potential imo, and it is in need of some TLC like with certain vehicle models being either off or with errors.
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Re: L.A. Noire
And to expand that "taxidermy collection" (read: archive of character/vehicle models) of yours, perhaps?Tosyk wrote:there's never anything specific, but I'm really looking forward to modding the topichuckleberrypie wrote:Exactly. So far the most that I did for the game was to change the Xbox button prompts to their PSx equivalents. The game does have some modding potential imo, and it is in need of some TLC like with certain vehicle models being either off or with errors.

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Re: L.A. Noire
partially true, of coursehuckleberrypie wrote:And to expand that "taxidermy collection" (read: archive of character/vehicle models) of yours, perhaps?Tosyk wrote:there's never anything specific, but I'm really looking forward to modding the topichuckleberrypie wrote:Exactly. So far the most that I did for the game was to change the Xbox button prompts to their PSx equivalents. The game does have some modding potential imo, and it is in need of some TLC like with certain vehicle models being either off or with errors.

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Re: L.A. Noire
Heh, mostly the same in my case. It's either that I have a bunch of character models strewn all over my HDD ready to use or stare at for like five minutes, convert it to some other game, or better yet, shove whatever model I have into a game to which I would like to mess with, in this case L.A. Noire.Tosyk wrote:partially true, of course
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Re: L.A. Noire
I personaly love how different artist solving issues in their 3d/2d work, and some objects are masterpieces.huckleberrypie wrote:Heh, mostly the same in my case. It's either that I have a bunch of character models strewn all over my HDD ready to use or stare at for like five minutes, convert it to some other game, or better yet, shove whatever model I have into a game to which I would like to mess with, in this case L.A. Noire.Tosyk wrote:partially true, of course
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Re: L.A. Noire
Most especially if they cobbled up a well-crafted model without being ridiculously high-poly.Tosyk wrote:I personaly love how different artist solving issues in their 3d/2d work, and some objects are masterpieces.huckleberrypie wrote:Heh, mostly the same in my case. It's either that I have a bunch of character models strewn all over my HDD ready to use or stare at for like five minutes, convert it to some other game, or better yet, shove whatever model I have into a game to which I would like to mess with, in this case L.A. Noire.Tosyk wrote:partially true, of course
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Re: L.A. Noire
people working on the filenames are saying game reads any file with same name placed in folder as newer version of that file.
i need to know the file responsible for character object blocks. torso, leg, hat, etc. i want to redirect those to different objects.
i need to know the file responsible for character object blocks. torso, leg, hat, etc. i want to redirect those to different objects.
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Re: L.A. Noire
So let me get this straight: Did you mean that as long as the file's hash remains the same, even if the filename isn't known, it would still work?odrin wrote:people working on the filenames are saying game reads any file with same name placed in folder as newer version of that file.
i need to know the file responsible for character object blocks. torso, leg, hat, etc. i want to redirect those to different objects.