L.A. Noire

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huckleberrypie
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Re: L.A. Noire

Post by huckleberrypie »

odrin wrote:bump. looking for a way to replace models so i can change the character appearance and weapons around.
I'm just as interested in editing the models too. Characters could be a PITA to edit given the facial mocap technology used, but I'd like to do some corrections especially with some vehicles.
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Re: L.A. Noire

Post by meeps »

Somewhat of an odd search of mine, I've been looking for the individual footstep sounds used by the game - I've extracted about each .fsb I can find within the .big.pc files but can only find the backing sounds that play during cutscenes that contain a few footsteps - oddly enough, I cannot even find individual weapon sounds (firing, reloading, etc.)

Does anyone know where these are located it? It would be of great assistance.
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Re: L.A. Noire

Post by odrin »

huckleberrypie wrote:
odrin wrote:bump. looking for a way to replace models so i can change the character appearance and weapons around.
I'm just as interested in editing the models too. Characters could be a PITA to edit given the facial mocap technology used, but I'd like to do some corrections especially with some vehicles.
i've looked over and over the key is definitely in getting real file names. they've trying to do this for the dunia/disrupt engine for watchdogs.

sadly, 2 russian modders working on that for la noire are mia for months now. i fear the worst. they could be sick or conscripted
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Re: L.A. Noire

Post by huckleberrypie »

Exactly. So far the most that I did for the game was to change the Xbox button prompts to their PSx equivalents. The game does have some modding potential imo, and it is in need of some TLC like with certain vehicle models being either off or with errors.
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Re: L.A. Noire

Post by Tosyk »

huckleberrypie wrote:Exactly. So far the most that I did for the game was to change the Xbox button prompts to their PSx equivalents. The game does have some modding potential imo, and it is in need of some TLC like with certain vehicle models being either off or with errors.
there's never anything specific, but I'm really looking forward to modding the topic
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Re: L.A. Noire

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Tosyk wrote:
huckleberrypie wrote:Exactly. So far the most that I did for the game was to change the Xbox button prompts to their PSx equivalents. The game does have some modding potential imo, and it is in need of some TLC like with certain vehicle models being either off or with errors.
there's never anything specific, but I'm really looking forward to modding the topic
And to expand that "taxidermy collection" (read: archive of character/vehicle models) of yours, perhaps? :P
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Re: L.A. Noire

Post by Tosyk »

huckleberrypie wrote:
Tosyk wrote:
huckleberrypie wrote:Exactly. So far the most that I did for the game was to change the Xbox button prompts to their PSx equivalents. The game does have some modding potential imo, and it is in need of some TLC like with certain vehicle models being either off or with errors.
there's never anything specific, but I'm really looking forward to modding the topic
And to expand that "taxidermy collection" (read: archive of character/vehicle models) of yours, perhaps? :P
partially true, of course :mrgreen:
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Re: L.A. Noire

Post by huckleberrypie »

Tosyk wrote:partially true, of course :mrgreen:
Heh, mostly the same in my case. It's either that I have a bunch of character models strewn all over my HDD ready to use or stare at for like five minutes, convert it to some other game, or better yet, shove whatever model I have into a game to which I would like to mess with, in this case L.A. Noire.
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Re: L.A. Noire

Post by Tosyk »

huckleberrypie wrote:
Tosyk wrote:partially true, of course :mrgreen:
Heh, mostly the same in my case. It's either that I have a bunch of character models strewn all over my HDD ready to use or stare at for like five minutes, convert it to some other game, or better yet, shove whatever model I have into a game to which I would like to mess with, in this case L.A. Noire.
I personaly love how different artist solving issues in their 3d/2d work, and some objects are masterpieces.
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Re: L.A. Noire

Post by huckleberrypie »

Tosyk wrote:
huckleberrypie wrote:
Tosyk wrote:partially true, of course :mrgreen:
Heh, mostly the same in my case. It's either that I have a bunch of character models strewn all over my HDD ready to use or stare at for like five minutes, convert it to some other game, or better yet, shove whatever model I have into a game to which I would like to mess with, in this case L.A. Noire.
I personaly love how different artist solving issues in their 3d/2d work, and some objects are masterpieces.
Most especially if they cobbled up a well-crafted model without being ridiculously high-poly.
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Re: L.A. Noire

Post by odrin »

people working on the filenames are saying game reads any file with same name placed in folder as newer version of that file.

i need to know the file responsible for character object blocks. torso, leg, hat, etc. i want to redirect those to different objects.
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Re: L.A. Noire

Post by huckleberrypie »

odrin wrote:people working on the filenames are saying game reads any file with same name placed in folder as newer version of that file.

i need to know the file responsible for character object blocks. torso, leg, hat, etc. i want to redirect those to different objects.
So let me get this straight: Did you mean that as long as the file's hash remains the same, even if the filename isn't known, it would still work?
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Re: L.A. Noire

Post by odrin »

name of file needs to be absolute match from what i understood of post by absentee russian code wizard now on conscription duty against ukrainians
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Re: L.A. Noire

Post by odrin »

don't stop believing. hold on to that feeling.
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Re: L.A. Noire

Post by anarkad »

how can i reimport streamed file ? xbox360 version
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