L.A. Noire
Re: L.A. Noire
Would it be possible to remove the correct / incorrect answer chimes when interviewing and interrogating in the PC version? I'd rather just let things play out naturally without the game telling me immediately that I fucked up.
Re: L.A. Noire
Somebody help me, please!Jota wrote:What tool I use to repackage the files .big.ps3?
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odrin
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Re: L.A. Noire
i tried that, doesn't seem to work unless it requires specific chunk files. so we keep the file structure intact as you wrote starting with parent folder "intermediate"?Falo wrote:maybe xbox is not allowing zlib or whatever,michalss wrote:Hmm great got it working. Just very interesting how it is used and why PS3 and X360 are not the same. But its ok what ever it will work i'm glad it does![]()
- Would be also able to do repack for X360 files after you done all your todos?
- Would you be able to do also replack tool for atb files as well for X360 ?
I just want to say you are really great u doing it for ppl because it really worth to transalte this game into all langs and special for me and millions of other yr implementation for X360.
i could already repack these files, but i never wrote any repacker and first i want real filenames ^^
with real filenames you don't need to repack anything, the games loads them from "installdir/..." where lanoire.exe is
example filename:
intermediate/chunks/animation/conversations/ua008/ua008_00_01_dispatch_any_available_unit_citizen_reports_a_459.chunk
i found also some other stuff in lanoire.exe, -dx11 starts the game in dx11 mode, but crashs ^^
and i think it has an hidden editor,
editorui/interesting_location.dae
editorui/traffic_light_indicator.dae
models/designers_tools/invisible_prop_indicator.dae
editorui/portalroom.dae
editorui/spawnedglobalactor.dae
editorui/game_location.dae
PS: i updated my previous post with Beta2&Beta 3 of the unpacker, with support for PS3 and files bigger than 4 GB
edit: searched your post and it says you need real filename. so "chunk" is not real filename? needs original name or perhaps "phelps.chunk" = "phelps_body_model.dae"?
anyway to decipher the names? thanks.
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huckleberrypie
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odrin
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Re: L.A. Noire
i tried changing the "chunk" extension to "dae", but i think what falo actually means is trying to find the format so he can extract it as such. meaning the chunk file itself needs to be decompiled or decrypted.
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xboxmaniac
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huckleberrypie
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Re: L.A. Noire
Could be. The game's great by itself but I'd like to see something new or fresh to it.odrin wrote:i tried changing the "chunk" extension to "dae", but i think what falo actually means is trying to find the format so he can extract it as such. meaning the chunk file itself needs to be decompiled or decrypted.
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xboxmaniac
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Re: L.A. Noire
Please I need Extractor for PC version and then repack back for x360 ... for translate ... please...
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xboxmaniac
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odrin
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Re: L.A. Noire
well there's no repacking yet so it's pointless anyway.
developers need to stop packing their game so tightly. it makes me very wary about the next game to come out. it might be impossible to develop proper tools.
developers need to stop packing their game so tightly. it makes me very wary about the next game to come out. it might be impossible to develop proper tools.
