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L.A. Noire

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McGregor II
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Re: L.A. Noire

Post by McGregor II » Sun Nov 13, 2011 11:48 am

But unfortunately it is something other than XBOX360, Dragon Unpacker can't open it.
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Re: L.A. Noire

Post by lUIGUIPIETRO » Sun Nov 13, 2011 8:47 pm

McGregor II wrote:But unfortunately it is something other than XBOX360, Dragon Unpacker can't open it.
Only can unpack Bink's files,... Hala Madrid,...

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Re: L.A. Noire

Post by General Shepherd » Mon Nov 14, 2011 2:39 am

Hi guys, me and some friends are trying to translate the PC version of the game. Have someone sucessfully extracted the text files from the game? It's a great game and it needs a translation to portuguese... Thx.


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Re: L.A. Noire

Post by michalss » Mon Nov 14, 2011 7:00 am

I'm waiting for text repacker to X360 for months and noone was able to do it :(. In fact ppl even dont know where all texts are located, so i dont think this will ever be solved :(
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

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Re: L.A. Noire

Post by odrin » Mon Nov 14, 2011 7:26 am

i'm trying to replace the bodies of the characters. for example, i'd like to replace one of the suits phelps wears with the uniform he starts the game with. would this require actual repacking or could it be done through tinkering with memory address?

from my limited experience, there's always a text based file responsible for cataloging and referencing different assets within the package. is that typically the case with console games or are they constructed differently? because they seem difficult to mod. is that more to do with data encryption?

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Re: L.A. Noire

Post by Sartr0n » Mon Nov 14, 2011 2:16 pm

The contents of this post was deleted because of possible forum rules violation.

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Re: L.A. Noire

Post by McGregor II » Mon Nov 14, 2011 3:10 pm

General Shepherd wrote:Hi guys, me and some friends are trying to translate the PC version of the game. Have someone sucessfully extracted the text files from the game? It's a great game and it needs a translation to portuguese... Thx.
I want to translate into Polish, but for now there are no editors :(

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Re: L.A. Noire

Post by huckleberrypie » Tue Nov 15, 2011 8:25 am

So, uh, any updates?

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Re: L.A. Noire

Post by mnn » Tue Nov 15, 2011 12:05 pm

I heard the game files are encrypted (on PC). The likely encryption scheme used is Blowfish. Decryption key is unknown at the moment.

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Re: L.A. Noire

Post by odrin » Tue Nov 15, 2011 2:33 pm

where'd you hear that?

although the game does use gameshield ironwrap. it says on the game description.

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Re: L.A. Noire

Post by mnn » Tue Nov 15, 2011 6:26 pm

A guy, who helped me with another game, is now working on this.

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Re: L.A. Noire

Post by McGregor II » Tue Nov 15, 2011 7:11 pm

mnn wrote:A guy, who helped me with another game, is now working on this.
Good to know. Is he know how long it can take? Of course I'm not rush him but I want to know aproximately when.
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Re: L.A. Noire

Post by lUIGUIPIETRO » Tue Nov 15, 2011 11:12 pm

I tried using 3d ripper with little success since my pc is very slow. I only managed to take a screenshot ...
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Re: L.A. Noire

Post by odrin » Tue Nov 15, 2011 11:26 pm

mnn wrote:A guy, who helped me with another game, is now working on this.
please give my thanks and encouragement. the only way we're going to mod this game is with help of programmer

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Re: L.A. Noire

Post by huckleberrypie » Thu Nov 17, 2011 8:02 am

The HyperRipper tool works on the big.pc files, too. If it does use Blowfish then how come I managed to get the audio off the archives intact?

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