Page 59 of 59

Re: ARchive_neXt

Posted: Wed Sep 30, 2020 9:31 pm
by kingfisher13
Can someone please reupload the Arximporter? The OBJ files I'm getting out of Archive_Next have missing UV maps, are scaled all wrong, and are positioned wrong when imported.

Re: ARchive_neXt

Posted: Fri Oct 02, 2020 9:35 am
by TSelman61X
kingfisher13 wrote:
Wed Sep 30, 2020 9:31 pm
Can someone please reupload the Arximporter? The OBJ files I'm getting out of Archive_Next have missing UV maps, are scaled all wrong, and are positioned wrong when imported.
I don't know if it's right to do this. (Because we cannot access the site.)

But this must be what you want. I hope you solve your probl

Re: ARchive_neXt

Posted: Mon Oct 12, 2020 1:56 pm
by abodora
TSelman61X wrote:
Tue May 19, 2020 3:00 pm
renandantas71 wrote:
Mon May 18, 2020 4:11 pm
Thank you very much my friend :)
For -->Assassin's Creed The Ezio Collection
In fact, the files of the game are similar to the PC version.
Image

ARchive_neXt works in these files because the game is exactly the same. (They are similar in terms of archives.) You can use ARchive_neXt v4.03.27.0. (It may not run with the previous version.)

I downloaded the PS4 version of the game. These reasons export textures as if they are damaged. The textures need to be converted to DDS format.
But I didn't review the Xbox One files. They may not need this process.

Rodrigo Borgia Head
Image Image (Now 256x256)

The resolution of the textures in this game is 1024x1024. (I am talking about the original dimensions of the pictures above.)
Textures from 512 resolution in the original game have increased to 1024 resolution in Assassin's Creed The Ezio Collection version.
But I do not know the size of the head texture in the original game. I mean, I don't know if there is a difference in the textures of each character.
@TSelman61X
can you please check your private messages.

Re: ARchive_neXt

Posted: Sat Jan 02, 2021 10:29 pm
by redman
any plans for ghost recon breakpoint?

Re: ARchive_neXt

Posted: Sat Feb 06, 2021 4:03 am
by ChaoMaster
Hi guys, I'm trying to extract a model from the PC version of Black Flag. I want to grab Duncan Walpole's outfit and I can view the model just fine in the program. When I extract as an .obj and import into Blender I get an empty file. Is there some trick or something to this?

Re: ARchive_neXt

Posted: Wed Apr 14, 2021 3:51 pm
by yanosch
Hi Guys!

I'm looking for a very specific character model but I have such a hard time finding it.
Is somebody willing to share it for me?

Re: ARchive_neXt

Posted: Thu Apr 15, 2021 10:50 am
by TSelman61X
yanosch wrote:
Wed Apr 14, 2021 3:51 pm
Is somebody willing to share it for me?
Are you looking for this character?
Take it --> https://www.mediafire.com/file/c5puzn50 ... pe.7z/file
No hands and eyes. But you can find it yourself. I think they are common meshes. (Generic)

Image