ARchive_neXt

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TSelman61X
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Re: ARchive_neXt

Post by TSelman61X » Sat Oct 27, 2018 2:26 am

Graesholt wrote:I finally got this to work and was so stoked until...

Is it accurate to say that we still don't have access to the weapon meshes of Assassin's Creed Unity?

If no, can someone point me in the right direction?
I feel like I have looked in the entire directory twice at this point.
Are the things you're looking for, silanes and swords? So you're asking where they are. :-?
I think there are many people who know where they are. I mean, I don't know if you still know where they are.

Tissues and Mesh'er are located in different locations. Of course you can find these in different locations.
The textures are in the DataPC.forge file.
Meshs are in DataPC_patch_01.forge > Game_Bootstrap_Settings.

This is from me... Elise Pistol
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Re: ARchive_neXt

Post by Lakress » Tue Oct 30, 2018 1:48 pm

TSelman61X wrote:Assassin'S Creed Odyssey - Mercenary Breastplate
An icon that only belongs to the game.
you were able to access AC:Odyssey game files?

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Re: ARchive_neXt

Post by TSelman61X » Wed Oct 31, 2018 12:32 am

Lakress wrote:you were able to access AC:Odyssey game files?
Someone was supposed to do that. :fury:

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Re: ARchive_neXt

Post by Lakress » Wed Oct 31, 2018 12:57 pm

TSelman61X wrote:Someone was supposed to do that. :fury:
and may i ask how you did this? I am stuck with .dat files but I have no idea how to open them.

For information: i used the AC raw script for Quickbms. Or is there a other way?
I would really appreciate it, if you could share some insight information. I am keen on getting hold of the games 3D models and textures. For research purposes only of course :ninja:

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Re: ARchive_neXt

Post by TSelman61X » Wed Oct 31, 2018 5:09 pm

Lakress wrote:and may i ask how you did this?
I'm sorry it's not me. :(

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Re: ARchive_neXt

Post by Lakress » Thu Nov 01, 2018 6:00 pm

TSelman61X wrote:I'm sorry it's not me. :(
oh, but could you tell me who it is? So i can get in touch with him/her? Would be great.

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Re: ARchive_neXt

Post by MaZTeR » Fri Nov 02, 2018 12:43 am

TSelman61X wrote:
MaZTeR wrote:Would it be possible if the mipmap textures would be extractable for GR: Wildlands? I would be very greatful for that.
I understand there's not much of a difference.

Normal FCP_Head_Cau_NinaP_DiffuseMap (43.846 bayt)
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FCP_Head_Cau_NinaP_DiffuseMap_Mip0 (524.318 bayt)
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FCP_Head_Cau_NinaP_DiffuseMap_Mip1 (131.102 bayt) The size of the image is 512x512
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Of course this picture is not yet complete. I only tested one.
I don't know, maybe I did wrong.

I think I'm done. :-)
Sorry for the long wait but I figured out that the mip maps are just lower resolution versions of the mipmap 0 variant.

Anyways, is there a way you could make scenery objects extractable? I'd very much like to get the insides of the Sueño masoleum. Plus having the mesh's UV maps not screwing up would be nice, as is the case with id-daemons Wildlands tool.

By the way, how did you get export Antonio's wife's skeleton with her mesh's skin information intact?

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Re: ARchive_neXt

Post by TSelman61X » Fri Nov 02, 2018 2:47 am

MaZTeR wrote:By the way, how did you get export Antonio's wife's skeleton with her mesh's skin information intact?
I don't know what you're talking about. I have not encountered any problems.
What kind of error are you getting?

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Re: ARchive_neXt

Post by TSelman61X » Fri Nov 02, 2018 2:51 am

Lakress wrote:oh, but could you tell me who it is? So i can get in touch with him/her? Would be great.
My sixth sense says he can find it. :?:

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Re: ARchive_neXt

Post by MaZTeR » Fri Nov 02, 2018 11:36 am

TSelman61X wrote:
MaZTeR wrote:By the way, how did you get export Antonio's wife's skeleton with her mesh's skin information intact?
I don't know what you're talking about. I have not encountered any problems.
What kind of error are you getting?
Error? I've not received any errors, just that the models exported do not have skins, nor do they have any skeletons.

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Re: ARchive_neXt

Post by TSelman61X » Fri Nov 02, 2018 9:32 pm

MaZTeR wrote:Error? I've not received any errors, just that the models exported do not have skins, nor do they have any skeletons.
I doubt we're talking about the same person.We're talking about Gabriela, right?
We must discuss this subject under the place where it belongs. Did you mention that?

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Re: ARchive_neXt

Post by shabaco » Mon Nov 05, 2018 11:17 am

will we be able to edit / replace files in the forge archives at some point?

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Re: ARchive_neXt

Post by TSelman61X » Mon Nov 05, 2018 11:32 am

shabaco wrote:will we be able to edit / replace files in the forge archives at some point?
MichaelDarkAngel wrote:...
ARchive_neXt does not allow you to alter any of the .forge files.
...

-- MDA
Not with ARchive_neXt

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Re: ARchive_neXt

Post by shabaco » Mon Nov 05, 2018 12:11 pm

damn....i take it there's no tools available to do that atm?

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Re: ARchive_neXt

Post by TSelman61X » Mon Nov 05, 2018 1:20 pm

shabaco wrote:damn....i take it there's no tools available to do that atm?
I don't know a tool called atm.

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