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ARchive_neXt

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TSelman61X
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Re: ARchive_neXt

Post by TSelman61X » Wed Aug 22, 2018 10:34 am

Tom Clancy's Ghost Recon: Wildlands "Gabriela Contreras"
It has bone and bone weights.
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Re: ARchive_neXt

Post by TSelman61X » Wed Aug 22, 2018 10:44 am

MaZTeR wrote:Would it be possible if the mipmap textures would be extractable for GR: Wildlands? I would be very greatful for that.

Here's a sample:
Mip0, Mip1 or TopMip_0, TopMip_1 I have not seen anyone who can export the file. Or it's all a conspiracy theory.

btw: I think that Mip0 maps have a better resolution than Mip1.

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Re: ARchive_neXt

Post by mattyshido » Wed Aug 22, 2018 1:26 pm


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Re: ARchive_neXt

Post by TSelman61X » Wed Aug 22, 2018 4:49 pm

Nice work.
But I guess you just used diffuse map. It would be nice if you used it on other maps.
Especially the texture maps which are "MaskMap".

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Re: ARchive_neXt

Post by Riscal » Wed Aug 22, 2018 5:26 pm

jarretdd wrote:As many other people have already posted, extracting For Honor models simply doesn't work. Clicking the mesh name in ARchibe_neXt pops errors. Right-clicking and exporting throws up an exception, and exporting raw makes a blank file.
What's going on with this?
error1.JPG
I think it´s not related to a particular game but the tool itself must have some settings we may be missing. On the other side the silence of the community on this surprises me. Hope someone can look at this and come with a helpful idea...

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Re: ARchive_neXt

Post by Faithfullfaun » Wed Aug 22, 2018 6:18 pm

[quote="TSelman61X"]Tom Clancy's Ghost Recon: Wildlands "Gabriela Contreras"
It has bone and bone weights.[/quot

Is it the bones and weight from the game?
If yes, how did you get it

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Re: ARchive_neXt

Post by TSelman61X » Thu Aug 23, 2018 10:33 am

Faithfullfaun wrote:
TSelman61X wrote:Tom Clancy's Ghost Recon: Wildlands "Gabriela Contreras"
It has bone and bone weights.
Is it the bones and weight from the game?
If yes, how did you get it
Yeah, Bones of the game.
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Re: ARchive_neXt

Post by CMihai » Sun Sep 16, 2018 7:07 am

Any ways to get the AC Origins textures? I'm only interested in them, no need 3D models or anything else. Thanks

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Re: ARchive_neXt

Post by TSelman61X » Tue Sep 18, 2018 6:42 am

CMihai wrote:Any ways to get the AC Origins textures? I'm only interested in them, no need 3D models or anything else. Thanks
Which models of or characters texture maps do you want?

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Re: ARchive_neXt

Post by CMihai » Tue Sep 18, 2018 8:55 am

Not from characters, but from environment.

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Re: ARchive_neXt

Post by TSelman61X » Tue Sep 18, 2018 3:20 pm

CMihai wrote:Not from characters, but from environment.
If it was a character, you would export from other games.(ffvx fc5 ...)
It must be difficult. sorry

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Re: ARchive_neXt

Post by TSelman61X » Tue Sep 18, 2018 7:54 pm

MaZTeR wrote:Would it be possible if the mipmap textures would be extractable for GR: Wildlands? I would be very greatful for that.
I understand there's not much of a difference.

Normal FCP_Head_Cau_NinaP_DiffuseMap (43.846 bayt)
Image


FCP_Head_Cau_NinaP_DiffuseMap_Mip0 (524.318 bayt)
Image


FCP_Head_Cau_NinaP_DiffuseMap_Mip1 (131.102 bayt) The size of the image is 512x512
Image

Of course this picture is not yet complete. I only tested one.
I don't know, maybe I did wrong.

I think I'm done. :-)

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Re: ARchive_neXt

Post by Graesholt » Sun Sep 23, 2018 7:42 pm

I finally got this to work and was so stoked until...

Is it accurate to say that we still don't have access to the weapon meshes of Assassin's Creed Unity?

If no, can someone point me in the right direction?
I feel like I have looked in the entire directory twice at this point.

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Re: ARchive_neXt

Post by TheBloodMaster » Thu Oct 25, 2018 7:27 pm

So has any progress been made in cracking For Honor? From what I hear GPA and ninjarip are no good against it, and I tried archivenext with little success.

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Re: ARchive_neXt

Post by TSelman61X » Fri Oct 26, 2018 11:15 pm

Assassin'S Creed Odyssey - Mercenary Breastplate
An icon that only belongs to the game.
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Last edited by TSelman61X on Sat Oct 27, 2018 4:08 am, edited 2 times in total.

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