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ARchive_neXt

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fil1969
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Re: ARchive_neXt

Post by fil1969 » Thu Nov 09, 2017 11:13 am

Hellethia wrote:
RunaWhite wrote:
Hellethia wrote:Hello, i tried to download Archive_Next, but i can't reach the website, got a 403 error all the time whatever the link :(
Any way to revocer the program somewhere ? I'd like to extract the Evie's Frye Bloofer outfit from ACS :)

Thank you very much !
Weird, it works on my part... try this link and see if the download pops up http://www.tbotr.net/modules.php?mod=Do ... 40&serve=1
Thank you, but same problem, i got the 403 error page :(
is the first time you try to reach that website? If so, maybe is blocked in your country, sometimes happens with some sites.
Try using a proxy server

Code: Select all

http://11proxy.pw/b.php?u=dyRYHz%2BkNReA2nMV1ScsvmxvC9zzPznwRD2y%2B1LjTwxvXtO7QiQb%2Ft20tuxsveCNTP3mpWSwE%2F5RNnjlOYWaM9YMNV%2FV7oO1eKNq6qtLkD%2FwyCA%3D&b=14&f=norefer

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Re: ARchive_neXt

Post by Hellethia » Thu Nov 09, 2017 11:54 pm

fil1969 wrote:
is the first time you try to reach that website? If so, maybe is blocked in your country, sometimes happens with some sites.
Try using a proxy server

Code: Select all

http://11proxy.pw/b.php?u=dyRYHz%2BkNReA2nMV1ScsvmxvC9zzPznwRD2y%2B1LjTwxvXtO7QiQb%2Ft20tuxsveCNTP3mpWSwE%2F5RNnjlOYWaM9YMNV%2FV7oO1eKNq6qtLkD%2FwyCA%3D&b=14&f=norefer
I'm in France, not supposed to be blocked then.
I won't pay and use a proxy for a tool anyway.

Could anybody send the tools to me ? Or host it elsewhere ?

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Eda61
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Re: ARchive_neXt

Post by Eda61 » Fri Nov 10, 2017 7:01 am

Hellethia wrote:
RunaWhite wrote:
Hellethia wrote:Hello, i tried to download Archive_Next, but i can't reach the website, got a 403 error all the time whatever the link :(
Any way to revocer the program somewhere ? I'd like to extract the Evie's Frye Bloofer outfit from ACS :)

Thank you very much !
Weird, it works on my part... try this link and see if the download pops up http://www.tbotr.net/modules.php?mod=Do ... 40&serve=1
Thank you, but same problem, i got the 403 error page :(
If you still can not download it you can download it here.

ARchive_neXt_v3_02_07_0: https://drive.google.com/open?id=1ZlLso ... I--H-Hr-hl

ARchive_neXt_v4_03_27_0: https://drive.google.com/open?id=1LA3l7 ... T3h-dJ7gz8

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Re: ARchive_neXt

Post by gentlegiantJGC » Fri Nov 10, 2017 2:01 pm

Hey all. This is slightly off topic but hopefully it is okay.

I have been trying to port some of the ARchive_neXt code base to python and made quite a bit of progress with AC Unity. My main aim is to be able to export sections of the world with everything alligned and scaled correctly and I have made a lot of progress. (I can now export quite a lot alligned and scaled correctly)

I just wanted to ask if anyone else has tried reverse engineering the entity and entity group file formats? (or if there is a simpler way than just manually finding the patterns in the hex) I believe these two are part of the key to get allignment and scale. I have mostly got entities working and just started on entity groups

gentlegiantJGC

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Re: ARchive_neXt

Post by Tosyk » Fri Nov 10, 2017 7:59 pm

Hello MichaelDarkAngel,

I'm trying to extract For Honor without success. I think you might help here because game is free for weekend and has a lot additions within.
Please take look till the end of the free weekends: 9-12 november. Game can be downloaded/play for free.

Regards,
Tosyk
Thank you for all you do here
my blog | my forum

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Eda61
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Re: ARchive_neXt

Post by Eda61 » Tue Nov 21, 2017 1:16 pm

Aguilar de Nerha
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Re: ARchive_neXt

Post by Crazy31139 » Sun Nov 26, 2017 9:43 am

hello
tell me how to convert assassins creed unity hair mesh to static object

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Eda61
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Re: ARchive_neXt

Post by Eda61 » Mon Nov 27, 2017 1:18 am

Crazy31139 wrote:hello
tell me how to convert assassins creed unity hair mesh to static object
Yeah. I know how you were made, can help you.
I can do it in 2 different ways.
We can use blender.
...

PlatZ
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Re: ARchive_neXt

Post by PlatZ » Thu Dec 14, 2017 8:17 pm

Hi all !

When i'm using Archive next, I have an error from Microsoft Framework, and I can't explore the files anymore. Each time I try to explore a file, a message appears, saying "not a compressed DATA" and it's replaced by a "placholder". What can I do ?

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Re: ARchive_neXt

Post by GilbertTheGoose » Thu Dec 14, 2017 11:24 pm

Does anyone know whether support for AC Origins will be added for this?

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Re: ARchive_neXt

Post by TrumpetPro » Sat Dec 16, 2017 1:54 am

I've got a problem with the OBJ exporter and UV maps/Textures. When I export the OBJ file from Assassin's Creed: Syndicate (Black Flag has the same problem), I get a blank .MTL file without and UV coordinates. When I import into Blender or 3DS Max 2018, I don't get any textures. When I import the textures manually, the textures are scaled wrong, because of the broken UV maps. Any help would be appreciated. Also, textures appear pure white in the model viewer.

EDIT: Huh, weird. In Assassin's Creed Rogue, the textures show up and it exports textures and UV maps.
EDIT 2: It works now! Just make sure the textures are in the same place as the models. I was looking at the main menu archive, but I found them in datapc_london.
EDIT 3: Never mind. It worked on Jacob's fight club model, but not his player models. Looks like it works on all the unimportant files (E.G. Lydia Frye, Fight Club models)
EDIT 4: Yes! Finally! You just have to find where the textures are located and expand them. Have all the textures expanded, then open the model.
EDIT 5: Well, that fixed the preview. However, it still doesn't export textures and the .mtls are empty.

ACVI_CHR_P_JacobFrye_Outfit01_Body_LOD0.mtl:

Code: Select all

# Material Library
# Exported by ARchive_neXt v4.03.27.0 on 12/15/2017 4:48:17 PM

Thanks,
TrumpetPro
Last edited by TrumpetPro on Sat Dec 16, 2017 4:04 pm, edited 1 time in total.

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Re: ARchive_neXt

Post by TrumpetPro » Sat Dec 16, 2017 2:38 am

MichaelDarkAngel, you said you figured out the bone and weight format in older AC games. Could you add support for this in Archive_Next? I know you can import skeletons, but I can't seem to import the weights.

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Re: ARchive_neXt

Post by Andersson799 » Sun Dec 17, 2017 2:18 pm

Please update for the latest rainbow six siege.
I need to extract the textures...

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Re: ARchive_neXt

Post by RunaWhite » Mon Dec 18, 2017 11:56 am

TrumpetPro wrote:I've got a problem with the OBJ exporter and UV maps/Textures. When I export the OBJ file from Assassin's Creed: Syndicate (Black Flag has the same problem), I get a blank .MTL file without and UV coordinates. When I import into Blender or 3DS Max 2018, I don't get any textures. When I import the textures manually, the textures are scaled wrong, because of the broken UV maps. Any help would be appreciated. Also, textures appear pure white in the model viewer.

EDIT: Huh, weird. In Assassin's Creed Rogue, the textures show up and it exports textures and UV maps.
EDIT 2: It works now! Just make sure the textures are in the same place as the models. I was looking at the main menu archive, but I found them in datapc_london.
EDIT 3: Never mind. It worked on Jacob's fight club model, but not his player models. Looks like it works on all the unimportant files (E.G. Lydia Frye, Fight Club models)
EDIT 4: Yes! Finally! You just have to find where the textures are located and expand them. Have all the textures expanded, then open the model.
EDIT 5: Well, that fixed the preview. However, it still doesn't export textures and the .mtls are empty.

ACVI_CHR_P_JacobFrye_Outfit01_Body_LOD0.mtl:

Code: Select all

# Material Library
# Exported by ARchive_neXt v4.03.27.0 on 12/15/2017 4:48:17 PM

Thanks,
TrumpetPro
You have to export textures yourself, especially if you save in OBJ format. Sometimes you automatically get DDS diffuses saved with the meshes, but in the 90% of cases you need to explore all the other directories to find what you need. Regarding the UVs issue, they are not broken but flipped vertically. This happens for some reason if you export in OBJ format, just flip the textures vertically and they should work.

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Re: ARchive_neXt

Post by TrumpetPro » Mon Dec 18, 2017 6:06 pm

RunaWhite wrote:
TrumpetPro wrote:I've got a problem with the OBJ exporter and UV maps/Textures. When I export the OBJ file from Assassin's Creed: Syndicate (Black Flag has the same problem), I get a blank .MTL file without and UV coordinates. When I import into Blender or 3DS Max 2018, I don't get any textures. When I import the textures manually, the textures are scaled wrong, because of the broken UV maps. Any help would be appreciated. Also, textures appear pure white in the model viewer.

EDIT: Huh, weird. In Assassin's Creed Rogue, the textures show up and it exports textures and UV maps.
EDIT 2: It works now! Just make sure the textures are in the same place as the models. I was looking at the main menu archive, but I found them in datapc_london.
EDIT 3: Never mind. It worked on Jacob's fight club model, but not his player models. Looks like it works on all the unimportant files (E.G. Lydia Frye, Fight Club models)
EDIT 4: Yes! Finally! You just have to find where the textures are located and expand them. Have all the textures expanded, then open the model.
EDIT 5: Well, that fixed the preview. However, it still doesn't export textures and the .mtls are empty.

ACVI_CHR_P_JacobFrye_Outfit01_Body_LOD0.mtl:

Code: Select all

# Material Library
# Exported by ARchive_neXt v4.03.27.0 on 12/15/2017 4:48:17 PM

Thanks,
TrumpetPro
You have to export textures yourself, especially if you save in OBJ format. Sometimes you automatically get DDS diffuses saved with the meshes, but in the 90% of cases you need to explore all the other directories to find what you need. Regarding the UVs issue, they are not broken but flipped vertically. This happens for some reason if you export in OBJ format, just flip the textures vertically and they should work.
OK Thanks. What about rigging? Any way to get the skeleton working with weights, even in the older games? I know how to export it, but not how to bind it without weight painting manually.

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