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deadca7
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Re: ForgeX Beta Released

Post by deadca7 » Fri Aug 26, 2011 1:13 am

MichaelDarkAngel wrote:Check this post and the one right after it back on page one. I believe the first post will solve your current problem. Based on others' issues at that time you may not know you have the second problem until solving this one first.

Thanks,
Thanks for the fast reply. I copied the lzo.dll into System32 and SysWOW64 which is the 32 folder on 64 bit. I got this error

Code: Select all

************** Exception Text **************
System.TypeInitializationException: The type initializer for 'Simplicit.Net.Lzo.LZOCompressor' threw an exception. ---> System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
   at Simplicit.Net.Lzo.LZOCompressor.__lzo_init3()
   at Simplicit.Net.Lzo.LZOCompressor..cctor()
   --- End of inner exception stack trace ---
   at Simplicit.Net.Lzo.LZOCompressor..ctor()
   at AC_Explorer.frmACX.acxDecompress(String forgeName, TreeNode treeNode, String tempExt)
   at AC_Explorer.frmACX.acxTreeView_AfterSelect(Object sender, TreeViewEventArgs e)
   at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
   at System.Windows.Forms.TreeView.WmNotify(Message& m)
   at System.Windows.Forms.TreeView.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

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Re: ForgeX Beta Released

Post by milance941 » Mon Sep 05, 2011 6:11 pm

I have problem
When I open ForgeX nothing shows, just picture of Ezio, Prince...
I tried running program as admin but same result.
Program is installed in Assassin's Creed Brotherhood directory and I'm using Win7 32bit
Any help?

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Re: ForgeX Beta Released

Post by snowboundmage » Mon Oct 24, 2011 11:35 am

I don't mean to drone on, but how about an update?
I ask now because with revelations getting released soon, this is gonna become a popular thread :)

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Re: ForgeX Beta Released

Post by junk angel » Mon Oct 31, 2011 7:02 pm

I'm curious, are there actually any plans for more functionality for Beyond good and evil? Sadly the old Jade plugin only allows you to unpack the main container, not actually get anything useful out of it :(

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Re: ForgeX Beta Released

Post by snowboundmage » Wed Feb 08, 2012 5:55 pm

REVELATIONS HAS BEEN RELEASED. WOOO!
Sure, it was a (sortof) while ago, but nothing yet?

I'll have to hang out here for a while:
viewtopic.php?f=10&t=3005

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Re: ForgeX Beta Released

Post by CMihai » Mon Feb 20, 2012 6:02 pm

Well no love for this tool anymore? I'm trying with AC2 but, Win7x64 Tried both directories (86) and normal, but the ForgeX window is empty -_-

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Re: ForgeX Beta Released

Post by snowboundmage » Thu Mar 29, 2012 8:43 am

CMihai wrote:Well no love for this tool anymore? I'm trying with AC2 but, Win7x64 Tried both directories (86) and normal, but the ForgeX window is empty -_-
I just use virtual box with windows7 32bit. I export the models to a shared folder(between the virtual pc and my computer).
This does require installing all the games onto the virtual machine.

Also, to export models from revelations, just copy paste all .forge files into the root folder of brotherhood.
I have exported many models, and i only get an issue on one of the models(i think its old altair's beard).

Also bump for update. :]

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ForgeX Beta 2 Released

Post by MichaelDarkAngel » Wed Apr 04, 2012 2:13 am

ForgeX Beta 2 has finally been released.

Complete and total rebuild, a very basic model viewer has been added, support for AC: Revelations and Shaun White Skateboarding has been added.

If ForgeX cannot find your installed games via the Registry, you will now be asked to point to your install directory. This has the potential to incorrectly identify which game you are trying to open. Multiple games can be added by right-clicking an empty area of the tree view window and selecting "Add Game". This is a per session addition, meaning: Every time you start the program you will need to add your games. I may fix this using ForgeX registry entries.

Yes there are bugs, some I am aware of, others I'm sure you will find.

Prince of Persia 2008: Model files do not appear in the model viewer properly, once extracted do not import into [insert 3D program] properly.
AC: Revelations: Unable to view/export beard model files.

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Re: ForgeX Beta Released

Post by Tosyk » Wed Apr 04, 2012 2:27 am

Cool thanks! any new about bones/weights?
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Re: ForgeX Beta Released

Post by com123 » Wed Apr 04, 2012 12:15 pm

Only extract the dds files?
Other types of file how to extract?

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Re: ForgeX Beta Released

Post by MichaelDarkAngel » Thu Apr 05, 2012 1:23 am

At this time the only extractable file types are image files and model files.

For image files you can right-click the image in the right-side panel or right-click the file name in the tree view window after selecting it.

For model files you can select one of the "Export As" buttons in the right-side panel or right-click the file name in the tree view window after selecting it.

Unfortunately I have yet to figure out bone structures.

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Re: ForgeX Beta Released

Post by GamerSuper » Sun Apr 08, 2012 4:18 pm

any possibility to add AC1 xbox 360 version support? We really need this to translate the game into Russian.

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Re: ForgeX Beta Released

Post by Marky » Sun Apr 08, 2012 5:58 pm

Hey,

Thanks for forge x. Got it working eventually through a virtual pc on win 7 64 (so if anyone else is having problems on win 64 do it that way)

I was wondering if there is a possibility to just extract all files/textures in one go? (sorry if I have missed something really simple! :D)

Thanks

Mark

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Re: ForgeX Beta Released

Post by MichaelDarkAngel » Sun Apr 08, 2012 6:11 pm

Marky wrote:Hey,

Thanks for forge x. Got it working eventually through a virtual pc on win 7 64 (so if anyone else is having problems on win 64 do it that way)

I was wondering if there is a possibility to just extract all files/textures in one go? (sorry if I have missed something really simple! :D)

Thanks

Mark
No you didn't miss anything. I'm working on that for the next release.
GamerSuper wrote:any possibility to add AC1 xbox 360 version support? We really need this to translate the game into Russian.
Sorry, no plans for xBox support.
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Re: ForgeX Beta Released

Post by GamerSuper » Tue Apr 10, 2012 5:05 pm

MichaelDarkAngel wrote:
Marky wrote:Hey,

Thanks for forge x. Got it working eventually through a virtual pc on win 7 64 (so if anyone else is having problems on win 64 do it that way)

I was wondering if there is a possibility to just extract all files/textures in one go? (sorry if I have missed something really simple! :D)

Thanks

Mark
No you didn't miss anything. I'm working on that for the next release.
GamerSuper wrote:any possibility to add AC1 xbox 360 version support? We really need this to translate the game into Russian.
Sorry, no plans for xBox support.
Any chance to get some descriptions or sth about forge format from you? I know the guy who makes translations for x360 games into Russian... But forge is too hard for him. If he had descriptions or sth he would manage to make a translation.
Are you able to share the source code with him? Or you don't give it to anyone?

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