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ARchive_neXt
- kingfisher13
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Re: ARchive_neXt
Can someone please reupload the Arximporter? The OBJ files I'm getting out of Archive_Next have missing UV maps, are scaled all wrong, and are positioned wrong when imported.
- TSelman61X
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Re: ARchive_neXt
I don't know if it's right to do this. (Because we cannot access the site.)kingfisher13 wrote: ↑Wed Sep 30, 2020 9:31 pmCan someone please reupload the Arximporter? The OBJ files I'm getting out of Archive_Next have missing UV maps, are scaled all wrong, and are positioned wrong when imported.
But this must be what you want. I hope you solve your probl
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Re: ARchive_neXt
@TSelman61XTSelman61X wrote: ↑Tue May 19, 2020 3:00 pmFor -->Assassin's Creed The Ezio Collection
In fact, the files of the game are similar to the PC version.
ARchive_neXt works in these files because the game is exactly the same. (They are similar in terms of archives.) You can use ARchive_neXt v4.03.27.0. (It may not run with the previous version.)
I downloaded the PS4 version of the game. These reasons export textures as if they are damaged. The textures need to be converted to DDS format.
But I didn't review the Xbox One files. They may not need this process.
Rodrigo Borgia Head
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(Now 256x256)
The resolution of the textures in this game is 1024x1024. (I am talking about the original dimensions of the pictures above.)
Textures from 512 resolution in the original game have increased to 1024 resolution in Assassin's Creed The Ezio Collection version.
But I do not know the size of the head texture in the original game. I mean, I don't know if there is a difference in the textures of each character.
can you please check your private messages.
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Re: ARchive_neXt
Hi guys, I'm trying to extract a model from the PC version of Black Flag. I want to grab Duncan Walpole's outfit and I can view the model just fine in the program. When I extract as an .obj and import into Blender I get an empty file. Is there some trick or something to this?