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ARchive_neXt

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Moonscapes
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Re: ARchive_neXt

Post by Moonscapes » Tue Oct 25, 2016 1:19 am

MichaelDarkAngel wrote:
Moonscapes wrote:Yes it's from AC Syndicate in the Victorian Legends Pack. Do you know if it will be possible to extract?

Thank you if you reply.
On my machine...

Assassin's Creed Syndicate->dlc_11->DataPC_11_dlc.forge->ACVI_CHR_P_EvieFrye_Outift12_Body_LOD0->Mesh->ACVI_CHR_P_EvieFrye_Outfit12_Body_LOD0

From there you can extract the main body mesh. Use the Outfit12 LOD0 branches to extract some of the accessory meshes. Textures, unfortunately are a little harder to find, and will most likely take you the longest to accomplish using a trial-and-error method. Open a texture branch and then open the model to see if that particular texture was applied.

--MDA
I hate to ask this since I know you'll probably say no, but could you possibly do it for me? I would do it, but I actually don't have any of the games installed, so I can't exactly get to the files.

Please respond, despite saying no though, just so I know!

Thank you.

stVALVe
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Re: ARchive_neXt

Post by stVALVe » Thu Nov 10, 2016 3:52 am

I have this troubles too.
Can't preview any models from any game (tryed ACBF and AC Rogue)
I can give you any info if it could help you to resolve it.
Paliha wrote:
RunaWhite wrote:
Does that happen with every model you try to load?
======
Yes, in all games the review of the model fails. System.NullReferenceException - this is not a bug of the OS, this is a programming error. Either a pointer to the identifier of the UserControll where something is duplicated or missing initialization of this component.
RunaWhite wrote: Because I never had that issue with AC4, AC3, nor Unity.
I'm happy for You...))) Then I have a lot of questions for my OS...))

mikemanj2
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Re: ARchive_neXt

Post by mikemanj2 » Mon Nov 14, 2016 10:17 am

So I'm back again, last time I was looking for a certain asset in the game; a wooden pillar.

Someone was nice enough to find me the texture that it used, but I've been looking for around 3-4 months now for the actual pillar mesh, to no avail. I ended up making my own version of the mesh, in an attempt to reverse engineer a few things in the game.

Mine;

Image

What I'm trying to find in the files;

Bottom part

Image

Upper part

Image

mikemanj2
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Re: ARchive_neXt

Post by mikemanj2 » Tue Nov 15, 2016 11:22 am

I get the horrible sense that this topic is dead / dying, nowadays.. That would be a shame indeed, there's no other way or method of retrieveing game assets from ubisoft.

mikemanj2
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Re: ARchive_neXt

Post by mikemanj2 » Tue Nov 15, 2016 1:54 pm

I've come to the conclusion that most of the VIL_Int files are missing, I gather that Vil_int is the cafetheatre in game, where you save your games and train your assassin, every thing in that building is stored under one header, and that's Vil_int, I've checked all the celldatablocks, no mention of a vil_int in anything other than DataPC_ACU_Paris_assets.forge.

If anyone can help with this, I'd be very greatful and willing to help you in whatever way I can as well.

nixa3d
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Re: ARchive_neXt

Post by nixa3d » Thu Dec 15, 2016 11:02 am

Hello I have a problem, big problem for me... I tried extract objects about Notre Dame Paris with the files LOD0, but the floors uppers ( 2º & 3ª floor and the towerbell) is not LOD0, how i can extract this files? I searched for all forge files ( is a hard work) and don¨t find objects about this one.
Please i need your help for finissed this cathedral, Either i can´t to see the graphics 3D in the viewer, i think is for my obsolete card graphic Quadro 4000. sorry for my bad english.
Thanks for all
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RunaWhite
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Re: ARchive_neXt

Post by RunaWhite » Tue Dec 20, 2016 3:35 pm

mikemanj2 wrote:I get the horrible sense that this topic is dead / dying, nowadays.. That would be a shame indeed, there's no other way or method of retrieveing game assets from ubisoft.
Extracting assets from these games is really complicated for the way they are structured. If you didn't get the answers you were looking for, chances are nobody knows how to help you. I would love to get some AC sceneries, but I don't even bother considering how hard it is to find the right textures :)

nixa3d
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Re: ARchive_neXt

Post by nixa3d » Thu Dec 22, 2016 12:42 pm

Many thanks Runawhite, at least someone has been able to answer me after a long time.
If the internal architecture is very complicated. pity. I wanted to finish this wonderful cathedral
See if a new version of ArchNext is possible?
Thanks again

RunaWhite
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Re: ARchive_neXt

Post by RunaWhite » Sun Jan 01, 2017 9:08 pm

I don't think a new version would fix that, not if this is how the AC games are made.

Btw just a little OT to wish you all a Happy New Year.

romanilyin
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Re: ARchive_neXt

Post by romanilyin » Tue Jan 10, 2017 9:05 am

ostrov88 wrote:Hello
Win 7
3d view don't work
Image
Hello. I have same error.
AC:syndicate
wn10 x64
dx runtime installed

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Re: ARchive_neXt

Post by RunaWhite » Tue Jan 10, 2017 3:18 pm

romanilyin wrote:
ostrov88 wrote:Hello
Win 7
3d view don't work
Image
Hello. I have same error.
AC:syndicate
wn10 x64
dx runtime installed
This happens to a lot of people, but the models can still be exported.

romanilyin
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Re: ARchive_neXt

Post by romanilyin » Tue Jan 10, 2017 3:28 pm

RunaWhite wrote:This happens to a lot of people, but the models can still be exported.
Hello. Could you please explain how can I export models? I can export textures and materials. App crashes If I select any mesh.
How could I help to fix this errorr? Could I send logs with problem or smth else?

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Re: ARchive_neXt

Post by RunaWhite » Wed Jan 11, 2017 12:51 pm

romanilyin wrote:
RunaWhite wrote:This happens to a lot of people, but the models can still be exported.
Hello. Could you please explain how can I export models? I can export textures and materials. App crashes If I select any mesh.
How could I help to fix this errorr? Could I send logs with problem or smth else?
For me it works simply pressing OK on that error message and then right-clicking over the mesh > Export As (OBJ). Not sure why/when your program crashes...

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OriginOfWaves
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Re: ARchive_neXt

Post by OriginOfWaves » Sat Jan 28, 2017 2:59 pm

it looks like For Honor is using the Anvil Next engine too. did anyone try using this tool on the game. there's a beta version online on right now.

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MichaelDarkAngel
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Re: ARchive_neXt

Post by MichaelDarkAngel » Tue Jan 31, 2017 2:54 am

OriginOfWaves wrote:it looks like For Honor is using the Anvil Next engine too. did anyone try using this tool on the game. there's a beta version online on right now.
Much like Rainbow Six Siege, For Honor's format is slightly different. Different enough that you will not be able to find out any more than the datafile names.

I am currently working on it, along with RSS as well (the two are as similar to each other as they are different from AC games). I have no idea how long this will take. The time I can put in to this is limited right now.

--MDA
Image
MDA

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