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No More Heroes: Heroes' Paradise

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chrrox
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No More Heroes: Heroes' Paradise

Post by chrrox » Sat May 07, 2011 5:58 pm

Here is a texture extractor and converter i made for the Japanese version of this game.
I will work on a model converter with bones next.
Run this on the file PS3_TEXTURES.FPD

Code: Select all

set i 1
endian big
for i
findloc start string \x02\x01\x00\xFF
goto start
get null long
get size long
math size + 0x40
set name i
string name + .tex
log name start size
math start + size
goto start
next i
this will extract the tex files.
now this next script converts those to dds

Code: Select all

set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x0A\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x20\x00\x00\x00\x05\x00\x00\x00\x44\x58\x54\x31\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x08\x10\x40\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"
endian big
get name basename
string name + .dds
get size asize
set size2 size
math size2 - 0x80
goto 0x20
get width short
get height short
goto 0x18
get type byte
endian little
if type == 0x86
putVarChr MEMORY_FILE 0x57 0x31 byte
endif
if type == 0x87
putVarChr MEMORY_FILE 0x57 0x33 byte
endif
if type == 0x88
putVarChr MEMORY_FILE 0x57 0x35 byte
endif
putVarChr MEMORY_FILE 0xC height short
putVarChr MEMORY_FILE 0x10 width short
append
log MEMORY_FILE 0x80 size2
append
log name 0 size MEMORY_FILE
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sal
ultra-n00b
Posts: 2
Joined: Sun Sep 11, 2011 10:01 am

Re: No More Heroes: Heroes' Paradise

Post by sal » Sun Oct 09, 2011 9:59 am

Very impressive, good work !

qs12
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Re: No More Heroes: Heroes' Paradise

Post by qs12 » Wed Jun 24, 2020 6:30 am

Where is the PS3_TEXTURES.FPD???

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