-NFS:Shift 2 Unleashed-

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toolieo
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-NFS:Shift 2 Unleashed-

Post by toolieo » Tue Mar 29, 2011 4:08 am

Hello All,

Thought id start this as not much has changed since Shift 1. The .bff format is the same as shift 1 so QuickBMS and the Shift 1 .BFF script is the way to go. There is a post on zmodeler for Oleg for the model files and do somewhat import into zmodeler already, including materials; So I do think Shift 2 will be modifiable within couple of days or at least hope so.

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Does anyone know if this game can be run unpacked? I don't exactly know where to start, I made a small batch file just like shift 1 but there is a few new more files. I couldn't find the original creator for the Shift 1 unpacked batch file so I am not sure if they written every file down or did they get a program to copy the names.

Sample: (Porsche 918 .bff Extracted)
http://www.gamefront.com/files/20169182/Porsche_918.rar

If anyone needs another file or something to figure it out, sure. In the mean time I will be seeing what I can do. :]
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Simon
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Re: -NFS:Shift 2 Unleashed-

Post by Simon » Tue Mar 29, 2011 5:15 am

Tested with -loose Commandline like for Shift 1 ?

( shift2.exe -loose ) or whatever the name of the Shift 2 executable is. ;)

Even it is in German you can clearly see what it is ;)

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Verknüpfung = Shortcut
Ziel = Target

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Re: -NFS:Shift 2 Unleashed-

Post by toolieo » Tue Mar 29, 2011 6:17 am

Seems to unpack just like shift 1 except have to add the new files too.

http://www.nogripracing.com/forum/showt ... 27&page=46
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Re: -NFS:Shift 2 Unleashed-

Post by toolieo » Tue Mar 29, 2011 1:59 pm

Unpacking is easy I managed to make a batch file that extracts all .bff files, however the game refused to load once the "-loose" option is put on.

I do thank Jdoug and Action over at NoGripRacing forums for the tips and also progress they are also doing. :]

This is my batch file >>> http://www.gamefront.com/files/20170313 ... Shift2.rar<<< Extraction requires the same as Shift 1 extracting. You need QuickBMS *Latest* and NFSShift.bms script put all and my batch file in the main directory and it should start. :wink:

There must be something else blocking it.
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Re: -NFS:Shift 2 Unleashed-

Post by prudislav » Tue Mar 29, 2011 2:22 pm

anybody found where are text files? I found only subtitles for Movies

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Re: -NFS:Shift 2 Unleashed-

Post by Simon » Tue Mar 29, 2011 4:28 pm

I dont have the game yet but I think they are binary

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Re: -NFS:Shift 2 Unleashed-

Post by Simon » Tue Mar 29, 2011 8:38 pm

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Re: -NFS:Shift 2 Unleashed-

Post by AMG63 » Wed Mar 30, 2011 6:02 am

I have a problem here :x When i import my car(SLS AMG) to zmodeler, it does not look like a car :D
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I followed Tool831's instructions and used his batch file :scaredy:
How can someone help? (:

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Re: -NFS:Shift 2 Unleashed-

Post by toolieo » Wed Mar 30, 2011 3:12 pm

Further research turns out CRC errors can occur if you have a out dated QuickBMS. So Shift 1 .BFF script does work however running the game with "-loose" fails to either read or find the files. I ain't a .exe or pro coder so I couldn't tell.

Its just a big confusion at the moment.
------

Here is my updated batch. This fixed the problem skipping vehicle files and tracks also few other folders.

http://www.gamefront.com/files/20170313 ... Shift2.rar

Make sure you have the newest QuickBMS otherwise CRC errors will happen.
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Re: -NFS:Shift 2 Unleashed-

Post by vagos21 » Fri Apr 01, 2011 1:35 pm

AMG63 wrote:I have a problem here :x When i import my car(SLS AMG) to zmodeler, it does not look like a car :D
Image
I followed Tool831's instructions and used his batch file :scaredy:
How can someone help? (:

does this help? WIP
shift2-mclarenF1.jpg
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Re: -NFS:Shift 2 Unleashed-

Post by gpfan » Fri Apr 01, 2011 8:02 pm

So how did you achive that? Did you create a new way to extract correctly .BFF or are you developing a new tool to do it right?

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Re: -NFS:Shift 2 Unleashed-

Post by vagos21 » Sat Apr 02, 2011 1:00 am

gpfan wrote:So how did you achive that? Did you create a new way to extract correctly .BFF or are you developing a new tool to do it right?
the bff script from shift 1 works perfectly, i'm just making an import script for 3ds max, it can load shift 1 cars too.

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Re: -NFS:Shift 2 Unleashed-

Post by Freakydevil » Sat Apr 02, 2011 6:41 am

Will you share that script with us?

Would be a great day then :)

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Re: -NFS:Shift 2 Unleashed-

Post by AMG63 » Sat Apr 02, 2011 8:32 am

vagos21 wrote:
AMG63 wrote:I have a problem here :x When i import my car(SLS AMG) to zmodeler, it does not look like a car :D
Image
I followed Tool831's instructions and used his batch file :scaredy:
How can someone help? (:

does this help? WIP
shift2-mclarenF1.jpg
yeep ;) can you upload your script? Ill appreciate that. Thanx (:

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Re: -NFS:Shift 2 Unleashed-

Post by Tosyk » Mon Apr 04, 2011 1:51 am

vagos21 wrote:does this help? WIP
i see nice progress here, well done vagos21 :wink:
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