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(Xbox 360) Too Human .zzz/.bnk

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(Xbox 360) Too Human .zzz/.bnk

Post by zaramot » Sun Mar 20, 2011 7:03 pm

The contents of this post was deleted because of possible forum rules violation.
Making model-import scripts, PM

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Re: (Xbox 360) Too Human .zzz/.bnk

Post by Annatar » Mon Mar 21, 2011 7:41 pm

Yes, this game is good, wonderful mix of fiction and mythology. They completely rebuilt Unreal Engine, and call it Silicon Knights Engine. I also interested in this game, it would be cool if someone could extract meshes.

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Re: (Xbox 360) Too Human .zzz/.bnk

Post by XHD » Tue Mar 29, 2011 9:41 pm

yes, the game is built on UE3.
viewtopic.php?f=21&t=3914

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Re: (Xbox 360) Too Human .zzz/.bnk

Post by zaramot » Wed Mar 30, 2011 7:55 am

Hi! Before I create topic here, I spoke with Gildor about Too Human, and that's what he said: "Hello. Should disappoint you I have not seen in this engine absolutely nothing from Unreal. Support for this game with umodel is impossible." So this is not Unreal game - that's for sure!
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Re: (Xbox 360) Too Human .zzz/.bnk

Post by XHD » Wed Mar 30, 2011 7:45 pm

Google Silicon Knights vs Epic in relation to Unreal Engine Costs and Damages. Also, extract the files from the Too Human disk (as I have) and you'll see the same file structure as all UE games, as well if you look through the config files, not only are they in UE3 format but the indexes for Unreal editor are contained within. For example, these are the files contained in the main Config folder:
TH1Combat.ini
TH1Editor.ini
TH1Engine.ini
TH1Game.ini
TH1Input.ini
I have included them in an attachment, extract the rar and open the .ini 's in notepad or an equivalent.
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Re: (Xbox 360) Too Human .zzz/.bnk

Post by gildor » Sat Jun 18, 2011 8:13 am

This game do not use any code from the Unreal engine.

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Re: (Xbox 360) Too Human .zzz/.bnk

Post by kalrua » Mon Jul 15, 2013 3:17 am

Hello :D

Any new for this game?

Files. ZZZ contains references for unreal code:

[quote]FUnrealFaceFXMaterialParameterNode
FUnrealFaceFXMaterialParameterNode
FxCombinerNode
FxBonePoseNode[/quote]

standard Unreal shader:
[quote]..."FUnrealFaceFXMaterialParameterNode...\............MAT_Left_Smile_Line......?€........................Left_Smile........linear........?
.......ÿÿÿÿ............Earth........linear........
?.......ÿÿÿÿ..................Material_Slot_Id......
[/quote]

[quote]....AccLightColours.................AccLightDirections.LocalToWorld.................SkyColor.«««................
TimeInfo.«««................UserScalarInputs.UserTextures.««................UserVectorInputs.«««................ps_3_0.2.0.6995.0.««............[/quote]


EngineLOC

Startup.int
[quote][General]
Run=Run!
FirstTime=Unreal Engine First-Time Configuration
SafeMode=Unreal Engine Safe Mode[/quote]


Core.Int
[quote]
[General]
Product=Unreal
Engine=Unreal Engine
Copyright=Copyright © 2001-2005 Epic Games, Inc. All Rights Reserved.
True=True
False=False
None=None
Yes=Yes
No=No
[/quote]

This game is weird, standard compression UE3 seems to have been replaced by SK "Zlib".

Sorry for my bad English.

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Re: (Xbox 360) Too Human .zzz/.bnk

Post by kalrua » Mon Jul 15, 2013 5:07 pm

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