Crysis 2/3 CryxmlB(.xml) - _xml.pak (PS3)

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timartinelli
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Crysis 2/3 CryxmlB(.xml) - _xml.pak (PS3)

Post by timartinelli » Sun Mar 20, 2011 1:23 pm

Hello, anyone can convert this file to xml / excel files equal to the PC?

Thank you.
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Last edited by timartinelli on Wed Apr 24, 2013 12:25 pm, edited 1 time in total.

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Re: Crysis 2/3 CryxmlB (PS3)

Post by timartinelli » Tue Feb 26, 2013 6:32 pm

Can anyone help with this?

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Re: Crysis 2/3 CryxmlB (PS3)

Post by timartinelli » Tue Apr 23, 2013 12:03 pm

Up.

Someone managed to change the texts of the PS3, please help me.

Att

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Re: Crysis 2/3 CryxmlB (PS3)

Post by shakotay2 » Tue Apr 23, 2013 2:17 pm

timartinelli wrote:Hello, anyone can convert this file to xml / excel files equal to the PC?

Thank you.
Did someone manage to do this for PC CryXmlB files? If so then please give a link.

On the other hand: did you have a look using a hex editor?

There's a may be index table and a bunch of zero terminated strings some containing LF (0x0A).
So marking a block and replacing 00 by 0D0A would give you this snippet:

...
Hold %1 to Activate Engine
Hold %1 to Activate Engine

ui_interaction_openvalve
[act] %1 to Open Valve
[act] %1 to Open Valve

ui_interaction_openvalve_hold
Hold %1 to Open Valve
Hold %1 to Open Valve

ui_interaction_jump
[act] %1 to Jump
[act] %1 to Jump

ui_interaction_sprint
Hold %1 to Sprint
Hold %1 to Sprint

ui_interaction_swim
Hold %1 to Swim Faster
Hold %1 to Swim Faster
...
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Crysis 2/3 CryxmlB (PS3)

Post by michalss » Tue Apr 23, 2013 3:04 pm

extraxt text is not a problem, problem is repack of the text it does not matter if it is PC,X360 or PS3 all the same
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

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Re: Crysis 2/3 CryxmlB (PS3)

Post by timartinelli » Tue Apr 23, 2013 3:40 pm

So in Crysis 2. I used the files from the PC, and did again. pak (zip), and it worked, however in crysis 3 could not do it....

The xml PC, files are xml excel.

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Re: Crysis 2/3 CryxmlB (PS3)

Post by timartinelli » Wed Apr 24, 2013 12:24 pm

Friends, I saw that the problem is not in the xml, well I can not get to them to know all the files. Pak (zip) I'm doing the PS3, says the game is corrupted.

I've tried with winrar, 7zip, 7zip without compression, and still the same error.

I could only edit the text changing. Pak directly in notepad + +.

I am attaching the xml text of the ps3, if anyone has any idea.

english_xml
http://www.mediafire.com/?2cota9bgbnajf1n
spanish_xml
http://www.mediafire.com/?mab54vpqd0ucbi2

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Re: Crysis 2/3 CryxmlB (PS3)

Post by shakotay2 » Wed Apr 24, 2013 4:06 pm

timartinelli wrote:[...]Pak (zip) I'm doing the PS3, says the game is corrupted.
I've tried with winrar, 7zip, 7zip without compression, and still the same error.
Hmm, don't get what you are doing.

First step is to unpack a pak using PakDecrypt.exe, right?

Then text strings in an xml are to be changed. As for a safe test only overwrite one string
(NOT to insert any additional char) and let us hope the index table can be left unchanged.

Last step would be to repack the xml(s) into a pak what is not possible so far.
(Using winrar or something similar would only make sense if the same tool allowed unpacking the (original) pak before.)
I could only edit the text changing. Pak directly in notepad + +.
The game does not accept your modified pak, does it?
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Crysis 2/3 CryxmlB (PS3)

Post by timartinelli » Wed Apr 24, 2013 4:17 pm

shakotay2 wrote:Hmm, don't get what you are doing.

First step is to unpack a pak using PakDecrypt.exe, right?

Then text strings in an xml are to be changed. As for a safe test only overwrite one string
(NOT to insert any additional char) and let us hope the index table can be left unchanged.

Last step would be to repack the xml(s) into a pak what is not possible so far.
(Using winrar or something similar makes no sense.)
I used PakDecrypt.exe and also 7zip to unpack. to unpack is no problem.

I did several tests because in Crysis 2 PS3, so I made a new pak using 7zip, and worked well.
The game does not accept your modified pak, does it?
Yes agreed, but I did not increased the size of the string, look what I did.

Original
menu_press_start_continue
PRESS START BUTTON TO CONTINUE
PRESS START BUTTON TO CONTINUE

modified
menu_press_start_continue
PRESS START BUTTON TO CONTINUE
APERTE O BOTÄO START

completed by the end with space to stay with the same size of the original string.

That changed the text in the game, and he did not catch. working well.

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Re: Crysis 2/3 CryxmlB (PS3)

Post by shakotay2 » Wed Apr 24, 2013 4:27 pm

timartinelli wrote:That changed the text in the game, and he did not catch. working well.
Ok, that's fine. :) (Although somewhat restricted.)

I made a request in another thread concerning rc.exe of the Crysis SDK.

Not sure whether the zips to be created with it are identical with the paks(?)

But atm it doesn't work either.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Crysis 2/3 CryxmlB(.xml) - _xml.pak (PS3)

Post by timartinelli » Wed Apr 24, 2013 4:36 pm

Got it, let's see if anyone can. :)

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Re: Crysis 2/3 CryxmlB(.xml) - _xml.pak (PS3)

Post by timartinelli » Fri Jul 12, 2013 2:25 pm

hello friends, anyone will be able to extract the xml to an xml normal?
please if anyone can help ...

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