Star Wars Rogue Leader II and Rogue Squadron III

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CZW
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Star Wars Rogue Leader II and Rogue Squadron III

Post by CZW » Wed Mar 02, 2011 9:41 am

The contents of this post was deleted because of possible forum rules violation.

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aluigi
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Re: Star Wars Rogue Leader II and Rogue Squadron III

Post by aluigi » Fri Mar 04, 2011 2:21 pm

I have just written the script but I need to make a small update to quickbms for let it working with both the games
in the meantime the following is the link of the script WHEN I will release it in the next hours:
http://aluigi.org/papers/bms/factor5.bms

so stay tuned

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Re: Star Wars Rogue Leader II and Rogue Squadron III

Post by CZW » Fri Mar 04, 2011 5:39 pm

i will wait ^^ so happy ... to have some news

thx man

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Re: Star Wars Rogue Leader II and Rogue Squadron III

Post by aluigi » Sun Mar 06, 2011 11:20 am

I have just released the new version of the tool as I promised, now you can extract the archives:
http://aluigi.org/papers.htm#quickbms

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Re: Star Wars Rogue Leader II and Rogue Squadron III

Post by CZW » Mon Mar 07, 2011 8:13 pm

thx alot .... it very usefull
now i must identified models and textures ....

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Re: Star Wars Rogue Leader II and Rogue Squadron III

Post by CZW » Thu Mar 10, 2011 1:44 pm

aluigi
it's normal .. every files have no extension format ..??
someone could help me to identified format of files after unpacking ....???

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Re: Star Wars Rogue Leader II and Rogue Squadron III

Post by aluigi » Thu Mar 10, 2011 3:44 pm

the names are taken from the archive so what is extracted is exactly what is stored

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Re: Star Wars Rogue Leader II and Rogue Squadron III

Post by ARAJediMaster » Sun Jun 14, 2015 10:53 pm

Excuse me, but according to this thread: viewtopic.php?f=32&t=12493, iteachvader says that it isn’t extracting the sound effects from the game, which baffles me. Shouldn’t be able to do that? Or, if what he says is true, that Factor 5 had engineered the file so much that no conventional program can crack it and get the sounds to be used as .wav files.

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