MvC3 .ARC files.

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grandmasterjimmy
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MvC3 .ARC files.

Post by grandmasterjimmy » Thu Feb 10, 2011 9:00 am

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Last edited by grandmasterjimmy on Wed Mar 09, 2011 9:51 am, edited 1 time in total.

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chrrox
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by chrrox » Thu Feb 10, 2011 4:14 pm

No one can extract any xbox capcom game after devil may cry 4 they change things in microsofts compression so extractors will not work. No one has reversed the compression on the 360. the ps3 version will use zlib just wait for that.

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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by grandmasterjimmy » Thu Feb 10, 2011 5:11 pm

Oh alright. Thanks chrrox.

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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by logansan25 » Fri Feb 11, 2011 11:48 am

Oh my God!!!!!!!!!!

We need there models! ah ah ah!

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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by Itze » Fri Feb 11, 2011 11:52 am

I'm gonna take a look later...

If chrrox says it's hard, it probably is cause he figured out lots of file formats :p

I'm also interested in the Models tho :D

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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by jaden » Fri Feb 11, 2011 12:30 pm

I hope chrrox gonna create an extractor for it
Im really interested in dante model

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chrrox
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by chrrox » Fri Feb 11, 2011 12:34 pm

its the same as resident evil 5 just wait for the ps3 version.

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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by igammi » Fri Feb 11, 2011 12:57 pm

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chrrox
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by chrrox » Fri Feb 11, 2011 10:23 pm

re5 script works its the same engine

Code: Select all

endian big
get idstring long
get version short
get files short
comtype zlib_noerror
for i = 0 < files
getdstring name 0x40
get type long
string name + .
string name + type
get zsize long
get size long
get offset long
clog name offset zsize size
next i
the models are very low res 7k polly and 1 1024 x 1024 texture they will ported it to the wii i bet.

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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by logansan25 » Fri Feb 11, 2011 11:27 pm

support now?! :D

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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by jaden » Sat Feb 12, 2011 12:37 am

Woo hoo
Now its possible eh
Thanks for the info chrrox

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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by igammi » Sat Feb 12, 2011 12:52 am

chrrox wrote:re5 script works its the same engine

Code: Select all

endian big
get idstring long
get version short
get files short
comtype zlib_noerror
for i = 0 < files
getdstring name 0x40
get type long
string name + .
string name + type
get zsize long
get size long
get offset long
clog name offset zsize size
next i
This script and current scripts written for PS3 RE5/Gold doesn't convert the MvC3 .tex/.dds correctly, since data appears reversed when viewed under a hex editor. Then again its probably my lack of understanding about these archives.
Either way I've notice this game does not have any error handling when a arc is changed (meaning that it doesn't crash when it loads a different arc file).

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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by grandmasterjimmy » Sat Feb 12, 2011 2:12 am

I'm having trouble with the textures as well. I've tried using the RE5 PS3 script that auto-converts the various files but it just outputs corrupt files.

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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by chrrox » Sat Feb 12, 2011 3:05 am

just place a header on the files they are so easy to convert...
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Re: MvC3 .ARC files. Older Capcom .ARC extractors don't work

Post by grandmasterjimmy » Sat Feb 12, 2011 3:31 am

I've never done anything with any of Capcoms formats before so I have no idea how their formats work. At least a spec sheet would be nice if it's so easy to just add a header to them.

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