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[Wii] The Last Story - .pfs .pk .pkh

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Zentax
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Re: [Wii] The Last Story - .pfs .pk .pkh

Post by Zentax » Wed Feb 02, 2011 5:08 pm

so what we have to use to extract the .pk files?
DSDecomp dont extract nothing

surakichi
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Re: [Wii] The Last Story - .pfs .pk .pkh

Post by surakichi » Thu Feb 03, 2011 6:47 am

Zentax wrote:so what we have to use to extract the .pk files?
DSDecomp dont extract nothing
The pk file is separated by using the data of the file table that exists in the pkh file.
About the separated file...
header[0x11]:wii lz77 0x11 compressed. DSDecmp can decompress these files.

After decompression or other files.
header[0x55AA382D]:WiiArcData(U8 Archive)
header[0x63686E6B...]:WiiChunkData
header[0xFEFF](footer[0x000D000A]):UTF16-BigEndian text
footer[0x0D0A]:text

other header: unknown.

quantico
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Re: [Wii] The Last Story - .pfs .pk .pkh

Post by quantico » Sun Feb 06, 2011 8:31 pm

DRayX will you still release your tools ? I am just interested in taking a look at the unpacked files :).

Zentax
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Re: [Wii] The Last Story - .pfs .pk .pkh

Post by Zentax » Mon Feb 07, 2011 6:37 pm

quantico wrote:DRayX will you still release your tools ? I am just interested in taking a look at the unpacked files :).
that's right, just to see how unpack the strange .pk files.
maybe we can see 3d model too ^^

Ares722
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Re: [Wii] The Last Story - .pfs .pk .pkh

Post by Ares722 » Sun Apr 03, 2011 6:31 pm

Any progress about these file formats?

StoneOcean
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Re: [Wii] The Last Story - .pfs .pk .pkh

Post by StoneOcean » Fri Apr 08, 2011 2:55 pm

I am also interested in these file types, has there been any more progress on this or plans to release the tools. It would be greatly appreciated.

alanmugiwara
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Re: [Wii] The Last Story - .pfs .pk .pkh

Post by alanmugiwara » Mon Feb 22, 2021 2:30 pm

Guys. I use LSPK-Extracter by RGBA_CRT (https://github.com/RGBA-CRT/LSPK-Extracter), and can be able extract .pk files from TLS. I hope help you. But I do't know about recompress it. If anyone knows, please talk here.

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