Page 1 of 14

(PC) Dead Spece 2 (.dat)

Posted: Sun Jan 23, 2011 5:18 am
by DarkAngel
Please help me unpack the game files Dead Spece 2. files do not suggest that because they are big.

Re: (PC) Dead Spece 2 (.dat)

Posted: Sun Jan 23, 2011 12:27 pm
by Cryptonia
here a split 150mb and in atachment 35 kb split
http://www.multiupload.com/YEDH3GSJJ8

Re: (PC) Dead Spece 2 (.dat)

Posted: Sun Jan 23, 2011 4:06 pm
by OrangeC
Its actually the same as all visceral games on the 360 version just splitted and with different extensions.

Code: Select all

# Dante's Inferno
# script for QuickBMS http://aluigi.org/papers.htm#quickbms

idstring BIGH
get VIV_SIZE long
endian big
get FILES long
get HEADER_SIZE long
for i = 0 < FILES
    get OFFSET long
    get SIZE long
    get NAME_CRC long
    log NAME_CRC OFFSET SIZE
next i

Unfortunately it will extract without names making it very hard to identify anything, so it is very tedious and disappointing.

Re: (PC) Dead Spece 2 (.dat)

Posted: Sun Jan 23, 2011 6:23 pm
by Cryptonia
okay well in one file i found things like this

Code: Select all

3slo........COHS....RDHS+7.z....|..9...O...O...O^.|.....brute_merged.sbk.shared\audio\docref_banks\0xb6159c6\brte_base_audio_ref\brute_merged.sbk.SBK...COHSh...kapRX......?..sbnk....X...............

Re: (PC) Dead Spece 2 (.dat)

Posted: Sun Jan 23, 2011 6:27 pm
by OrangeC
Yes i find those but i think those are imbedded devs assets rather then a file folder structure.

Re: (PC) Dead Spece 2 (.dat)

Posted: Sun Jan 23, 2011 8:09 pm
by Caboose
OrangeC wrote:Its actually the same as all visceral games on the 360 version just splitted and with different extensions.

Code: Select all

# Dante's Inferno
# script for QuickBMS http://aluigi.org/papers.htm#quickbms

idstring BIGH
get VIV_SIZE long
endian big
get FILES long
get HEADER_SIZE long
for i = 0 < FILES
    get OFFSET long
    get SIZE long
    get NAME_CRC long
    log NAME_CRC OFFSET SIZE
next i

Unfortunately it will extract without names making it very hard to identify anything, so it is very tedious and disappointing.
This doesn't work for the Xbox 360 version.

Re: (PC) Dead Spece 2 (.dat)

Posted: Sun Jan 23, 2011 9:50 pm
by OrangeC
Strange, worked for me

Re: (PC) Dead Spece 2 (.dat)

Posted: Mon Jan 24, 2011 8:36 pm
by DarkAngel
anyone ever get unpacked so that the structure of files and folders was normal

Re: (PC) Dead Spece 2 (.dat)

Posted: Mon Jan 24, 2011 10:19 pm
by OrangeC
That would be neat.

Re: (PC) Dead Spece 2 (.dat)

Posted: Sun Jan 30, 2011 2:27 pm
by sirew
is there any way to unpack that file?
edit:I also try dragon unpacker,winrar, 7-zip and it's not working

edit: 31/01/2011 1.45 p.m, yes i i have open it with the quickbms and using dantes inferno script, after i extact it (pc version) i m using hex editor i open the file's name "-736893235" the files size is 9,0b7 kb. the first line is 03 00 00 08 68 D0 01 00 20 00 00 00 00 00 00 00 when i turn it into binary using scientific calculator,
03=0 00=0 00=0 08=0 68=1101000 D0=11010000 01=0 00=0 20=100000 00=0 00=0 00=0 00=0 00=0 00=0 00=0

is it correct?

Re: (PC) Dead Spece 2 (.dat)

Posted: Mon Jan 31, 2011 9:11 pm
by Rick
I'm actually poking around with Dead Space 2 now (PC version), and have a nearly complete file list for DS2DAT6.DAT/DS2DAT7.DAT/DS2DAT8.DAT (missing one file name), complete list for DS2DAT9.DAT. Very incomplete lists for DS2DAT0.DAT/DS2DAT1.DAT (sound files).

Need to clean up my code a bit more before I push it to my repository.

Re: (PC) Dead Spece 2 (.dat)

Posted: Tue Feb 01, 2011 4:54 am
by sirew
hi rick, I'm new to hex editing, is it correct the way i read it
the one of the screenshot, is it you made it?

Re: (PC) Dead Spece 2 (.dat)

Posted: Tue Feb 01, 2011 6:30 am
by OrangeC
Rick wrote:I'm actually poking around with Dead Space 2 now (PC version), and have a nearly complete file list for DS2DAT6.DAT/DS2DAT7.DAT/DS2DAT8.DAT (missing one file name), complete list for DS2DAT9.DAT. Very incomplete lists for DS2DAT0.DAT/DS2DAT1.DAT (sound files).

Need to clean up my code a bit more before I push it to my repository.

WHOA! :D

how did you figure out the Structure?

Re: (PC) Dead Spece 2 (.dat)

Posted: Tue Feb 01, 2011 12:34 pm
by evin
Rick wrote:I'm actually poking around with Dead Space 2 now (PC version), and have a nearly complete file list for DS2DAT6.DAT/DS2DAT7.DAT/DS2DAT8.DAT (missing one file name), complete list for DS2DAT9.DAT. Very incomplete lists for DS2DAT0.DAT/DS2DAT1.DAT (sound files).

Need to clean up my code a bit more before I push it to my repository.
I hope this will work with Dante's Inferno files too. (Same engine, same deveoper team)
This will contain repack function too?

Re: (PC) Dead Spece 2 (.dat)

Posted: Tue Feb 01, 2011 1:00 pm
by Rick
evin wrote:I hope this will work with Dante's Inferno files too. (Same engine, same deveoper team)
This will contain repack function too?
It probably uses the same hash function for files, you'd have to build a custom file list for that game. I do have the PS3 version so I'll look at that.
OrangeC wrote:WHOA! :D

how did you figure out the Structure?
What, the BigFile structure? That's dead simple. If you mean file names, well, the game doesn't use hardcoded hash references (except in some places), so I just pulled all of the names from available locations.