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(PC) Dead Spece 2 (.dat)

The Original Forum. Game archives, full of resources. How to open them? Get help here.
StaticTheFox
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Re: (PC) Dead Spece 2 (.dat)

Post by StaticTheFox » Fri Feb 04, 2011 2:38 am

Blegh, the image converter hates me. :|

Rick
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Re: (PC) Dead Spece 2 (.dat)

Post by Rick » Fri Feb 04, 2011 3:33 am

I have not properly written ConvertTG4 yet, trying to use it is a bad idea.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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Re: (PC) Dead Spece 2 (.dat)

Post by OrangeC » Fri Feb 04, 2011 3:37 am

Well the archive viewer successfully worked for dead space 2.

Will test it with dante's inferno.

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Re: (PC) Dead Spece 2 (.dat)

Post by Rick » Fri Feb 04, 2011 6:00 am

@pipirisnaki

Completely repacked PC data (with different organization too) with PackBig and game works fine. Don't know why repacks didn't work for you.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

OrangeC
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Re: (PC) Dead Spece 2 (.dat)

Post by OrangeC » Fri Feb 04, 2011 6:15 am

Tested Dante ps3 and 360 , most of it is unknown names, I'm assuming the code needs to be worked on for all names to appear as is in the .filelist files?

Kane
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Re: (PC) Dead Spece 2 (.dat)

Post by Kane » Fri Feb 04, 2011 1:10 pm

I have the en/de version and in ds2data0.dat there are 105 unknown files.
In other dat files 1.

Skymmer
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Re: (PC) Dead Spece 2 (.dat)

Post by Skymmer » Fri Feb 04, 2011 5:26 pm

Rick wrote:@pipirisnaki

Completely repacked PC data (with different organization too) with PackBig and game works fine. Don't know why repacks didn't work for you.
Strange. How it can be? There are some files with unknown names. Or they're somehow are unpacked and packed too?

Rick
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Re: (PC) Dead Spece 2 (.dat)

Post by Rick » Fri Feb 04, 2011 6:27 pm

Kane wrote:I have the en/de version and in ds2data0.dat there are 105 unknown files.
In other dat files 1.
Same version as me, and that's the most progress I've made in finding the file names so far; that's fine though, the 105 files are audio files (not really important to me), and the 1 unknown in the others are some config file for building the archives (also not really important).
Skymmer wrote:Strange. How it can be? There are some files with unknown names. Or they're somehow are unpacked and packed too?
PackBig will repack files under the __UNKNOWN directory using their name as the hash value (since they get saved with a hex version of the hash as their name).
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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evin
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Re: (PC) Dead Spece 2 (.dat)

Post by evin » Fri Feb 04, 2011 7:55 pm

There is an .str repacker in you plans? Or this "released" tool can already do this?

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Re: (PC) Dead Spece 2 (.dat)

Post by Rick » Fri Feb 04, 2011 8:05 pm

None yet, tools still in heavy development.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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Re: (PC) Dead Spece 2 (.dat)

Post by ZerOHearth » Fri Feb 04, 2011 9:21 pm

Nice work Rick. :up: :up: :up:

You code a viewer. :)

Can you (re)build it to unpack AND repack the *.dat - files from Dead Space 2, too? :oops:
Image

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Re: (PC) Dead Spece 2 (.dat)

Post by Rick » Fri Feb 04, 2011 10:10 pm

ArchiveViewer = Unpack (need to write an UnpackBig too) big (viv, dat)
PackBig = Pack big (viv, dat)
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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Re: (PC) Dead Spece 2 (.dat)

Post by OrangeC » Fri Feb 04, 2011 10:33 pm

If you have made any improvements of the code do we simply update our project in our svn clients and it will redownload it?

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Re: (PC) Dead Spece 2 (.dat)

Post by Rick » Fri Feb 04, 2011 10:41 pm

OrangeC wrote:If you have made any improvements of the code do we simply update our project in our svn clients and it will redownload it?
Yes, though I may have caused some local conflicts with my recent commits (renaming a few projects), if so, just re-checkout the code and it should checkout fine.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

jaden
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Re: (PC) Dead Spece 2 (.dat)

Post by jaden » Sat Feb 05, 2011 1:57 am

how to repack the dat file

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