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(PC) Dead Spece 2 (.dat)

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Rick
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Re: (PC) Dead Spece 2 (.dat)

Post by Rick » Thu Feb 03, 2011 4:20 am

You are welcome to check out my code in my repository:

http://svn.gib.me/public/visceral/trunk/

I am not providing binaries at this time.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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Re: (PC) Dead Spece 2 (.dat)

Post by Rick » Thu Feb 03, 2011 6:24 am

Skymmer wrote:Rick, judging the filenames of DAT files I presume you have the Multi6 edition. Right?
I'm curious if your tool will work for DAT files from Multi3 edition. Actually all of the DAT files from Multi3 edition are differ to Milti6, except a two (as far as I remember).
Looking at localetable.txt, it shows English, French, and Spanish for my version of the game. So mine would be Multi3.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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Re: (PC) Dead Spece 2 (.dat)

Post by Herdell » Thu Feb 03, 2011 12:24 pm

Ok, i'm ultra n00b in programming things, so I can't compile this source?
Cause I tried to complite it in VS2010 and it give me some errrors and files missing.

Help? :scaredy: :scaredy: :? :(

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Re: (PC) Dead Spece 2 (.dat)

Post by chrrox » Thu Feb 03, 2011 12:53 pm

If no one compiles it bye this afternoon ill go for it when i get home.

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Re: (PC) Dead Spece 2 (.dat)

Post by OrangeC » Thu Feb 03, 2011 9:22 pm

Rick wrote:You are welcome to check out my code in my repository:

http://svn.gib.me/public/visceral/trunk/

I am not providing binaries at this time.

Is this source fully working or WIP?

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Re: (PC) Dead Spece 2 (.dat)

Post by pipirisnaki » Thu Feb 03, 2011 9:25 pm

I think it's kinda like a working beta

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Re: (PC) Dead Spece 2 (.dat)

Post by Rick » Thu Feb 03, 2011 9:39 pm

It's working fine, but I'm the developer. I'm actively developing it which is why I prefer not to distribute binaries.

If you are missing Gibbed.RefPack, etc, you need to checkout that URL using a SVN client, it will pull in externals like Gibbed.RefPack automatically.

Edit: you are welcome to drop by irc.synirc.net #gibbed to discuss Dead Space 2 stuff with me in realtime (when I'm not busy).
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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Re: (PC) Dead Spece 2 (.dat)

Post by Rick » Thu Feb 03, 2011 10:40 pm

pipirisnaki has made obvious some issues with my repository and I've corrected them, it should compile correctly now.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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Re: (PC) Dead Spece 2 (.dat)

Post by OrangeC » Thu Feb 03, 2011 11:56 pm

Can i compile this in Cygwin?

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Re: (PC) Dead Spece 2 (.dat)

Post by Rick » Fri Feb 04, 2011 12:03 am

It's C# code, so I doubt it.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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Re: (PC) Dead Spece 2 (.dat)

Post by StaticTheFox » Fri Feb 04, 2011 1:46 am

Weird, I get this error when unpacking an STR file:
Unhandled Exception: System.FormatException: unsupported build type 58B1F4D8 at
Gibbed.Visceral.UnpackSTR.Program.Main<String[] args> in <path>\Gibbed.Visceral.UnpackSTR\Program.cs:line 108

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Re: (PC) Dead Spece 2 (.dat)

Post by OrangeC » Fri Feb 04, 2011 1:49 am

I import the project into vs C# 2010 but it doesn't support solution folders,so i build it anyway and the archive viewer won't open,if anyone successfully compiled, please explain how, thanks.

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Re: (PC) Dead Spece 2 (.dat)

Post by StaticTheFox » Fri Feb 04, 2011 1:52 am

OrangeC wrote:I import the project into vs C# 2010 but it doesn't support solution folders,so i build it anyway and the archive viewer won't open,if anyone successfully compiled, please explain how, thanks.
If you're using the Express version, then solution folders won't work.

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Re: (PC) Dead Spece 2 (.dat)

Post by OrangeC » Fri Feb 04, 2011 1:58 am

Ahh okay then i will get the pro version then .

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Re: (PC) Dead Spece 2 (.dat)

Post by Rick » Fri Feb 04, 2011 2:06 am

Build in debug mode so it outputs binaries to ..\bin\; the project data that it loads is in there.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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