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(PC) Dead Spece 2 (.dat)
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Re: (PC) Dead Spece 2 (.dat)
You are welcome to check out my code in my repository:
http://svn.gib.me/public/visceral/trunk/
I am not providing binaries at this time.
http://svn.gib.me/public/visceral/trunk/
I am not providing binaries at this time.
http://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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Re: (PC) Dead Spece 2 (.dat)
Looking at localetable.txt, it shows English, French, and Spanish for my version of the game. So mine would be Multi3.Skymmer wrote:Rick, judging the filenames of DAT files I presume you have the Multi6 edition. Right?
I'm curious if your tool will work for DAT files from Multi3 edition. Actually all of the DAT files from Multi3 edition are differ to Milti6, except a two (as far as I remember).
http://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
- Herdell
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Re: (PC) Dead Spece 2 (.dat)
Ok, i'm ultra n00b in programming things, so I can't compile this source?
Cause I tried to complite it in VS2010 and it give me some errrors and files missing.
Help?

Cause I tried to complite it in VS2010 and it give me some errrors and files missing.
Help?




- chrrox
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Re: (PC) Dead Spece 2 (.dat)
If no one compiles it bye this afternoon ill go for it when i get home.
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Re: (PC) Dead Spece 2 (.dat)
Rick wrote:You are welcome to check out my code in my repository:
http://svn.gib.me/public/visceral/trunk/
I am not providing binaries at this time.
Is this source fully working or WIP?
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Re: (PC) Dead Spece 2 (.dat)
It's working fine, but I'm the developer. I'm actively developing it which is why I prefer not to distribute binaries.
If you are missing Gibbed.RefPack, etc, you need to checkout that URL using a SVN client, it will pull in externals like Gibbed.RefPack automatically.
Edit: you are welcome to drop by irc.synirc.net #gibbed to discuss Dead Space 2 stuff with me in realtime (when I'm not busy).
If you are missing Gibbed.RefPack, etc, you need to checkout that URL using a SVN client, it will pull in externals like Gibbed.RefPack automatically.
Edit: you are welcome to drop by irc.synirc.net #gibbed to discuss Dead Space 2 stuff with me in realtime (when I'm not busy).
http://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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Re: (PC) Dead Spece 2 (.dat)
pipirisnaki has made obvious some issues with my repository and I've corrected them, it should compile correctly now.
http://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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Re: (PC) Dead Spece 2 (.dat)
It's C# code, so I doubt it.
http://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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Re: (PC) Dead Spece 2 (.dat)
Weird, I get this error when unpacking an STR file:
Unhandled Exception: System.FormatException: unsupported build type 58B1F4D8 at
Gibbed.Visceral.UnpackSTR.Program.Main<String[] args> in <path>\Gibbed.Visceral.UnpackSTR\Program.cs:line 108
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Re: (PC) Dead Spece 2 (.dat)
I import the project into vs C# 2010 but it doesn't support solution folders,so i build it anyway and the archive viewer won't open,if anyone successfully compiled, please explain how, thanks.
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Re: (PC) Dead Spece 2 (.dat)
If you're using the Express version, then solution folders won't work.OrangeC wrote:I import the project into vs C# 2010 but it doesn't support solution folders,so i build it anyway and the archive viewer won't open,if anyone successfully compiled, please explain how, thanks.
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Re: (PC) Dead Spece 2 (.dat)
Build in debug mode so it outputs binaries to ..\bin\; the project data that it loads is in there.
http://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.