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(PC) Dead Spece 2 (.dat)

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sirew
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Re: (PC) Dead Spece 2 (.dat)

Post by sirew » Tue Feb 01, 2011 1:06 pm

so, have you release the tool yet?

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Re: (PC) Dead Spece 2 (.dat)

Post by evin » Tue Feb 01, 2011 1:29 pm

Rick wrote:
evin wrote:I hope this will work with Dante's Inferno files too. (Same engine, same deveoper team)
This will contain repack function too?
It probably uses the same hash function for files, you'd have to build a custom file list for that game. I do have the PS3 version so I'll look at that.
Great. :) I'll try out on the X360 version.

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Re: (PC) Dead Spece 2 (.dat)

Post by ZerOHearth » Tue Feb 01, 2011 6:39 pm

Nice work. I wait for release of the tool.
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Re: (PC) Dead Spece 2 (.dat)

Post by OrangeC » Tue Feb 01, 2011 7:41 pm

Same here :)

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Re: (PC) Dead Spece 2 (.dat)

Post by pipirisnaki » Tue Feb 01, 2011 11:20 pm

Hi rick, how is going on with the tool? Just wanted to know if this will be usefull with ps3 game data, cuz there are only 3 big files

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Re: (PC) Dead Spece 2 (.dat)

Post by Skymmer » Wed Feb 02, 2011 12:01 am

Rick, judging the filenames of DAT files I presume you have the Multi6 edition. Right?
I'm curious if your tool will work for DAT files from Multi3 edition. Actually all of the DAT files from Multi3 edition are differ to Milti6, except a two (as far as I remember).

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Re: (PC) Dead Spece 2 (.dat)

Post by pipirisnaki » Wed Feb 02, 2011 12:15 am

Ok, for example, i've used the previous script for quick bms for dead space 2 ps3 version. I've opened a random file and i've got that hex on the image. How exactly do i know from what offset to other offset the files from that folder are located?
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Re: (PC) Dead Spece 2 (.dat)

Post by Herdell » Wed Feb 02, 2011 12:19 am

Waiting and anxious... :)

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Re: (PC) Dead Spece 2 (.dat)

Post by pipirisnaki » Wed Feb 02, 2011 12:20 am

nevermind, i'm reading a tutorial xD

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Re: (PC) Dead Spece 2 (.dat)

Post by Rick » Wed Feb 02, 2011 12:43 am

I have built up a fairly complete list of files for Dante's Inferno (PS3), excluding sound files.
Skymmer wrote:Rick, judging the filenames of DAT files I presume you have the Multi6 edition. Right?
I'm curious if your tool will work for DAT files from Multi3 edition. Actually all of the DAT files from Multi3 edition are differ to Milti6, except a two (as far as I remember).
Yes, I think so. My copy is from EA's download service.

It's trivial to get file lists for the 'data' data files (ie, not sounds). That's not really an issue.

If you want, cut the file table header from each dat and upload them somewhere (16+(file count * 12) bytes from start of file), and I can check.
pipirisnaki wrote:Ok, for example, i've used the previous script for quick bms for dead space 2 ps3 version. I've opened a random file and i've got that hex on the image. How exactly do i know from what offset to other offset the files from that folder are located?
I'm not sure what you're asking here.
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http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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Re: (PC) Dead Spece 2 (.dat)

Post by OrangeC » Wed Feb 02, 2011 12:47 am

So there are no filenames for music/sounds at all?

shame, its what i really wanted to extract.

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Re: (PC) Dead Spece 2 (.dat)

Post by Rick » Wed Feb 02, 2011 12:49 am

OrangeC wrote:So there are no filenames for music/sounds at all?

shame, its what i really wanted to extract.
There are filenames, they are just not easy to get, currently my archive viewer can identify most of them by checking some header bytes in the file (looking for 03 00 00). They have an extension of '.exa.snu' (in Dead Space 2 at least).
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Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

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Re: (PC) Dead Spece 2 (.dat)

Post by pipirisnaki » Wed Feb 02, 2011 12:56 am

Rick wrote:I have built up a fairly complete list of files for Dante's Inferno (PS3), excluding sound files.
Skymmer wrote:Rick, judging the filenames of DAT files I presume you have the Multi6 edition. Right?
I'm curious if your tool will work for DAT files from Multi3 edition. Actually all of the DAT files from Multi3 edition are differ to Milti6, except a two (as far as I remember).
Yes, I think so. My copy is from EA's download service.

It's trivial to get file lists for the 'data' data files (ie, not sounds). That's not really an issue.

If you want, cut the file table header from each dat and upload them somewhere (16+(file count * 12) bytes from start of file), and I can check.
pipirisnaki wrote:Ok, for example, i've used the previous script for quick bms for dead space 2 ps3 version. I've opened a random file and i've got that hex on the image. How exactly do i know from what offset to other offset the files from that folder are located?
I'm not sure what you're asking here.
I was asking how to do viewtopic.php?f=29&t=3545 this tutorial, xD, but nvm, i'm reading the tutorial right now, so i can get at least a "sort of" file structure xD. omg, this thing its difficult for me

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Re: (PC) Dead Spece 2 (.dat)

Post by Herdell » Thu Feb 03, 2011 12:43 am

So Rick, when you will release this great tool?

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Re: (PC) Dead Spece 2 (.dat)

Post by OrangeC » Thu Feb 03, 2011 12:48 am

Not to be rude but let the man some time to work on it, it must be very complex and he might have a life also :)

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