[Wii] Epic Mickey - pak files
- Tosyk
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[Wii] Epic Mickey - pak files
Can you help unpack this files? I want try to convert 3d models from game.
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Re: [Wii] Epic Mickey - pak files
Man, this game is filled to the brim with goodies huh? The video files are in easily convertable .bik files, some of the images are in .dds and .bmp files, and the audio is in .wav files XD .
In those .pak files, there's mention of .hkx, .nif_wii (retitled from .nif,) and .ma files.
The .nif files use the "Gamebryo File Format, Version 20.6.5.0." This version of the Gamebryo File Format can be bought by game companies, and cannot be opened by NifTools currently...
Though, you already knew all that. I just thought I'd put the information here in case anyone has a brain spark.
I'm interested in the apparently unreadable .obj files in the 'sectors' folder. I wonder if those are even 3D objects?
In those .pak files, there's mention of .hkx, .nif_wii (retitled from .nif,) and .ma files.
The .nif files use the "Gamebryo File Format, Version 20.6.5.0." This version of the Gamebryo File Format can be bought by game companies, and cannot be opened by NifTools currently...
Though, you already knew all that. I just thought I'd put the information here in case anyone has a brain spark.
I'm interested in the apparently unreadable .obj files in the 'sectors' folder. I wonder if those are even 3D objects?
- Mirrorman95
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Re: [Wii] Epic Mickey - pak files
I am baffled. How do you extract the files from the paks? And if your disk drive can't read your Wii Disc, do you need to download it online to view the files?
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424
- youngmark
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Re: [Wii] Epic Mickey - pak files
Hi!Tosyk wrote:Can you help unpack this files? I want try to convert 3d models from game.
It's great to see you again!
KAP(.pak) file is the same format used in NFS Shift X360.
Did you try Quickbms?
http://aluigi.org/papers/bms/nfsshift.bms
viewtopic.php?f=10&t=3717
or
viewtopic.php?f=10&t=4155&start=0&st=0&sk=t&sd=a
- Mirrorman95
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Re: [Wii] Epic Mickey - pak files
I tried those codes, and they don't work.
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424
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Re: [Wii] Epic Mickey - pak files
Seems to something wrong with my subscription on xentax.
Thanks for clearing up Friedslick6 all about this game and like you said
We need someone who know how to work with zlibed files.
Thanks for clearing up Friedslick6 all about this game and like you said
Thanks for trying youngmark, but all the methods that you have mentioned don't work with the researched files.Friedslick6 wrote:already knew all that
We need someone who know how to work with zlibed files.
- Mirrorman95
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Re: [Wii] Epic Mickey - pak files
Does anyone know how to actually view the nif files? I believe the current version of NIF only goes up to 20.5.0.0, and the version Epic Mickey uses is 20.6.5.0. So unless someone knows how to update the XML as dictated at http://niftools.sourceforge.net/forum/v ... =10&t=2810 , the nif files are of little use to anyone. And if there are other useful files in there, we don't have a working extractor for them, and without one this is an exercise in futility.
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424
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Re: [Wii] Epic Mickey - pak files
i got pm'd
should be a solid script - nothing was unknown!
format highlights (new thing i'm trying)

should be a solid script - nothing was unknown!
Code: Select all
# QuickBMS script for Epic Monkey PAK files
# WRS (xentax.com)
endian big
comtype zlib
## header
get H_SIGNATURE long # probally not written as string
get H_VERSION long # assumed
get H_ZERO long
get H_SIZE long
get H_DATAPTR long
math H_DATAPTR += H_SIZE
goto H_SIZE
## file info
get FILES long
math STRPTR = FILES # calculate string table pos
math STRPTR *= 24 #
savepos FILEDATA # or += H_SIZE
math STRPTR += FILEDATA # += 4 (for FILES)
math TOTPOS = H_DATAPTR # sum of aligned size
for f = 0 < FILES
# record header
get UNSIZE long # real size
get PKSIZE long # compressed size
get ALSIZE long # aligned size
get FOLDERNM long # string table pointer
getdstring FILETYPE 4
get FILENM long # string table pointer
# get whole filename
savepos POS
math FOLDERNM += STRPTR
math FILENM += STRPTR
goto FOLDERNM
get FOLDERSTR string
goto FILENM
get FILESTR string
string FOLDERSTR += "/"
string FOLDERSTR += FILESTR
if UNSIZE == PKSIZE
log FOLDERSTR TOTPOS PKSIZE
else
clog FOLDERSTR TOTPOS PKSIZE UNSIZE
endif
goto POS
math TOTPOS += ALSIZE
next f
- file path is stored in a string table, split by filename and folder path
- file positions can only be read by parsing all previous file headers
- and the rest: big endian, structure alignment, zlib, header size flag
Useful tool links:
- Mirrorman95
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Re: [Wii] Epic Mickey - pak files
Awesome! All of the files are extractable now! Now if we could only view bsq, or Gamebryo 20.6.5.0 nif, or lua, or KFM, or HKX, or KF, or lit_cooked, or HKW files. Fortunately, we have them now. I think lua files can be viewed.
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424
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Re: [Wii] Epic Mickey - pak files
the nif tools wiki has so much info on adding new formats - why not give that a shot? compare what's been updated between versions and see what this new one has done differently. these are the models you're afterMirrorman95 wrote:Awesome! All of the files are extractable now! Now if we could only view bsq, or Gamebryo 20.6.5.0 nif, or lua, or KFM, or HKX, or KF, or lit_cooked, or HKW files. Fortunately, we have them now. I think lua files can be viewed.

Useful tool links:
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Re: [Wii] Epic Mickey - pak files
Opens fine using the QuickBMS option in MultiEx Commander's script window as well! 

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- Mirrorman95
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Re: [Wii] Epic Mickey - pak files
How do we get MultiEx?
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424
- Mirrorman95
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Re: [Wii] Epic Mickey - pak files
How do you unpack a Wii disk image?
EDIT: Never mind. I just used Noesis.
However, I'm using the beta of NifSkope updated on March 19th, and it still can't load Epic Mickey files. Why is this?
EDIT: Never mind. I just used Noesis.
However, I'm using the beta of NifSkope updated on March 19th, and it still can't load Epic Mickey files. Why is this?
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424