Join also our Discord channel! Click here.

Siren New Translation (PS3)

The Original Forum. Game archives, full of resources. How to open them? Get help here.
User avatar
SILENTpavel
advanced
Posts: 54
Joined: Fri Aug 05, 2011 5:53 am
Has thanked: 86 times
Been thanked: 15 times

Re: Siren New Translation (PS3)

Post by SILENTpavel » Fri Aug 05, 2011 8:53 am

chrrox
mariokart64n
You are the best! Awesome scripts!
I have found some kind of debug file with debug options, like Wireframe mode and other stuff (changed some loading screen):
http://youtu.be/vVpa48ErCeU - video from ps3
ImageImageImageImageImage
---
UPD: also:
http://psx-scene.com/forums/f180/%5Brel ... od-111171/
Last edited by SILENTpavel on Sun Mar 15, 2015 11:50 pm, edited 1 time in total.

ViToTiV
n00b
Posts: 10
Joined: Tue Mar 10, 2009 5:38 pm
Location: Belarus
Been thanked: 6 times
Contact:

Re: Siren New Translation (PS3)

Post by ViToTiV » Mon Feb 16, 2015 10:38 am

AndylgRu wrote:Anyone found where the subtitles (dss or where?)?
Found, but hard to understand the algorithm of chars coding.
Text for menu/system msg in dds files, subtitle text in es0x.dat files (can unpack by bms script in first post)
For Example:

contents of unpacked file es01.dat/es01.hed:
......
script\msg\s011.dds (https://yadi.sk/d/MWbShw9dehcEC) - used font chars (only required, not the entire alphabet)
script\msg\s011.dat (https://yadi.sk/d/J8an0QA3ehcQg) - text in coordinates or anything else (can't understand)
......

structure of s011.dat:

Code: Select all

4-byte - "FONTDATA"
4-byte - Unk
4-byte - text strings count

for each string:
4-byte - string data offset+0x10 (most likely in coords)
4-byte - string label offset+0x10
somebody can understand type of coordinates? (or not coordinates, charcodes? :? )

Post Reply