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Metal Gear Solid 2 - any luck?

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lionheartuk
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Re: MGS TTS files

Post by lionheartuk » Wed Nov 29, 2006 11:59 pm

yes Solidus DOESNT support the ISO, only the STAGE.DAT inside it.
Ul need to use a program called erm... GC TOOL.
U can get it here.
But i dont really want to get into rouble advertising or nothing.
so youd better hurry and get it dude jsut incase it counts as advertising or something
Thanks!
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Post by Turfster » Thu Nov 30, 2006 5:03 am

Short interim update for the current build :
I polished off most of the problems with the effects code, so now you should be able to extract (most) soundeffects and enemy speech from the SDX files. There are a few files whose timestamps differ from the others that aren't converted correctly, but most of them should work (there's also a *lot* of doubles, but you'll have to find those yourself =p).

Next up on the list are GC KMY files (lionheart sent me some more test files, so I'll see what I can do with those), and I'll take a look at the weird EVX normal problem too.

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Post by lionheartuk » Thu Nov 30, 2006 5:07 pm

Turfster wrote:Short interim update for the current build :
I polished off most of the problems with the effects code, so now you should be able to extract (most) soundeffects and enemy speech from the SDX files. There are a few files whose timestamps differ from the others that aren't converted correctly, but most of them should work (there's also a *lot* of doubles, but you'll have to find those yourself =p).

Next up on the list are GC KMY files (lionheart sent me some more test files, so I'll see what I can do with those), and I'll take a look at the weird EVX normal problem too.
cool.
thanks dude.
But oen thing, eventhough im gonna go find out in a moment or 2 il ask you anyways "SDX files? are those the gamecube ones that i sent you before yeah?"
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Post by Turfster » Thu Nov 30, 2006 6:16 pm

Nope, the pk*.sdx files in the stage dirs for MGS2(s).

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Post by lionheartuk » Thu Nov 30, 2006 6:47 pm

Turfster wrote:Nope, the pk*.sdx files in the stage dirs for MGS2(s).
I see.
Whoops
I dont really want any SFX from the game, so il JUST AWAIT the next solidus i guess.
Any progress on the "MGS3 STAGE.DAT" this time around dude/
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Post by Stuart P Bentley » Sat Dec 02, 2006 11:01 pm

I've sent you some .VOX from Metal Gear Solid 1.

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Post by Turfster » Wed Dec 06, 2006 2:00 am

Today's update will make TheDyingInformant very happy ;)
You can now extract all audio in the game from bgm.dat, vox.dat, movie.dat and demo.dat

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Post by lionheartuk » Wed Dec 06, 2006 11:24 am

Turfster wrote:Today's update will make TheDyingInformant very happy ;)
You can now extract all audio in the game from bgm.dat, vox.dat, movie.dat and demo.dat
wow.
Great work dude.
Any news on the animations or on MGS3 decryption?
Just wondering if you might need more files to look at is all.
Thanks for your work so far man, has been great.
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Post by evin » Sat Dec 16, 2006 4:28 pm

Turfster
From Solidus 1.8d, the xti->dds(single) converter is bad. The dds dimensions is bad, like in the older version. I think, the 1.8c is work fine.

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Post by lionheartuk » Thu Dec 21, 2006 4:30 pm

Any progress on the files at all Turfster?
Weve all been pretty busy recently but i just thought of it today and decided to ask about see if anytihng was done yet.

REAAAALY cant wait for news regarding the MGS3 STAGE.DAT decryption either.

But i can imagien thats a LONG way from beign able to EXTRACT anything from.
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Post by Jubb » Tue Jan 09, 2007 4:22 pm

Hope all is progressing smoothly, this project is the main reason i'm on this forum.

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Post by BeeswaX » Thu Feb 01, 2007 8:37 pm

so still no progress here ?

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Post by lionheartuk » Thu Feb 01, 2007 10:06 pm

BeeswaX wrote:so still no progress here ?
Ive contacted Turfster via Email but i havent gotten a response yet lol.
I dont know if there is any progress on this at all tbh.
Just have to wait and see i guess.
But nothing since before Xmas.
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Post by BeeswaX » Sun Feb 04, 2007 2:46 am

damn, i really would love f i could open up some mgs3 files
but igues it willl never happen
i found a kmy model of solidus snake btw

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Post by Turfster » Tue Feb 06, 2007 6:14 pm

I haven't touched a single line of code since last year due to being overseas and having a total work overload, and I don't see it happening in the near future to be honest, so all current projects (including solidus) are on hold indefinitely.
MGS3 support wouldn't have been ready anytime soon anyway since as far as I know, we haven't finished figuring out the encryption on the data files yet.

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