Re: Star Wars The Force Unleashed II - lp.wad [x360]
Posted: Fri Apr 27, 2012 4:13 am
These *.wad files are already decompressed, to extract the contents open each *.wad file in a hex editor and put your cursor on 0x1000 and delete everything above it then save the file. The new header will start with "APak", then use QuickBMS and THIS script by aluigi to extract the files.
The extraction will be incomplete since the script only extracts the files from the first name table. The script needs to be modified to scan and extract all of the name tables which are scattered throughout the archive.
I believe (not confirmed) the LWAD chunks at the beginning of the file define the size and location of each name table within the archive.
You could extract the files by hand if you're in a hurry. Search for the hex value 9f 02 00 00 to jump to the beginning of a *.gto model file, but i don't think we have any viewing or conversion tools compatible with the 360 version of those files.
The extraction will be incomplete since the script only extracts the files from the first name table. The script needs to be modified to scan and extract all of the name tables which are scattered throughout the archive.
I believe (not confirmed) the LWAD chunks at the beginning of the file define the size and location of each name table within the archive.
You could extract the files by hand if you're in a hurry. Search for the hex value 9f 02 00 00 to jump to the beginning of a *.gto model file, but i don't think we have any viewing or conversion tools compatible with the 360 version of those files.