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Star Wars The Force Unleashed II - lp.wad [x360]

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Star Wars The Force Unleashed II - lp.wad [x360]

Post by evin » Wed Oct 13, 2010 9:24 am

The contents of this post was deleted because of possible forum rules violation.

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Re: Star Wars The Force Unleashed II - lp.wad [x360]

Post by chrrox » Fri Oct 22, 2010 3:54 am

use xbdecompress from the sdk to decompress this.

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Re: Star Wars The Force Unleashed II - lp.wad [x360]

Post by evin » Fri Oct 22, 2010 7:48 am

Huh, it's works. :) Thx.

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Re: Star Wars The Force Unleashed II - lp.wad [x360]

Post by OrangeC » Sun Oct 24, 2010 1:49 pm

x

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Re: Star Wars The Force Unleashed II - lp.wad [x360]

Post by UberBlack » Wed Oct 27, 2010 10:06 pm

Storm Trooper
http://www.sendspace.com/file/kk2vy8

Attached is the storm trooper from Unleashed 2. It is GTO, but the format is different. I hope that bones can be supported this time around. I have also included the materials, and animation.

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Re: Star Wars The Force Unleashed II - lp.wad [x360]

Post by Tosyk » Thu Oct 28, 2010 2:54 am

UberBlack wrote:Storm Trooper
http://www.sendspace.com/file/kk2vy8

Attached is the storm trooper from Unleashed 2. It is GTO, but the format is different. I hope that bones can be supported this time around. I have also included the materials, and animation.
How did you extract unleashed 2?
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Re: Star Wars The Force Unleashed II - lp.wad [x360]

Post by revelation » Thu Oct 28, 2010 5:05 am

UberBlack wrote:Storm Trooper
http://www.sendspace.com/file/kk2vy8

Attached is the storm trooper from Unleashed 2. It is GTO, but the format is different. I hope that bones can be supported this time around. I have also included the materials, and animation.
It's the same gto format, the file is just compressed with gzip. Add a .gz on the end and extract with WinRar or use quickbms, etc.

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Re: Star Wars The Force Unleashed II - lp.wad [x360]

Post by Tosyk » Thu Oct 28, 2010 5:36 am

revelation wrote:It's the same gto format, the file is just compressed with gzip. Add a .gz on the end and extract with WinRar or use quickbms, etc.
Thanks
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Re: Star Wars The Force Unleashed II - lp.wad [x360]

Post by JeffT » Sat Oct 30, 2010 8:45 pm

revelation wrote:
UberBlack wrote:Storm Trooper
http://www.sendspace.com/file/kk2vy8

Attached is the storm trooper from Unleashed 2. It is GTO, but the format is different. I hope that bones can be supported this time around. I have also included the materials, and animation.
It's the same gto format, the file is just compressed with gzip. Add a .gz on the end and extract with WinRar or use quickbms, etc.
Tried xbdecompress, it decompress original file to the file with header "LWAD". WinRar don't open it (((

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Re: Star Wars The Force Unleashed II - lp.wad [x360]

Post by darkmatter78 » Thu Nov 04, 2010 10:06 pm

JeffT wrote:
revelation wrote:
UberBlack wrote:Storm Trooper
http://www.sendspace.com/file/kk2vy8

Attached is the storm trooper from Unleashed 2. It is GTO, but the format is different. I hope that bones can be supported this time around. I have also included the materials, and animation.
It's the same gto format, the file is just compressed with gzip. Add a .gz on the end and extract with WinRar or use quickbms, etc.
Tried xbdecompress, it decompress original file to the file with header "LWAD". WinRar don't open it (((

Change the .lp extension to .zip. Easy breezy
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Re: Star Wars The Force Unleashed II - lp.wad [x360]

Post by UberBlack » Fri Nov 05, 2010 4:57 am

darkmatter78 wrote:
Change the .lp extension to .zip. Easy breezy
Then take the .gto and change the .gto to .zip Easy breezy x2 ;) (Special thanks to Chrrox for figuring it out) When you use the new GTO with the ripper the UV's aren't included.

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Re: Star Wars The Force Unleashed II - lp.wad [x360]

Post by darkmatter78 » Fri Nov 05, 2010 5:18 pm

UberBlack wrote:
darkmatter78 wrote:
Change the .lp extension to .zip. Easy breezy
Then take the .gto and change the .gto to .zip Easy breezy x2 ;) (Special thanks to Chrrox for figuring it out) When you use the new GTO with the ripper the UV's aren't included.

UberBlack

Haha. Nice work. I just told someone they were three hours ahead of me on discovering and posting this. But you win by 5 hours. Good stuff.

Edit-- Or I should say Chrrox, I guess. Well that just means my time behind dropped even further. :/

Is anyone else missing half or more of the GTO's in the DLC folder?
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Re: Star Wars The Force Unleashed II - lp.wad [x360]

Post by UberBlack » Mon Nov 08, 2010 6:35 pm

I'm just happy that it was discovered. Bones are still and issue, as it's the same format as the first game. I also discovered that the TFU_GTO_Ripper deleted the UV's. When I export the OBJ from TFU_GTO_Ripper the OBJ causes an error importing into Maya. I have to import it into DeepExploration first, and then Maya, and I noticed that the UV's are gone :(

I have also read that it is missing some parts of new models from TFU2. The animation format is still compressed, so there is some work to be done, but I think it's well worth it.

I don't know if sound has been ripped yet.

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Re: Star Wars The Force Unleashed II - lp.wad [x360]

Post by darkmatter78 » Sat Nov 13, 2010 8:04 pm

UberBlack wrote:The animation format is still compressed, so there is some work to be done, but I think it's well worth it.

I don't know if sound has been ripped yet.

UberBlack

Uber, my man. Can you ( or anyone ) here tell me exactly WHY the animation files almost always seem to be harder to pull? And since they ARE, generally, harder to get, (as far as I can tell, at least the newer releases) then why not compress or encrypt ALL files, like models with the same code? Or is it that more emphasis and time is spent on getting the models so these big brains have little desire left for the anim?

I ask because I have been STRUGGLING, with every possible way I have been able to find, to get some really top quality sword/saber animations. I have plenty of bvh files but they aren't doing the trick. I can pretty much animate to their equal and that isn't very good. To improve, I must study the more intense sequences, such as in TFU.

I have even gone so far as to "green screen" a room or section of TFU, modded the character to be nothing but "tracking points" , recorded with Fraps, and imported into Movimento and tracked the motion. Needless to say, this is a pretty bad approach. Inventive, sure. But maybe the results are why no one else has attempted it (to my knowledge).I spent a dozen hours and got a whole lotta nothing special.
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Re: Star Wars The Force Unleashed II - lp.wad [x360]

Post by dragbody » Tue Apr 24, 2012 11:37 pm

Hello everyone!

I hate to resurrect an old topic, but I'm hoping to obtain a method of extracting the models from the xbox DLC for TFU2. I had no luck with xbdecompress so I PMed the original poster of this topic, evin, to see if he could help. He let me know that the dlc files are not compressed and that the wad is just a container, but he has no unpacker for it. This is a view of the files:

Image

Does anyone know of a method for unpacking these? Or would anyone be able to create an unpacking script? Please PM if you need more information.

Best regards,
dragbody

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