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Persona 3 (psp) *.pac
Posted: Thu Oct 07, 2010 7:11 am
by darkluap
Hi, I unpacked the iso and many find the files to achieve
3d models, but I could not unzip files pac format.
in those files are the gmo, someone help me or guide to accomplish this, it would be very grateful.
thanks for reading, bye!
Re: Persona 3 (psp) *.pac
Posted: Thu Apr 21, 2011 3:09 pm
by szfzafa
darkluap wrote:Hi, I unpacked the iso and many find the files to achieve
3d models, but I could not unzip files pac format.
in those files are the gmo, someone help me or guide to accomplish this, it would be very grateful.
thanks for reading, bye!
Seems we got the same problem

dude, but where're your samples?
Re: Persona 3 (psp) *.pac
Posted: Thu Jul 07, 2011 10:17 am
by porimac
I could not unzip files *.pac too.
attached sample.
<sorry, It deleted.>
Re: Persona 3 (psp) *.pac
Posted: Thu Jul 07, 2011 10:45 am
by Rick
Code to unpack is available on my Atlus repository:
http://svn.gib.me/public/atlus/trunk/
Re: Persona 3 (psp) *.pac
Posted: Fri Jul 08, 2011 4:39 am
by porimac
Thanks,Rick!!
But.. I have no idea what to do.
I tried open your files at MS Visual Studio 2010.
but dialoged "cannot open,because different version".
I have no idea what to do.
and I could some model(GMO files) rip with gitMO from *.pac files. but they have no textures...
I want to extract textures.
Sorry for my poor English. I hope you'll understand.
Re: Persona 3 (psp) *.pac
Posted: Mon Jul 11, 2011 8:10 am
by porimac
YATTA!!
I learned extractable file type from reading Rick's code.
Fortunately,I can found tm2(headed "TIM2") file from pac.
Thanks a million, Rick.

Re: Persona 3 (psp) *.pac
Posted: Sat Jul 23, 2011 4:17 pm
by szfzafa
Thanks to Rick's code and thanks to porimac's hint.
I'd never learnt C# but I wanted the models, and I almost made it through.
But they look..sort of..sniffy.. in MS3d.
pppppppppp.jpg
Hi, porimac, u must be using Metaseq to import .GMO and .tm2.
Did u wrote an importer plugin for Metaseq on ur own?
Re: Persona 3 (psp) *.pac
Posted: Sat Jul 23, 2011 4:42 pm
by chrrox
noesis can convert these formats.
Re: Persona 3 (psp) *.pac
Posted: Sat Jul 23, 2011 6:08 pm
by porimac
Hi,szfzafa!
> Did u wrote an importer plugin for Metaseq on ur own?
As Mr.chrrox say,I use Noesis.
> But they look..sort of..sniffy..
It's so hard...
I used this tool to extract *.tm2 files.
http://www.geocities.jp/noretales/tool.html
..This Tool made by Japanese, myself included.
I hope this isn't too awkward for you.
How To use it,
1. drug and drop .pac file to edamame_aru.exe
2. type TIM2(header word)
3. type tm2(extension name)
look my attachments picture!
thanks.
Re: Persona 3 (psp) *.pac
Posted: Tue Aug 02, 2011 5:08 am
by butT
How extactly are you suppose to read the code on unpacking the pac? Ive been able to extract the tm2s but that is it.
Re: Persona 3 (psp) *.pac
Posted: Tue Aug 02, 2011 5:23 am
by porimac
I used GitMO for extract GMO files.
http://www.richwhitehouse.com/index.php ... nary/Media
Noesis supported GMO,TM2.
http://oasis.xentax.com/
You can convert any formats!
Re: Persona 3 (psp) *.pac
Posted: Tue Aug 02, 2011 9:17 am
by Darkfox
Noesis is a beautiful piece of work like that, it simplifies a lot of these matters. It also intrigues me that they use GMO instead of a proprietary format. Lately Atlus has been using NIF and GMO it seems.
Re: Persona 3 (psp) *.pac
Posted: Tue Aug 02, 2011 11:03 am
by porimac
Darkfox wrote:It also intrigues me that they use GMO instead of a proprietary format. Lately Atlus has been using NIF and GMO it seems.
I think there might be convenience of the "Subcontract developer".
They were using RMD in the former work,"Persona 3 (PS2)".