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Re: Castlevania: Lords of Shadow
Posted: Mon Mar 10, 2014 11:32 pm
by Savage
Ekey wrote:Hm strange. You can see for example : on my screen offset for file
language/portoguese.txt is
0x10674a85c but on your screen
0x10674a858 - difference 4. Seems not all files with FLAG 1 is compressed or bug with OFFSET. I check it later. Try this one
Code: Select all
# Castlevania: Lords of Shadow 2 (PC) (PACKED format) 0.1a
#
# Written by Ekey (h4x0r)
# http://forum.xentax.com
#
# script for QuickBMS http://quickbms.aluigi.org
comtype unzip_dynamic
idstring "BFPK"
get VERSION short
get FLAG short
get FILES long
for i = 0 < FILES
get NSIZE long
getdstring NAME NSIZE
get SIZE long
get OFFSET longlong
savepos TEMP
goto OFFSET
get ZSIZE long
savepos OFFSET
if ZSIZE == SIZE
log NAME OFFSET SIZE
else
clog NAME OFFSET ZSIZE SIZE
endif
goto TEMP
next i
A silly request..what i need to change to extract the data?, NOT decompress, i want the files compressed.
Thanks.
Re: Castlevania: Lords of Shadow
Posted: Tue Mar 11, 2014 1:21 pm
by benzinjiq snake
Can you make it to support Xbox360 font files? They are the same, just the names are:
x360arial20.alpha.dds
x360arial20.alpha.mst
x360bradley47.alpha.dds
x360bradley47.alpha.mst
Otherwise your tool works with 360, too. No problem there. Just doesn't support the font files.

Re: Castlevania: Lords of Shadow
Posted: Tue Mar 11, 2014 10:33 pm
by Haoose
Re: Castlevania: Lords of Shadow
Posted: Tue Mar 25, 2014 10:37 pm
by cienislaw
DLC content 4 Revelations is complete 'resource pack' to which games switch's when DLC is activated. to make your mod working for DLC just put it in DLC folder for example /content/4/ and name Data01.packed - works like a charm. there is also DataEnglish.packed (in console 64kb chunk format) which contains one localized texture ('no wolves allowed'). didn't tried yet to override, but even if had to be replaced its just 326KB.
Re: Castlevania: Lords of Shadow
Posted: Fri Mar 28, 2014 10:47 pm
by kalrua
Hello
I wanted to open the file Castlevania Lords of Shadow 2 \ content \ 0 \ Data00.packed (1036 343 kb)
[quote]incomplete input file number 0, can't read 4 bytes.
anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted
[/quote]
An idea?
Re: Castlevania: Lords of Shadow
Posted: Tue Apr 08, 2014 3:59 am
by namquang93
Ekey wrote:Done.
Code: Select all
# Castlevania: Lords of Shadow - Ultimate Edition (PC-DEMO) (DAT format) 0.3
#
# Written by Ekey (h4x0r)
# http://forum.xentax.com
#
# script for QuickBMS http://quickbms.aluigi.org
idstring "BFPK"
get VERSION long
get TABLESIZE long
math TABLESIZE += 16
savepos TABLEOFFSET
callfunction TableDecrypt 1
getdstring TRASH 0x10 MEMORY_FILE
get FILES long MEMORY_FILE
for i = 0 < FILES
get NSIZE long MEMORY_FILE
getdstring NAME NSIZE MEMORY_FILE
get SIZE long MEMORY_FILE
get OFFSET long MEMORY_FILE
if VERSION = 2
log NAME OFFSET SIZE
elseif VERSION = 3
goto OFFSET
get ZSIZE long
savepos OFFSET
clog NAME OFFSET ZSIZE SIZE
endif
next i
startfunction TableDecrypt
encryption aes_256_cbc "\x50\x43\x56\x80\x72\x73\xEE\x6F\xF1\x44\xF3\x6E\xEA\xDF\x79\x43\x6C\x69\x6D\x61\x78\x53\x74\x75\x64\x69\x6F\x73\x32\x30\x31\x33"
log MEMORY_FILE TABLEOFFSET TABLESIZE
encryption "" ""
endfunction
I want to translate (localization) Castlevania: Lords of Shadow, and use of the BMS script's Ekey and uppack sucessfully but when used reimporter 3 file: " english.txt "," arial20.alpha.dds "," bradley47.alpha.dds " the capacity increased file size and game not working. if only import "english.txt" the file size "Data00.dat" no change but could not get into the game. Thanks for any help!
Re: Castlevania: Lords of Shadow
Posted: Mon Jul 14, 2014 10:05 am
by Scofield
Hi,
Friends I ps3 user.
I'm having trouble Data00.Packed reimport.
I would like your help in this regard.

Re: Castlevania: Lords of Shadow
Posted: Sat Aug 09, 2014 10:13 pm
by Sungam
What exactly is this xdbg_malloc() error in quickbms? I mean technically.
Re: Castlevania: Lords of Shadow
Posted: Mon May 11, 2015 3:37 am
by Taner038
Link is death
Can you refresh please ?
Re: Castlevania: Lords of Shadow
Posted: Tue May 12, 2015 12:23 am
by Haoose
Taner038 wrote:
Link is death
Can you refresh please ?
http://games-gen.com/soft/CastlevaniaLo ... Packer.rar
Edit files in folder
files
Press button
Copy new
packed-file to folder
mods/
Run game =)
Re: Castlevania: Lords of Shadow
Posted: Sun Oct 18, 2015 6:18 am
by shadowlonely1989
Can you make it to support PS3 font files? They are the same, just the names are:
ps3arial20.alpha.dds
ps3arial20.alpha.mst
ps3bradley47.alpha.dds
ps3bradley47.alpha.mst
Your tool works with ps3, too. No problem there. Just doesn't support the font files. Thanks for anyhelp!

Re: Castlevania: Lords of Shadow
Posted: Sun Oct 18, 2015 11:27 pm
by Haoose
shadowlonely1989 wrote:Can you make it to support PS3 font files?
Packer for localisation (PC/XBOX360/PS3)
http://games-gen.com/soft/CastlevaniaLo ... Packer.rar
Edit files in folder
files
Press button
Copy new
packed-file to folder
mods/
Run game =)
Re: Castlevania: Lords of Shadow
Posted: Tue Oct 20, 2015 1:14 am
by shadowlonely1989
I tried to test on PC and Xbos360 patch, working with text and try to extract file with quickbms, working normal. But with ps3 patch, it show an error. Please help!

Re: Castlevania: Lords of Shadow
Posted: Tue Oct 20, 2015 6:10 am
by Haoose
shadowlonely1989
Fixed. Check now.
Re: Castlevania: Lords of Shadow
Posted: Tue Oct 20, 2015 6:50 am
by shadowlonely1989
Haoose wrote:shadowlonely1989
Fixed. Check now.
Thank you very much!