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Blade Kitten .rkv

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Faqew
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Blade Kitten .rkv

Post by Faqew » Wed Sep 22, 2010 8:32 pm

The contents of this post was deleted because of possible forum rules violation.

jooped
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Re: Blade Kitten .rkv

Post by jooped » Thu Sep 23, 2010 4:46 am

you might be able to use something from this thread since it is the same file type and both games were made by the same company

viewtopic.php?f=10&t=3921&p=33720&hilit=rkv#p33720

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Re: Blade Kitten .rkv

Post by Faqew » Thu Sep 23, 2010 3:08 pm

Hah, thanks. It works. But now I have a lot of .min.bin , .ast.ads , .mktx.tex files and so on.:(

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chrrox
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Re: Blade Kitten .rkv

Post by chrrox » Fri Sep 24, 2010 5:22 pm

That program does not appear to extract the files correctly.
It is just extracting war files not decompressing them.
this is a bms script that does the same thing only much faster.

Code: Select all

endian big
getdstring name1 0x40
get null long
get tableoff long
get null2 long
get files long
goto tableoff
#comtype lzss
for i = 0 < files
getdstring name 0x40
get unk01 long
get unk02 long
get unk03 long
get offset long
get unk05 long
get size long
get zsize long
get unk08 long
log name offset zsize
next i
anyone know what this text compression is?

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aluigi
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Re: Blade Kitten .rkv

Post by aluigi » Sat Sep 25, 2010 7:52 pm

the compression for the type 2 (the only one I have found and also the only one accepted in the executable of the games that use this format) is LZF, script here:
http://aluigi.org/papers/bms/rkv.bms

seems that this RKV format is used for Windows Live games, so it could be used even more in future

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chrrox
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Re: Blade Kitten .rkv

Post by chrrox » Sat Sep 25, 2010 9:11 pm

Great job :)
any chance on updating the tools soon to support greater then 4GB files?
its good to see you back.

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Re: Blade Kitten .rkv

Post by Nexus Elite ns » Sat Sep 25, 2010 9:41 pm

chrrox wrote:Great job :)
any chance on updating the tools soon to support greater then 4GB files?
its good to see you back.
Well the full archive file for this game is only 700mb actually.

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Re: Blade Kitten .rkv

Post by chrrox » Sun Sep 26, 2010 2:15 am

I have the game file i mean his tools in general.

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aluigi
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Re: Blade Kitten .rkv

Post by aluigi » Sun Sep 26, 2010 10:35 am

in quickbms it's needed to enable a thing in the source code (a #define) and recompiling it to allow the usage of 64bit numbers obviously with all the downsides of slowness and possibly lack of compatibility in some things.

anyway quickbms will remain ever at 32bit because there is absolutely no need ot using 64bit numbers and the 99,9% of the files in the world is ever under 4 gigabytes (both archives and files contained in them)

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chrrox
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Re: Blade Kitten .rkv

Post by chrrox » Sun Sep 26, 2010 7:14 pm

this model format is so chaotic its crazy.
http://img693.imageshack.us/img693/7884/catgirld.png

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Re: Blade Kitten .rkv

Post by brendan19 » Sat Oct 02, 2010 4:33 pm

Thanks for the bms script aluigi.

Now when the second installment of blade kitten comes out, I can get the rip done much quicker. :D

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Re: Blade Kitten .rkv

Post by LoneTiger » Sun Oct 24, 2010 8:30 pm

Since it is Blade Kitten related...

The .fsb files are the Music/Voices/SFX

But what are the:
.mktx.tex
.uiss.raw
.mkmesh.mdg
.ent.bin
.min.bin
.ast.ads

What I am looking for is the game textures and the game artwork (Which I missed to see at the end of the game :D) I assume .mkmesh is the 3d model mesh itself but not sure about that.

Thanks in advance.
LT.

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Re: Blade Kitten .rkv

Post by lapdragon » Mon Dec 27, 2010 10:50 pm

Well, your mktx are the textures - but I haven't done any poking at them yet to see what's been done to them.

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