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Sniper: Ghost Warrior *.rpack archives (PC)

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djoscar
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Sniper: Ghost Warrior *.rpack archives (PC)

Post by djoscar » Fri Jul 02, 2010 5:20 pm

The contents of this post was deleted because of possible forum rules violation.

Cryptonia
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Re: Sniper: Ghost Warrior *.rpack archives (PC)

Post by Cryptonia » Sat Jul 03, 2010 9:51 am

they are zlibed

try offzip

djoscar
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Re: Sniper: Ghost Warrior *.rpack archives (PC)

Post by djoscar » Sat Jul 03, 2010 12:00 pm

I tried offzip it just now with options -A and -a, how ever it only extracts A LOT of .dat files named like:
011d4800.dat
011d5000.dat
011d5800.dat

Some please point me to the right direction! :(

Cryptonia
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Re: Sniper: Ghost Warrior *.rpack archives (PC)

Post by Cryptonia » Sat Jul 03, 2010 12:07 pm

djoscar wrote:I tried offzip it just now with options -A and -a, how ever it only extracts A LOT of .dat files named like:
011d4800.dat
011d5000.dat
011d5800.dat

Some please point me to the right direction! :(

offzip exact only all zlibed files as dat, loiok the files with a hex editor, i trxet precomp -slow and the files are going biger, so its zlib

djoscar
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Re: Sniper: Ghost Warrior *.rpack archives (PC)

Post by djoscar » Sat Jul 03, 2010 12:15 pm

Sorry for sounding like a noob, but how exactly do I decompress/ convert those extracted files to the normal format they should be? Can you explain it a little bit more detailed, please?
never used that offzip and barely ever do any archive research due to the fact that I'm a games programmer, modeller and animator :(

Cryptonia
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Re: Sniper: Ghost Warrior *.rpack archives (PC)

Post by Cryptonia » Sat Jul 03, 2010 7:01 pm

i think thaht ur modded files must be injectet back to the pack but u must zlib is bevor, about converting to any other format i have no clue sry

djoscar
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Re: Sniper: Ghost Warrior *.rpack archives (PC)

Post by djoscar » Sat Jul 03, 2010 8:27 pm

Hm, wouldn't it be easier if someone just wrote a quickbms script to extract all the assets from this archive? lol

djoscar
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Re: Sniper: Ghost Warrior *.rpack archives (PC)

Post by djoscar » Sat Jul 03, 2010 11:52 pm

bump..
please, someone. I really need this :(

Pepper
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Re: Sniper: Ghost Warrior *.rpack archives (PC)

Post by Pepper » Sun Jul 04, 2010 4:38 am

zlib doesnt store filenames and other info, its just a raw data stream.

djoscar
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Re: Sniper: Ghost Warrior *.rpack archives (PC)

Post by djoscar » Sun Jul 04, 2010 9:33 am

Then how do you extract assets from it..? :scaredy:

jbeckman
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Re: Sniper: Ghost Warrior *.rpack archives (PC)

Post by jbeckman » Sun Jul 04, 2010 11:06 am

I don't have the game installed anymore but the common packed archives could be opened simply with Winrar (Or similar.) unfortunately those might have been common .pak files and not these .rpack archives, I don't fully remember.
(Only opened the main data pack archive to enable debug mode a bit to overcome a brief section of the game towards the end sequence.)

djoscar
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Re: Sniper: Ghost Warrior *.rpack archives (PC)

Post by djoscar » Sun Jul 04, 2010 12:35 pm

Nope, these .rpack archives don't open with winrar or 7zip
that's the first thing I tried doing after I installed the game :P

Pepper
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Re: Sniper: Ghost Warrior *.rpack archives (PC)

Post by Pepper » Sun Jul 04, 2010 9:48 pm

simple answer to how do you extract assests: You need to determine what the raw data is, then figure out how to parse it into a usable file. its near impossible in certain propriety file type scenarios.

jackpack
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Re: Sniper: Ghost Warrior *.rpack archives (PC)

Post by jackpack » Sun Sep 05, 2010 10:07 pm

anyone working on this?.

jackpack
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Re: Sniper: Ghost Warrior *.rpack archives (PC)

Post by jackpack » Fri Sep 17, 2010 3:55 am

iii "sorry double post"

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