Join also our Discord channel! Click here.

360 Super Street Fighter 4

The Original Forum. Game archives, full of resources. How to open them? Get help here.
epopoe
advanced
Posts: 56
Joined: Thu Feb 11, 2010 2:22 am
Has thanked: 6 times
Been thanked: 4 times

360 Super Street Fighter 4

Post by epopoe » Sun Apr 18, 2010 8:41 pm

battle.eaf Archive file 2.61GB

It include models, sound, texture, etc

Super Street Fighter 4 has locked dlc costume.

I want change Orignal costume to locked costume. Is that possible??
You do not have the required permissions to view the files attached to this post.
Last edited by epopoe on Sun Apr 18, 2010 8:47 pm, edited 2 times in total.

epopoe
advanced
Posts: 56
Joined: Thu Feb 11, 2010 2:22 am
Has thanked: 6 times
Been thanked: 4 times

Re: 360 Super Street Fighter 4

Post by epopoe » Sun Apr 18, 2010 8:43 pm

+
You do not have the required permissions to view the files attached to this post.

rickfox
ultra-n00b
Posts: 5
Joined: Tue Apr 20, 2010 11:46 am

Re: 360 Super Street Fighter 4

Post by rickfox » Tue Apr 20, 2010 10:43 pm

It also would be great to port some files from SuperSFIV-360 to SFIV-PC. If we could extract the content from battle.eaf, we'll be able to include colours 11 & 12, new BGMs and (maybe) alternate costumes.

I've just found some information about .eaf files:
http://www.lat-mpi.eu/tools/elan/manual/ch04s01.html

I've tested ELAN 3.8.1, but when I open battle.eaf it only appears a super long (but empty) media. Can anybody help? Thx, hope we decode these file!! There are some real masters in this forum, so I'm sure they'll do it!! :ninja: :) :ninja:

Caboose
advanced
Posts: 67
Joined: Fri Sep 18, 2009 6:20 pm
Has thanked: 16 times
Been thanked: 1 time

Re: 360 Super Street Fighter 4

Post by Caboose » Tue Apr 20, 2010 10:52 pm

Upload a file.

hcs
mega-veteran
mega-veteran
Posts: 263
Joined: Sun Oct 18, 2009 9:41 pm
Location: Portland, OR
Has thanked: 3 times
Been thanked: 73 times
Contact:

Re: 360 Super Street Fighter 4

Post by hcs » Wed Apr 21, 2010 1:30 am

Here's a quickbms script
http://hcs64.com/files/eaf03.bms

(someone had been asking and posted a sample)

Darko
double-veteran
double-veteran
Posts: 704
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 70 times
Been thanked: 119 times

Re: 360 Super Street Fighter 4

Post by Darko » Wed Apr 21, 2010 1:34 am

Caboose wrote:Upload a file.
Let me do it in weekend when I have finished downloading the game.
Image

rickfox
ultra-n00b
Posts: 5
Joined: Tue Apr 20, 2010 11:46 am

Re: 360 Super Street Fighter 4

Post by rickfox » Wed Apr 21, 2010 1:22 pm

The contents of this post was deleted because of possible forum rules violation.

epopoe
advanced
Posts: 56
Joined: Thu Feb 11, 2010 2:22 am
Has thanked: 6 times
Been thanked: 4 times

Re: 360 Super Street Fighter 4

Post by epopoe » Wed Apr 21, 2010 9:52 pm

The contents of this post was deleted because of possible forum rules violation.
You do not have the required permissions to view the files attached to this post.
Last edited by epopoe on Wed Apr 21, 2010 10:00 pm, edited 1 time in total.

epopoe
advanced
Posts: 56
Joined: Thu Feb 11, 2010 2:22 am
Has thanked: 6 times
Been thanked: 4 times

Re: 360 Super Street Fighter 4

Post by epopoe » Wed Apr 21, 2010 9:56 pm

I've got bad news : piecemonteeSF4explorer doest work anymore .

rickfox
ultra-n00b
Posts: 5
Joined: Tue Apr 20, 2010 11:46 am

Re: 360 Super Street Fighter 4

Post by rickfox » Wed Apr 21, 2010 10:00 pm

The contents of this post was deleted because of possible forum rules violation.

User avatar
chrrox
Moderator
Posts: 2564
Joined: Sun May 18, 2008 3:01 pm
Has thanked: 57 times
Been thanked: 1308 times

Re: 360 Super Street Fighter 4

Post by chrrox » Thu Apr 22, 2010 3:04 am

the quickbms script posted here decompresses everything fine.
they used the same compression.
all he has to do to make his program work with these models is swap how he reads the endian of the files.
Image

rickfox
ultra-n00b
Posts: 5
Joined: Tue Apr 20, 2010 11:46 am

Re: 360 Super Street Fighter 4

Post by rickfox » Thu Apr 22, 2010 3:41 am

Great find!! Could someone upload "BGM_MKT_2CH.csb" ?? I need this BGM, but I can't extract the file!! (i've extracted other Bgms, but can't decode this one!). Don't know if it's my fault, but there isn't an UTF head when I open it with SuperEditPadPro, so csb_extract can't do anything. That's what happens to me from "BGM_JRI_4CH.csb" to the end of the directory ("BGM_ZGF_4CH.csb"). Can you extract these files?

Daewa
ultra-n00b
Posts: 2
Joined: Mon Apr 19, 2010 8:33 am

Re: 360 Super Street Fighter 4

Post by Daewa » Thu Apr 22, 2010 8:56 am

I don't get how to extract textures and models from those emb files, can someone tell how to do it please?
I understand I have to tweak the script, something about endian, what do I need to change?

rickfox
ultra-n00b
Posts: 5
Joined: Tue Apr 20, 2010 11:46 am

Re: 360 Super Street Fighter 4

Post by rickfox » Thu Apr 22, 2010 10:47 am

Use offzip. It contains 2 files, copy and paste them in the directory where you wanna extract. For example, in ....\chara\RYU you copy these 2 files (offzip.exe & offzip.exe) and then, in a dos window you tap:
offzip.exe -m 16 -a -z -15 RYU_03_01.col.emb ryu_alpha 0

ryu_alpha is a new directory that you have to create before, and where you'll find 0000001.dat.
And then, dragon unpacker, etc

Daewa
ultra-n00b
Posts: 2
Joined: Mon Apr 19, 2010 8:33 am

Re: 360 Super Street Fighter 4

Post by Daewa » Thu Apr 22, 2010 11:14 am

thanks,

Now if only we could use piecemonteeSF4explorer :cry:

Post Reply