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Metro 2033 vfs file

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Re: Metro 2033 vfs file

Post by Mirrodin » Fri Jul 09, 2010 8:54 am

danidomen wrote:Ok, I extracted correctly the file called textures.vfs0, but the file extension of the images are xxx.512 or xxx.1024 that I suppose is the texture resolution. But... How I can open this texture file?
Running into the same situation. I opened up one of these files and found random strings / body of the file.

Code: Select all

The file seem like they are headerless to me but i'm not a coder or programmer and I don't usually spend a whole lot of time around it. Hoping to scour the net to see if there are any utilities out there that can recognize half of these files the game uses. BTW, anyone know what GAME ENGINE this game is using?

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Re: Metro 2033 vfs file

Post by Wercingetorix » Wed Aug 18, 2010 6:56 am

Mirrodin wrote:BTW, anyone know what GAME ENGINE this game is using?
Its brand new 4A Engine, developed specially for Metro.

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Re: Metro 2033 vfs file

Post by Savage » Sun Aug 29, 2010 1:35 am

I attach the tool magicdds in converts DDS to .512, .1024, .2048...and viceversa
How to use:
Convert dds to metro2033 format
magicdds -c
Convert Metro2033 format to DDS
magicdds -r fileddstoconvert.512
The rar includes the source code in C
All this info is from here: ... info&id=27
Have a nice modding 8D
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Re: Metro 2033 vfs file

Post by Tr1dae » Wed Oct 20, 2010 7:55 pm

Thanx for that. Finally got some usable textures from Metro.

Can Magicdds batch convert? Doing it one by one is too slow

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Re: Metro 2033 vfs file

Post by Psientist » Fri Mar 04, 2011 4:10 pm

I used the provided QuickBMS script but I've tried converting the textures files both with magicdds and some tool a polish guy wrote to convert, but with both programs I get lots of corrupted textures (mainly the bumpmaps), is it the QuickBMS script that is the cause?
And if so, what are the alternate methods of extracting the textures? Redist crashes so I guess it's not compatible with Win7 x64?

Link to the .512 etc. to .dds converter. ... -file-765/

Says alpha channels are the problem.

Anyone know how to salvage the bumpmaps?

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Re: Metro 2033 vfs file

Post by guihighet » Tue Mar 15, 2011 2:34 pm

Anyone know what is the file containing the subtitles of the game?


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Re: Metro 2033 vfs file

Post by opti2000 » Sun May 26, 2013 2:59 am

Hello boys and girls!

I am so sorry to dig out this dead thread but are there any other tools to convert the .512, .1024 and .2048 texture files to dds or a useful format?

I am asking because Magicdds is not working unfortunately i dont know why. Maybe i am using it wrong. How are you guys doing it?

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Re: Metro 2033 vfs file

Post by sarzamin » Mon Jun 30, 2014 3:58 pm

deadok wrote:vfs extractor/packer (vfi actually, since vfs contains only data, not fs information)
only full-processing mode (no "extract/pack just this file")

Extractor works fine, but packer stoped working!! :(

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Re: Metro 2033 vfs file

Post by makcar » Fri Aug 29, 2014 3:12 am

For Metro 2033 Redux tools\script?

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