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Soul Calibur 4

Posted: Wed Oct 21, 2009 2:59 am
by chrrox
The contents of this post was deleted because of possible forum rules violation.

Re: Soul Calibur 4

Posted: Wed Oct 21, 2009 11:08 am
by aluigi
no, it's not xmem. I have tried also various offsets and xmem crashes ever so it's not it.
I have tried also to see if with findxor was possible to find something readable but nothing.

Re: Soul Calibur 4

Posted: Thu Oct 29, 2009 1:10 pm
by fatduck
I saw a news on a japanese forum said that the compression it use is called "xcompression" from X360 SDK.
Which is the same as MS LZX used in their cab file!?

I love this game as well, hope that someone could figure out a decompression method!

Re: Soul Calibur 4

Posted: Thu Oct 29, 2009 4:48 pm
by aluigi
judging the tests performed with libmspack and xmemcompress the algorithms of the so called "lzx used in CABs" and the xmem one are differents (maybe just a bit) because libmspack isn't able to unpack the data compressed with XMemCompress using the CAB or the CHM settings.

this can be verified also with quickbms which implements all the 3 algorithms.

while about this SC4 game from my tests the XMemDecompress function crashes ever in any case even adding additional zero bytes (for example like I did with DMC4 with success) or starting the decompression from different offsets.

so if it's xcompress... prove it :)
maybe it could use different initialization parameters (all supported by quickbms) but it's rare.

Re: Soul Calibur 4

Posted: Wed Nov 25, 2009 1:20 pm
by fatduck
I had downloaded the demo few day ago and found that the compression is a bit different like LZ!?

Here are some files if anyone is interested in this game!

<link removed due forum rules violation>

Re: Soul Calibur 4

Posted: Thu Nov 26, 2009 7:02 pm
by aluigi
this is the same format used also in other games like Wolfenstein and the game posted here viewtopic.php?f=21&t=3891

Re: Soul Calibur 4

Posted: Sun Dec 20, 2009 5:32 pm
by aluigi
just for keeping the thread updated, I have been able to successfully decompress the 0x0FF512EE files but still no luck with the 0x0FF512ED ones

Re: Soul Calibur 4

Posted: Sun Dec 20, 2009 5:42 pm
by aluigi
an idea, in the meantime that I solve the technical doubts why not using directly the xbdecompress.exe tool?
it works perfectly so who cares? :)

Re: Soul Calibur 4

Posted: Sun Dec 20, 2009 6:15 pm
by aluigi
The contents of this post was deleted because of possible forum rules violation.

Re: Soul Calibur 4

Posted: Sun Dec 20, 2009 6:41 pm
by SirLoon
The contents of this post was deleted because of possible forum rules violation.

Re: Soul Calibur 4

Posted: Sun Dec 20, 2009 6:52 pm
by chrrox
I am working on a max importer ill post it here when i am done.

Re: Soul Calibur 4

Posted: Sun Dec 20, 2009 6:54 pm
by SirLoon
chrrox wrote:I am working on a max importer ill post it here when i am done.
wonderfull :) So we can make our own taki wallpaper? :)

Re: Soul Calibur 4

Posted: Sun Dec 20, 2009 8:17 pm
by Darko
chrrox wrote:I am working on a max importer ill post it here when i am done.
Great!!! hope this is a xmas gift =D

Re: Soul Calibur 4

Posted: Mon Dec 21, 2009 11:58 pm
by onionhead
that is wonderful news.

Re: Soul Calibur 4

Posted: Tue Dec 22, 2009 8:16 am
by Tosyk
Any progress on the 3d max importer?