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Soul Calibur 4

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pceengied
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Re: Soul Calibur 4

Post by pceengied » Mon Feb 01, 2010 9:08 am

DELETE
Last edited by pceengied on Tue Feb 09, 2010 11:36 am, edited 4 times in total.

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Tosyk
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Re: Soul Calibur 4

Post by Tosyk » Mon Feb 01, 2010 9:21 am

Insomniac Tell me more how to change regional settings?
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Itze
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Re: Soul Calibur 4

Post by Itze » Mon Feb 01, 2010 4:29 pm

It's under language options in the systemmenu.

After fiddling around with the spks i was finally able to inject my modified files again :D

I edited the model(corrupted some parts parts of the blouse so it disappears with my trusty friend hexworkshop :ninja: ) and modified the skin textures(could be better but good enough for the test) :D

If you want to replace textures i suggest todo this for now:

1. use spk extractor to get the correct textures
2. modify them to your liking, save whatever type it is(dxt1 to dxt5) with 3(THREE) mipmaps so the size stays the same
3. open the edited dds in hexworkshop or similiar, tools->operations->byte flip->16 bit -> ok
4. wait for the magic to complete
5. ignore the first 80 bytes and copy the rest
6. open the spk file with the hexeditor and search for the correct GIDX entry, the extracted dds files contain their position in the texture block at the last position r_all_blah_95.dds etc
so search 95 times for gidx and you have the correct position (find all helps alot here)
7. ignore the first 10 bytes
8. select block of same size of the dds texture you copied to your clipboard, press delete then paste your edited texture(or overwrite if your app supports it... DO NOT INSERT WITHOUT REMOVING THE SAME AMOUNT OF BYTES FIRST!!!)

The result of way too much work:
NSFW PICTURES
Image Image

pceengied
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Re: Soul Calibur 4

Post by pceengied » Mon Feb 01, 2010 5:54 pm

How to hack SPK[cassandra + setsuka + xianghua ] from the GAME?
it is error!!! :cry:
Last edited by pceengied on Wed Feb 03, 2010 4:34 pm, edited 1 time in total.

Itze
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Re: Soul Calibur 4

Post by Itze » Mon Feb 01, 2010 9:50 pm

you can't just make a texture black and hope that it becomes transparent lol

you have to edit the mesh or the mesh / original texture has to support the alpha channel... which only very few do

pceengied
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Re: Soul Calibur 4

Post by pceengied » Mon Feb 01, 2010 10:06 pm

Itze wrote:you can't just make a texture black and hope that it becomes transparent lol

you have to edit the mesh or the mesh / original texture has to support the alpha channel... which only very few do


I'm hacking the file......

why is error?
Last edited by pceengied on Wed Feb 03, 2010 4:34 pm, edited 1 time in total.

Darko
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Re: Soul Calibur 4

Post by Darko » Mon Feb 01, 2010 11:08 pm

Itze wrote:It's under language options in the systemmenu.

After fiddling around with the spks i was finally able to inject my modified files again :D

I edited the model(corrupted some parts parts of the blouse so it disappears with my trusty friend hexworkshop :ninja: ) and modified the skin textures(could be better but good enough for the test) :D

If you want to replace textures i suggest todo this for now:

1. use spk extractor to get the correct textures
2. modify them to your liking, save whatever type it is(dxt1 to dxt5) with 3(THREE) mipmaps so the size stays the same
3. open the edited dds in hexworkshop or similiar, tools->operations->byte flip->16 bit -> ok
4. wait for the magic to complete
5. ignore the first 80 bytes and copy the rest
6. open the spk file with the hexeditor and search for the correct GIDX entry, the extracted dds files contain their position in the texture block at the last position r_all_blah_95.dds etc
so search 95 times for gidx and you have the correct position (find all helps alot here)
7. ignore the first 10 bytes
8. select block of same size of the dds texture you copied to your clipboard, press delete then paste your edited texture(or overwrite if your app supports it... DO NOT INSERT WITHOUT REMOVING THE SAME AMOUNT OF BYTES FIRST!!!)

The result of way too much work:
NSFW PICTURES
Image Image
SPK extractor?? Isn't it spd extractor??
Image

Itze
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Re: Soul Calibur 4

Post by Itze » Tue Feb 02, 2010 7:12 am

yes spd sorry :oops:

most meshes aren't "nude"... they only contain the stuff that is visible normally to save polys :vomit:

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Re: Soul Calibur 4

Post by truonggiang » Tue Feb 02, 2010 5:52 pm

I can't download xbdecompress .... please help mee....

pceengied
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Re: Soul Calibur 4

Post by pceengied » Tue Feb 02, 2010 8:56 pm

delete
Last edited by pceengied on Wed Feb 03, 2010 4:33 pm, edited 1 time in total.

Mike
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Re: Soul Calibur 4

Post by Mike » Wed Feb 03, 2010 12:22 am

I have spent the last couple of weeks trying to adjust colors on models in maya.
the shader parameters was really helpful.
some of my work:-
Image Image Image Image
Image Image Image Image
Image Image Image Image

Faqew
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Re: Soul Calibur 4

Post by Faqew » Wed Feb 03, 2010 12:35 am

Looks cool.:)
Can you maybe release them for Garry's Mod? :)

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Re: Soul Calibur 4

Post by joeyq » Thu Feb 04, 2010 11:19 am

Mike wrote:I have spent the last couple of weeks trying to adjust colors on models in maya.
the shader parameters was really helpful.
some of my work:-
Image Image Image Image
Image Image Image Image
Image Image Image Image
Can you make a quick tutorial of the process please? :D

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Tosyk
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Re: Soul Calibur 4

Post by Tosyk » Thu Feb 04, 2010 11:25 am

Anybody tell me more how to change regional settings? I can not convert models.
Thank you for all you do here
my blog | my forum

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Re: Soul Calibur 4

Post by onionhead » Thu Feb 04, 2010 3:44 pm

those models look good. i want to get my hands on those. but i only have the ps3 version of sc4.

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