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Soul Calibur 4

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chrrox
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Re: Soul Calibur 4

Post by chrrox » Wed Dec 23, 2009 9:52 pm

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SirLoon
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Re: Soul Calibur 4

Post by SirLoon » Tue Jan 05, 2010 2:58 am

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Mike
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Re: Soul Calibur 4

Post by Mike » Mon Jan 18, 2010 8:24 pm

someone have extracted the model. here is the image of shura.
Image Image

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Re: Soul Calibur 4

Post by Sectus » Tue Jan 19, 2010 9:11 am

Nice! Has the model extract tool been released yet?

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Re: Soul Calibur 4

Post by joeyq » Wed Jan 20, 2010 2:42 pm

I second on the model extract tool(s)!!

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Re: Soul Calibur 4

Post by SirLoon » Wed Jan 20, 2010 5:10 pm

Mike wrote:someone have extracted the model. here is the image of shura.
Image Image
Looks great :) But i want sophitia and taki ;))

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Re: Soul Calibur 4

Post by Itze » Fri Jan 22, 2010 4:16 pm

i've ripped this game from my disk to my drive now and i can't find the textures lol...

can anyone tell me in which file(s) the character textures are?

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Re: Soul Calibur 4

Post by pceengied » Sun Jan 24, 2010 7:33 am

Itze wrote:i've ripped this game from my disk to my drive now and i can't find the textures lol...

can anyone tell me in which file(s) the character textures are?
How to extract DDS from the file?

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Re: Soul Calibur 4

Post by Itze » Sun Jan 24, 2010 12:06 pm

i too am stumped on how to access the textures... i've seen that someone posted some compressed dds and jpeg files which i was able to decompress using xbdecompress and they worked...

however when i run xbdecompress on any of the .spd archives i still don't see any dds files or png's / jpegs whatever inside :(

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Re: Soul Calibur 4

Post by Darko » Sun Jan 24, 2010 3:40 pm

Itze wrote:i too am stumped on how to access the textures... i've seen that someone posted some compressed dds and jpeg files which i was able to decompress using xbdecompress and they worked...

however when i run xbdecompress on any of the .spd archives i still don't see any dds files or png's / jpegs whatever inside :(
How does the xbdecompress work?? I was trying to make it work but I couldn't
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Re: Soul Calibur 4

Post by Itze » Sun Jan 24, 2010 4:19 pm

you just write xbdecompress inputfile outputfile and it decompresses the file for you...

i've found out that soul calibur iv runs with decompressed files too, so that makes modding a bit easier :D

i still don't know how to get usable texture out of the uncompressed bigfiles tho :(

i'm guessing that NMD = namco model data
and NTXR = namco texture

but theres also NDXR files

i can''t do anything with any of those tho :(

where is :siren: chrrox :siren: when you need him?

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chrrox
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Re: Soul Calibur 4

Post by chrrox » Sun Jan 24, 2010 5:12 pm

I can read the face data now I am just putting it all together in a script ill release it once i am all done.
here is one model file vertex view.

Image

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Re: Soul Calibur 4

Post by lionheartuk » Sun Jan 24, 2010 6:59 pm

Awesome ^__^.
Thanks Chroxx.
"Lemons are people nice hardworking & honest people too..."

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Re: Soul Calibur 4

Post by chrrox » Mon Jan 25, 2010 4:38 am

its getting there just need to look at one other type of mesh then it should be good.
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Re: Soul Calibur 4

Post by Itze » Mon Jan 25, 2010 8:06 am

looking good Chrrox :up:

i've found out that model swapping works (try replacing f_face_* with m_face_* brrr :vomit: )

do you think it's possible to modify the mesh and inject it back into the bigfiles?

also do you know anything about the texture format yet?

i'd love to mod this game like sf iv, not "just" extract stuff from it :ninja:

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