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Soul Calibur 4

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chrrox
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Soul Calibur 4

Post by chrrox » Wed Oct 21, 2009 2:59 am

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Re: Soul Calibur 4

Post by aluigi » Wed Oct 21, 2009 11:08 am

no, it's not xmem. I have tried also various offsets and xmem crashes ever so it's not it.
I have tried also to see if with findxor was possible to find something readable but nothing.

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Re: Soul Calibur 4

Post by fatduck » Thu Oct 29, 2009 1:10 pm

I saw a news on a japanese forum said that the compression it use is called "xcompression" from X360 SDK.
Which is the same as MS LZX used in their cab file!?

I love this game as well, hope that someone could figure out a decompression method!
No more Fatduck, no more FatImporter, Byebye everyone!

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Re: Soul Calibur 4

Post by aluigi » Thu Oct 29, 2009 4:48 pm

judging the tests performed with libmspack and xmemcompress the algorithms of the so called "lzx used in CABs" and the xmem one are differents (maybe just a bit) because libmspack isn't able to unpack the data compressed with XMemCompress using the CAB or the CHM settings.

this can be verified also with quickbms which implements all the 3 algorithms.

while about this SC4 game from my tests the XMemDecompress function crashes ever in any case even adding additional zero bytes (for example like I did with DMC4 with success) or starting the decompression from different offsets.

so if it's xcompress... prove it :)
maybe it could use different initialization parameters (all supported by quickbms) but it's rare.

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Re: Soul Calibur 4

Post by fatduck » Wed Nov 25, 2009 1:20 pm

I had downloaded the demo few day ago and found that the compression is a bit different like LZ!?

Here are some files if anyone is interested in this game!

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Re: Soul Calibur 4

Post by aluigi » Thu Nov 26, 2009 7:02 pm

this is the same format used also in other games like Wolfenstein and the game posted here viewtopic.php?f=21&t=3891

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Re: Soul Calibur 4

Post by aluigi » Sun Dec 20, 2009 5:32 pm

just for keeping the thread updated, I have been able to successfully decompress the 0x0FF512EE files but still no luck with the 0x0FF512ED ones

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Re: Soul Calibur 4

Post by aluigi » Sun Dec 20, 2009 5:42 pm

an idea, in the meantime that I solve the technical doubts why not using directly the xbdecompress.exe tool?
it works perfectly so who cares? :)

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Re: Soul Calibur 4

Post by aluigi » Sun Dec 20, 2009 6:15 pm

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Re: Soul Calibur 4

Post by SirLoon » Sun Dec 20, 2009 6:41 pm

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Re: Soul Calibur 4

Post by chrrox » Sun Dec 20, 2009 6:52 pm

I am working on a max importer ill post it here when i am done.

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Re: Soul Calibur 4

Post by SirLoon » Sun Dec 20, 2009 6:54 pm

chrrox wrote:I am working on a max importer ill post it here when i am done.
wonderfull :) So we can make our own taki wallpaper? :)

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Re: Soul Calibur 4

Post by Darko » Sun Dec 20, 2009 8:17 pm

chrrox wrote:I am working on a max importer ill post it here when i am done.
Great!!! hope this is a xmas gift =D
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Re: Soul Calibur 4

Post by onionhead » Mon Dec 21, 2009 11:58 pm

that is wonderful news.

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Re: Soul Calibur 4

Post by Tosyk » Tue Dec 22, 2009 8:16 am

Any progress on the 3d max importer?
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