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Condemned 2 Arch File

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Condemned 2 Arch File

Post by pietastesgood » Fri May 22, 2009 11:57 pm

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Re: Condemned 2 Arch File

Post by aluigi » Sat May 23, 2009 1:24 am

*update* check the following post
Last edited by aluigi on Mon Jan 25, 2010 1:59 am, edited 1 time in total.

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Re: Condemned 2 Arch File

Post by aluigi » Mon Jan 25, 2010 1:58 am

and that's the magic script:
http://aluigi.org/papers/bms/condemned2.bms

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Re: Condemned 2 Arch File

Post by OrangeC » Mon Jan 25, 2010 9:10 pm

thanks luigi.

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Re: Condemned 2 Arch File

Post by pixellegolas » Mon Jan 25, 2010 10:38 pm

could you enlighten me with what model format this game is?

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Re: Condemned 2 Arch File

Post by aluigi » Sat Jan 30, 2010 11:43 pm

I have updated the script to version 0.2 because there was a bug and a needed compatibility fix (for some formats) so you MUST download the new version.
and please remember ever to test the extracted files because errors can be anywhere

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Re: Condemned 2 Arch File

Post by AlphaTwentyThree » Tue Jun 08, 2010 2:07 am

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Re: Condemned 2 Arch File

Post by aluigi » Tue Jun 08, 2010 8:52 am

here it works perfectly (tested with quickbms 0.4.5)

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Re: Condemned 2 Arch File

Post by AlphaTwentyThree » Tue Jun 08, 2010 1:04 pm

aluigi wrote:here it works perfectly (tested with quickbms 0.4.5)
I just checked and strangely enough it works with the cut file, but not with the complete archive (2.517.228.532 Bytes) - maybe it's too big? Error message is always the predefined one from the script. As you can see, the offset is always negative:
Image
What's wrong here?
Last edited by AlphaTwentyThree on Tue Jun 08, 2010 1:13 pm, edited 1 time in total.
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Re: Condemned 2 Arch File

Post by aluigi » Tue Jun 08, 2010 1:09 pm

yeah it's for sure the size, because it's major than 0x7fffffff
as fix you should try to add a 'u' before the comparison signs at the following lines like the examples:

Code: Select all

line 63:        if ZSIZE u>= RATL_FULLSIZE
line 66:        if OFFSET u> RATL_FULLSIZE
line 91:     for OFFSET = OFFSET u< LIMIT
let me know if this fixes the problem so I will modify the online script

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Re: Condemned 2 Arch File

Post by AlphaTwentyThree » Tue Jun 08, 2010 1:16 pm

HA! Works now - thanks a lot! :D
Should I open a new topic for those *.bndl files inside the archives or could I also post here?
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Re: Condemned 2 Arch File

Post by aluigi » Tue Jun 08, 2010 1:28 pm

I hope the following answers your question :)

Code: Select all

endian big
idstring LDNB   # from QuickBMS 0.4.5 idstring is auto-endian... cool :)
get VER long
get OFFSET long
goto 0x14
get FILES long
log MEMORY_FILE 0x18 OFFSET
math OFFSET += 0x18
for i = 0 < FILES
    goto OFFSET
    get NAME_OFF long
    get SIZE long
    savepos OFFSET
    goto NAME_OFF MEMORY_FILE
    get NAME string MEMORY_FILE
    log NAME OFFSET SIZE
    math OFFSET += SIZE
next i

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Re: Condemned 2 Arch File

Post by OrangeC » Tue Jun 08, 2010 1:30 pm

A hint alpha for newer monolith games such as fear2/condemned 2 the filenames are stored in another data bank while the rest of the audio is in .snd files, this is basing off of fear 2 on pc so not sure if monolith games on 360 is different, but just to know ahead ;)

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Re: Condemned 2 Arch File

Post by AlphaTwentyThree » Tue Jun 08, 2010 2:28 pm

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Re: Condemned 2 Arch File

Post by OrangeC » Tue Jun 08, 2010 8:21 pm

A little more info about the sounds/music in monolith games, mind you im basing this off fear 2 but both games coneemned and fear 2 uses the same engine anyway.

Seems that all .snds banks have a linker and there appropirate filenames can be found in here!

http://www.filefront.com/16688871/SoundDB.gamedb

I am sure alpha must have the same file for condemned 2, but this is interesting nonetheless. This data bank file links to all the .snds in the snd folders in the bndls archives of the levels and the Mission banks include filenames as well, perhaps another script is in order here :D

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