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WIP - Fear 2 Tools

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Crypton
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WIP - Fear 2 Tools

Post by Crypton » Fri Mar 06, 2009 8:13 pm

Greetings,

I made a few tools for game fear 2, maybe somebody could find them useful :)
Some of them are not finished yet because of shitty new fear 2 protection which prevents "researching" game executable....

Anyway, I decided to release few of them:
-Arch01 Extractor
-BNDL Extractor
-TEX Converter
-SND Extractor


ARCH Extractor is like ArchNoah, but this tool is made epecially for Fear 2, archive files are also different from fear 1, because fear 2 uses deflate compression in arch01 format.

BNDL Extractor is for extracting bundle file format, which is in fear engine new thing, it has a simple structure, but game seems to be not working without bndl archives, but I'm 101% sure that there is way how to enable loading from unpacked bndl archives...

TEX Converter is really simple tool, which converts TEX files to DDS files and back...

SND Extractor is not finished, extractor will extract sounds as .wav format but without correct filenames... filenames are saved in sound database (Game\database_sound\SoundDB.gamedb), I found how to obtain correct filenames from database but that structure looks so unregular and hard to understand, so I did not finished this tool....


Download:

Code: Select all

http://www.megaupload.com/?d=SILDTR0R
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HELP: If you have some time and you with to help with researching gamedb file format, please let me know, I send you examples, or you can download demo... your help will be appreciated a lot :P
HELP: Also I need to find a way how to force fear2 to load files from unpacked bndl archives, I think that problem is in database files
HELP: I found almost all commandline arguments for fear 2, but I dont know how to use them, it seems that they must be written in command line file (fear2.exe -cmdfile cmdline.txt)
HELP: Demo version of Fear2 uses securom protection :( do anybody know how to remove it ? if yes then please PM me :)
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Last edited by Crypton on Sat Mar 07, 2009 6:43 pm, edited 1 time in total.

pixellegolas
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Re: WIP - Fear 2 Tools

Post by pixellegolas » Fri Mar 06, 2009 9:34 pm

haven't plaes the game but I am always looking for model extractors :) I will have to get fear 1 and 2 now :) So, can I get models and animations and stuff with this? That would really put the tool on top of the shelf :)

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Re: WIP - Fear 2 Tools

Post by OrangeC » Fri Mar 06, 2009 9:44 pm

It be great if you can finish the SND tool.

Crypton
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Re: WIP - Fear 2 Tools

Post by Crypton » Fri Mar 06, 2009 11:10 pm

pixellegolas wrote:haven't plaes the game but I am always looking for model extractors :) I will have to get fear 1 and 2 now :) So, can I get models and animations and stuff with this? That would really put the tool on top of the shelf :)
For editing Fear 1, you can use a mod sdk which is already released, for fear 2, you must wait :P because you must import and export models, so you need 2 tools :D

Anyway, I think I'll finish snd tool this week :P

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Re: WIP - Fear 2 Tools

Post by OrangeC » Sat Mar 07, 2009 12:21 am

Awesome!!

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Savage
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Re: WIP - Fear 2 Tools

Post by Savage » Sat Mar 07, 2009 2:56 pm

Really nice tool!!, gobread extract the data too 8D
Image

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Re: WIP - Fear 2 Tools

Post by OrangeC » Sun Mar 08, 2009 1:12 pm

Yeah but i think his tool is much more faster because of the batch.

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Re: WIP - Fear 2 Tools

Post by pietastesgood » Mon Mar 09, 2009 11:30 pm

Could I request the SND extractor? :) Just finished the game and the music is awesome. It'd be terrific if someone could make a tool so that we can all listen to the great music. ;)

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Re: WIP - Fear 2 Tools

Post by OrangeC » Sat Mar 21, 2009 9:04 pm

Im still up for the SND extractor to finish.

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Re: WIP - Fear 2 Tools

Post by CMihai » Fri Jul 17, 2009 2:07 pm

sorry for bumping , but i've extracted the arch files , but how do i use .mdl files , i suppose mdldecompiler for source engine doesn't work

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Re: WIP - Fear 2 Tools

Post by Gocha » Fri Jul 17, 2009 4:54 pm

My goal is to translate this game by text (even by speech if peaple) and one clear day i have had to ask for FEAR 2 research or on myself, so GREATES job dude! :up: :bravo: <3
My great respect and appreciation for them, who research game files! Special thanks to: aluigi, bacter, DerPlaya, Rick, Turfster, twig, Zench. Sorry if someone is missing in my list, I'll update when I'll notice it again

jackpack
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Re: WIP - Fear 2 Tools

Post by jackpack » Tue Sep 08, 2009 8:12 pm

none of the things work for me?

i draged & droped the file into them & the only one that got a responce was smd thingie.

i can extract the layers no problem but im stuck from there in.

jackpack
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Re: WIP - Fear 2 Tools

Post by jackpack » Fri Sep 11, 2009 4:51 pm

ok im slowly learning hear.

for the bundle extractor, do i need to put the file in a folder & open a cmd dos & type some sort of instruction like "cd c:\fear2 unpack all"

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Re: WIP - Fear 2 Tools

Post by Mirrodin » Sun Feb 21, 2010 8:51 am

My best suggestion, when you are ready to unpack the individual .bndl files in their directories: Just follow what I did.
  • Open up the "readme.txt" in the same folder
  • Making sure you have "wordwrap" disabled in notepad, copy the last line in the text file, or you can copy it from here

    Code: Select all

    BndlExtractor.exe -batch ".\" ".\extracted\" -d
  • Create a text file in the BndlExtractor.exe directory
  • Rename the txt file "run.bat"
  • right click it and select "edit"
  • Paste the command here and save -> close
  • Copy both the BndlExtractor.exe and run.bat into the directory you want to start unpacking
  • double click the run.bat, and run to execute the batch command
  • Watch it go through all the bndl files in the directory, and delete the ones it's finished.
  • Repeat through each directory until you're finished!
You can actually just paste this in the root directory of entire game content folder. I'd suggest making a duplicate folder for this purpose first. It'll output the entire contents of every subdirectory to the "extracted" folder, retaining the folder structure.

I've noticed that for each of the single and multiplayer world bndls there's a crap ton of redundant textures meshes, etc...!!!

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Fear 2 Tools

Post by xjohnx » Thu Mar 04, 2010 4:31 pm

The ArchExtractor and BndlExtractor work fine (batch files) but i'm having a few problems with the TexConverter. The converter works with single files but when i try to create a bat file to deal with a batch, the program crashes :? . Tried to follow the example in the readme file but i'm not getting anywhere. I'm not that well versed in command line tools so i think i'm just creating an incorrect bat file command - any help (or is there a standard tool to convert tex to dds) - thanks.

Tex files are held in a single folder 'textures' on my H drive.

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