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R2 online

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Mr.Mouse
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Re: R2 online

Post by Mr.Mouse » Sat Jan 24, 2009 4:24 pm

Holy shit, Bugtest, that's it! That's the password ! :D Brilliant! :)

4a3408a275b0343719ae2ab7250a8cab0c03b2178a58f2de

I tried it on many rfs files ! It worked for all of them! :)

Now, you should be able to change files in there easily using a standard ZIP GUI ;)

Full credits to Bugtest for finding it in RPGViewer and Chroxx for coming up with RPGViewer in the first place :)

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Re: R2 online

Post by aluigi » Sat Jan 24, 2009 4:41 pm

eh eh eh unfortunately I simply looked at the memory of RPGViewer with ollydbg :)

anyway what amazes me is that a so good program which supports a so big number of games here in occident is totally unknown while (as far as I have seen searching on google some minutes ago) in china it's well known and used...
maybe this is caused by the language or, in this case, probably by the official website of RPGViewer which works only on Internet Explorer: http://pigspy.ys168.com

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Re: R2 online

Post by pixellegolas » Thu Jan 29, 2009 10:47 pm

Here are the files that is in the extracted model.rfs

Anyone care to look at them? :)
You do not have the required permissions to view the files attached to this post.

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Re: R2 online

Post by Mr.Mouse » Fri Jan 30, 2009 8:05 am

- <ModelScript version="1.1.0">
- <Information>
<Name>c00001</Name>
<Type>TYPE2</Type>
<Part>BODY</Part>
</Information>
- <Mesh>
<FileName>c00001.rmb</FileName>
</Mesh>
- <Animation Group="G_DEFAULT">
- <Action Name="A_IDLE" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_STAND1" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_STAND2" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_WALK" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_ITEM_PICKUP" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_DEAD" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_SKILL" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_RUNNOWEAPON" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_ATTACK1" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_ATTACK2" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_DAMAGE_UPNOWEAPON" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_DAMAGE_DOWNNOWEAPON" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_DAMAGE_LEFTNOWEAPON" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_DAMAGE_RIGHTNOWEAPON" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_WALK_BACKNOWEAPON" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_STAND_JUMPNOWEAPON" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_STAND_FALLNOWEAPON" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_STAND_LANDNOWEAPON" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_REGENORSAY" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_ONTHEWATER_NOWEAPON" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
- <Action Name="A_SWIMMING_NOWEAPON" Loop="TRUE">
<FileName>c00001_00.rab</FileName>
</Action>
</Animation>
</ModelScript>
The text file seems to be xml? The rab file could contain the scripts for animating the model to the specific stances, while the textures are in the rmb?

Perhaps you should post this specific request in the 3D / 2D Models/Graphics forum?

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Re: R2 online

Post by pixellegolas » Fri Jan 30, 2009 1:20 pm

Ok, i thought keeping all in one thread was better but i can make a new one in 3D section. The textures are not in one of those because textures have their own archive like chartexture.rfs or something.

So i guess its model + animation + xml table or some such

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Re: R2 online

Post by chrrox » Tue Feb 17, 2009 10:05 pm

If anyone wants to translate this game the password to LangPack.mdb in gui.frs is r821m0d8b27
this contains 99% of the in game text all 11,349 lines in access lol.

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Re: R2 online

Post by pixellegolas » Mon Feb 23, 2009 7:12 pm

Does anyone have this now as a program that loads meshes in t-pose? Bones added?

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Re: R2 online

Post by CriticalError » Sat Jun 18, 2011 12:13 pm

well thanks a lot for it, because the link for RPG Viewer of chrox is broken I update it with new one enjoy.

RPG Viewer 3 Build 1212

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Re: R2 online

Post by premiumorange » Sun Jul 10, 2011 2:35 am

CriticalError, the depositfile link you posted seems to be down. Could you reupload it?

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Re: R2 online

Post by CriticalError » Sun Jul 10, 2011 6:08 pm

premiumorange wrote:CriticalError, the depositfile link you posted seems to be down. Could you reupload it?
RPGViewer3 Build 1212

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Re: R2 online

Post by Drawing » Wed Feb 06, 2013 3:32 pm

Can anyone reupload RPG Viewer 3 Build 1212?

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Re: R2 online

Post by CriticalError » Wed Feb 06, 2013 3:40 pm

Drawing wrote:Can anyone reupload RPG Viewer 3 Build 1212?
use google, is your friend :)

RPG Viewer 3 Build 1212

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