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Prince of persia

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Mr.Mouse
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Re: Prince of persia

Post by Mr.Mouse » Tue May 26, 2009 3:08 pm

Gocha wrote:Awsome job dude! :up:

listen, i'm very interested init .. translating games in my lang (it's Georgian writes only in Unicode)

so if sometimes u help me to extract from some games text and font files or decode font i will pay for it!
I hope u understand me.

Thank you very much! and all best wishes to u, plz contact me by e-mails
contact details removed by request
If Turfster (or anyone else) does decode fonts, I hope we can read about it here as well. if you want to pay him, by my guest, but most of us do this kind of thing, because we like it. ;) Why not thank Turfster for his post ("thank post" button) ;)

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Re: Prince of persia

Post by Turfster » Thu May 28, 2009 12:39 am

Sorry, don't really have the time anymore (or the inclination, to be honest) to work on any of my existing code (or any new code) at the moment.
For POP, you should be able to edit the subtitle files and font and replace them in the relevant forge file.
For AC, I'm missing some vital information that prohibits me from writing new forge files that don't make the game crash, so you can't really mod the game.

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Re: Prince of persia

Post by Pengulord » Fri May 29, 2009 1:46 pm

Hey, turfster, I know you said that you decline any updates on Persianrug, but....

could you maybe try and update your Maki for ripping the old SoT-trilogy and extract the Bin-files? The Persianrug has many issues extracting object files, especially on Sands of Time.On WW and T2T most objects are incomplete, but on SoT no object files from the characters can be extracted.And I want to port Farrah and some other stuff on G-mod...
Porting maps from games won't work either because of this object bug 8/

Here , I posted that issue on a thread a while ago:
viewtopic.php?f=10&t=3400

the post with the pics

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Gocha
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Re: Prince of persia

Post by Gocha » Sat May 30, 2009 6:40 am

Would be nice if we could see SoT contents
Last edited by Gocha on Mon Oct 12, 2015 10:36 am, edited 1 time in total.
My great respect and appreciation for them, who research game files! Special thanks to: aluigi, bacter, DerPlaya, Rick, Turfster, twig, Zench. Sorry if someone is missing in my list, I'll update when I'll notice it again

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Re: Prince of persia

Post by Tosyk » Sat Dec 26, 2009 9:27 am

Can anyone else using these tools from forge-guru :) - Turfster to write a program to convert models with bones (interested in skinning data). Now conversion occurs only in the obj-format.
However, in the case of PersianRug when exporting in the log window shows that the bones are determined!

Code: Select all

Loading textures...
28 textures loaded.
File type : .wow - Prince
1362 blocks.
Done.
Unknown data
No useful data.
Unknown data
No useful data.
No useful data.
No useful data.
No useful data.
No useful data.
No useful data.
Unknown data
Unknown data
Unknown data
Mesh/Bone?B_Pr_hair_head
Mesh/Bone?B_Pr_hair_back_root
Mesh/Bone?B_Pr_hair_back_end
------------------------------------------>8
Mesh/Bone?B_Pr_Mod_Veil_Back
Mesh/Bone?B_Pr_Mod_Veil_Left
Mesh/Bone?B_Pr_Mod_Veil_Right
All static objects extracted.
And perhaps this message will see Turfster himself and also help! Big thanks.
Thank you for all you do here
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