Little extractor program

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Dinoguy1000
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Re: Little extractor program

Post by Dinoguy1000 » Tue Mar 17, 2009 2:01 am

Is it a format used by default by a certain game engine that all those games are built on? If so, a wiki entry for Telltale TTARCH (or whatever the engine's official name is) would be greatly appreciated. :wink:

EDIT: Or, is it the same as Bone TTARCH?
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Re: Little extractor program

Post by asmxtx » Tue Apr 14, 2009 11:01 pm

I am very occupied at the moment. Just download the latest version and see if it works.

@stevenx: viewtopic.php?p=28511#p28511

GOBREAD should work for the latest versions, but not for the oldest ones. Just try.

@cenkzenk: viewtopic.php?p=28631#p28631
There is no creation support for ARCHxx-files.

GOBREAD crashes (!!!) in case of one file. Use another extractor this case.

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Re: Little extractor program

Post by asmxtx » Mon Apr 20, 2009 8:23 pm

Added extraction support for "7.62: High Calibre", AZP-files
Game-info: http://pc.ign.com/objects/142/14272762.html

To extract these files a processor with SSE2-instruction set is required.

The filenametable is encrypted with a kind of sophisticated MULTIPLY-/MODULO-algorithm.
After the table has been decrypted the good old filename/offset/length structure is exposed.
All data seem to be ZLIB-compressed. There are lot of zero-length and duplicate files within these containers.
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Re: Little extractor program

Post by Pengulord » Mon Apr 20, 2009 9:46 pm

Hey,cool extractor!

Can you also try to make them for those games:
God of War (.wad, see other thread)
Prince of Persia: Sands of Time and Warrior Within(.bin files)
Beyond Good and Evil(.bin files)

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Re: Little extractor program

Post by stevenx » Tue Apr 21, 2009 12:53 am

Can you take a look at the moment of silence?
viewtopic.php?f=10&t=1476&p=28887#p28887

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Re: Little extractor program

Post by Kataah » Tue Apr 21, 2009 9:02 am

@Pengulord
Gow can be extracted by the Xpert2 tool you can find a gow plugin here: http://www.alucard.cc/forums/
Pop: http://turfster.cjb.net/
Beyond Good and Evil: http://www.terrygoodkind.net/~rahly/bgae.php

Google first before you you ask!

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Re: Little extractor program

Post by Pengulord » Tue Apr 21, 2009 9:10 pm

I am talking about extracting the textures!

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Re: Little extractor program

Post by Kataah » Wed Apr 22, 2009 4:28 pm

If you talk about textures why you upload WAD files with ps2 adpcm stream?
And the other games? -no comment?

Anyway i dont think you will get an extarctor for Wad files generally.
If you want only textures then use a simple format scanner, the files are uncompressed.

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Re: Little extractor program

Post by Pengulord » Thu Apr 23, 2009 7:19 am

You know,
I would appreciate your help if you would talk less like smart ass about it.
Kataah wrote:If you talk about textures why you upload WAD files with ps2 adpcm stream?
Because they aren't redable on 3D max or any other 3D-model program. I need them atleast in .tga like from any other normal game.
Also, GoW only use WAD files for compressing their textures.
Kataah wrote: And the other games? -no comment?
It's true that Persianrug can decompress the bin files from the PoP-series, but it doesn't work on Beyond Good and Evil. 'sides, the tool needs alot of improvement since you can't rip many models comepletly out for example the Farrah-textures.
Kataah wrote: Anyway i dont think you will get an extarctor for Wad files generally.
If you want only textures then use a simple format scanner, the files are uncompressed.
Not only textures, but also the object files.And if you could

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Re: Little extractor program

Post by asmxtx » Thu Apr 23, 2009 10:48 pm

@Kataah, @Pengulord...:
I think you are asking me for support of your problems. If not, please don't bloat this post up with your dispute.
If you have requests, please post it to the "Game Archive Research" subject and provide working download links to evaluable files.
Thank you.

Added: Extraction support for Memento Mori

This is the first file format where I encounter UNICODE filenames.
There is no special, just the simple filename/offset/length structure and ZLIB-compression.
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Re: Little extractor program

Post by stevenx » Thu Apr 23, 2009 10:55 pm

How about the game the moment of silence?
viewtopic.php?f=10&t=1476

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Re: Little extractor program

Post by Pengulord » Fri Apr 24, 2009 7:02 am

asmxtx wrote:@Kataah, @Pengulord...:
I think you are asking me for support of your problems. If not, please don't bloat this post up with your dispute.
If you have requests, please post it to the "Game Archive Research" subject and provide working download links to evaluable files.
Thank you.
Sorry about that, I can't really stand those replies from people who think they know everything.

For GoW II:
viewtopic.php?f=10&t=3438

For PoP:
viewtopic.php?f=10&t=3393&p=28564#p28564

I don't have anything from Beyond Good and Evil and GoW I yet, but I'll upload that for you.

If you need more files, just ask.

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Re: Little extractor program

Post by Tiptoe » Sun May 03, 2009 8:03 am

This is fantastic! I can finally try modding Legend: Hand of God :D. One little problem though, I need to repack the files once I'm finished with them. Does anybody know of a program that can repack them?

Cheers.

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Re: Little extractor program

Post by shekofte » Thu May 07, 2009 12:48 pm

please guide me how i can convert Nancy Drew , Danger on Deception Island , HDVideos , with the .avf extension to common images ? thanks
ILLUSORY VIDEO GAMES ARE MORE IMPORTANT THAN PRECIOUS INTERNATIONAL FOOTBALLs

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Re: Little extractor program

Post by asmxtx » Mon May 11, 2009 11:53 am

Added extraction support for "Angels vs. Devils", DAT-files
Game-info: http://www.mobygames.com/game/windows/angels-vs-devils

This one has got a simple old-school file structure: offset/length/name, no compression. Not worth to loose a word about it.

Updated: Adventure Game Studio (AGS/AGD), EXE & Multivolume-files
(tested on Kings Quest 2)

To make analyzing harder they have updated their encryption algorithm using random numbers with initialization values stored within the file. In contrast to previous versions where only the filenames were encrypted, the whole file information table is encrypted now in one piece.

Further changes:
- Nancy-Drew: Improved speed during extraction of encrypted+compressed files.
- ZLIB: Some assembler optimizations.
- Extended umlaut-table. Some game developers use foreign character sets within file tables. Such names weren't converted correctly. This could have made files undeletable by GUI-based applications.
- Changed switch "/INFO" to "/CHECK" which reflects its purpose more, I think.
- Updated USAGE.TXT
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