READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Little extractor program

The Original Forum. Game archives, full of resources. How to open them? Get help here.
omfgpota
advanced
Posts: 67
Joined: Tue Apr 13, 2010 2:52 pm
Has thanked: 30 times
Been thanked: 1 time

Re: Little extractor program

Post by omfgpota » Sun Jun 20, 2010 10:45 am

sorry for the bump, but could i ask of there's a win xp 64 support for this extractor? thank you so much

User avatar
asmxtx
veteran
Posts: 127
Joined: Sun Jun 08, 2008 10:32 pm
Location: Developers Country
Has thanked: 1 time
Been thanked: 30 times

Re: Little extractor program

Post by asmxtx » Sat Jul 24, 2010 1:27 am

At the moment I have much other work to do so I am not able to answer any questions. So I am very sorry.

huckleberrypie
mega-veteran
mega-veteran
Posts: 319
Joined: Mon Apr 26, 2010 6:51 am
Has thanked: 95 times
Been thanked: 13 times

Re: Little extractor program

Post by huckleberrypie » Sat Jul 24, 2010 6:04 am

I know you're busy with other things, but would it be nice if you add support for Lemony Snicket's Unfortunate Events PS2/XBOX/GC .RES files?

hunpatrik
veteran
Posts: 102
Joined: Mon Jan 04, 2010 9:21 pm
Has thanked: 10 times
Been thanked: 1 time

Re: Little extractor program

Post by hunpatrik » Sat Dec 18, 2010 7:07 pm

Hello asmxtx!
I want to translate BcKings and i already extracted the language files with your little program, but i don't want to start translating until someone make an encrypter program for it, can you implement it into your program please? Or can you help some other way?

Thunder
n00b
Posts: 12
Joined: Sun Apr 25, 2010 10:45 am
Been thanked: 1 time

Re: Little extractor program

Post by Thunder » Mon Dec 20, 2010 10:38 pm

Is possible to extract and repack DAR files from Metal Gear Solid PC soon with GOBREAD?
Because much of people are looking for a DAR files repacker, including me.

montau
ultra-n00b
Posts: 1
Joined: Sat Apr 09, 2011 3:06 pm

Re: Little extractor program

Post by montau » Sat Apr 09, 2011 3:19 pm

Currently I'm running on a 64 bit op. sys. and I want to be able to use your program but I'm unable to atm. Is there anywhere I can download a program to unpack Lights of Altairs main pak or is there a way to make your program work on my OS?

User avatar
aluigi
VVIP member
VVIP member
Posts: 1917
Joined: Thu Dec 08, 2005 12:26 pm
Location: www.ZENHAX.com
Has thanked: 4 times
Been thanked: 644 times
Contact:

Re: Little extractor program

Post by aluigi » Sat Apr 09, 2011 4:22 pm

for Lights of Altair I wrote a script for quickbms many months ago:
http://aluigi.org/papers/bms/light_of_altair.bms

psyCtrl
ultra-n00b
Posts: 1
Joined: Fri Jun 10, 2011 8:31 am

Re: Little extractor program

Post by psyCtrl » Fri Jun 10, 2011 8:59 am

Hi, I've recently rediscovered a game with great music/sfx/ambient sound and would like to extract the container files.
I've tried Gobread and Gobakery to extract the "music.packed" of "Clive Barker's Jericho", but none worked for me.
Via gobakery I got the following error: Run-time error "5": Invalid procedure call or argument.

I don't have a chance to try a x86 system. Is there a way to extract those files with a 64-bit win7 system or is it simply impossible?
Help would be greatly appreciated. Thanks in advance.

(Shame on me, haven't read the whole thread. trying dosbox now...)

Dosbox just gives me message "Unable to open file", when trying cmd "gobread music.packed", any keen advice for a noob?

3pacalypse
beginner
Posts: 38
Joined: Thu Jul 08, 2010 3:17 am
Location: Bulgaria
Has thanked: 1 time
Contact:

Re: Little extractor program

Post by 3pacalypse » Sun Jun 19, 2011 1:15 am

Thunder wrote:Is possible to extract and repack DAR files from Metal Gear Solid PC soon with GOBREAD?
Because much of people are looking for a DAR files repacker, including me.
Me too
A Member of the Bulgarian Game Localization Teams: http://playonbg.info/ & http://adventurersbg.info/

kurt28
n00b
Posts: 17
Joined: Tue Sep 07, 2010 6:00 pm
Has thanked: 1 time

Re: Little extractor program

Post by kurt28 » Wed Aug 17, 2011 3:14 am

Thanks for your tool.

The new version AGS 3.x doesn't works. It create a file game28.dta and it should be game.gfa in xml format.

Thansk again.
Last edited by kurt28 on Thu Aug 18, 2011 11:27 pm, edited 1 time in total.

vitorrs100
advanced
Posts: 76
Joined: Sat Dec 11, 2010 6:39 pm
Has thanked: 12 times
Been thanked: 1 time

Re: Little extractor program

Post by vitorrs100 » Wed Aug 17, 2011 9:02 pm

Can you add support to the game Batman Vengeance (.000 files) ?

ner0
advanced
Posts: 48
Joined: Sun Aug 28, 2011 4:47 pm
Has thanked: 24 times
Been thanked: 3 times

Re: Little extractor program

Post by ner0 » Sun Aug 28, 2011 6:29 pm

kurt28 wrote:Thanks for your tool.

The new version AGS 3.x doesn't works. It create a file game28.dta and it should be game.gfa in xml format.

Thansk again.
GOBREAD is an extremely cool tool!
Unfortunately I'm also trying to load a game project made with AGS, for the purpose of translating the text in it, but AGS v3.2.1 gives an error loading the DTA file. The AGS project file extracted by GOBREAD is also named game28.dta. I think the game was started using AGS v2.x but converted to v3.2.0 later on by the developer, which indicates there should be an AGS file in xml format.
From the DTA header it reads:
STRING: Adventure Creator Game File v2* 3.2.0
HEX: 416476656E747572652043726561746F722047616D652046696C652076322A00000005000000332E322E30

It seems that the AGS developer changed the way the games are compiled so that the scripts cannot not be recovered or extracted.
Rumors say that the AGS developer himself could not decompile any 3.x game (which I'm pretty sure is all but a rumor).
As a side note, everything else, including VOX files extraction, is perfect.

Does some one have an idea how I can use GOBREAD or any other technique to translate the text from an AGS game?
In essence, I'm trying to import the whole game into AGS just to translate the in-game text/subtitles.
I'm not even sure if this is the right approach to do what I'm trying to do (probably it's not), but if I still managed to translate, how would I reintegrate that in the compiled version of the game without AGS?

One way would be to ask the game developer but since it's a commercial game I'm pretty sure it's a dead end.

Great tool anyway, congrats!

Edit: Ok, sorry for babbling. I found a way of translating the game and using custom fonts. Just took me some spare time and a bit of hex-digging.
Last edited by ner0 on Thu Sep 08, 2011 8:01 pm, edited 1 time in total.

livetele
ultra-n00b
Posts: 3
Joined: Sat Mar 12, 2011 2:53 am

Re: Little extractor program

Post by livetele » Thu Sep 08, 2011 5:05 pm

hi can updated your tools for Wintermute Engine . DEAD:CODE 2010 the game use this is : Alpha Polaris
sample file from german release :

Code: Select all

http://www.multiupload.com/LURB2ZMW74
Thx

overdue
ultra-n00b
Posts: 2
Joined: Wed Oct 19, 2011 4:10 am

Re: Little extractor program

Post by overdue » Wed Oct 19, 2011 4:33 am

I'm trying to extract the files from the ciftree.dat from both Stay Tuned for Danger and Curse of Blackmoor Manor. But whenever I try to use the program I get the following error:
**ERROR** File format not recognized
Have you successfully opened these files? I really want to be able to view all the Nancy Drew files, but currently these are the only two I have on my computer at the moment.

If I'm doing something wrong and that's why I'm getting that error. What is the proper extracting text that I need to type?

Csimbi
veteran
Posts: 102
Joined: Thu Nov 06, 2008 9:29 pm
Has thanked: 7 times
Been thanked: 17 times

Re: Little extractor program

Post by Csimbi » Sun Nov 27, 2011 3:31 am

This version of GOBREAD.EXE is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need a x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher.
Any way to fix this?
Thank you.
Best retard: Csimbi

Post Reply