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[PC] Devil May Cry 4

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Pesmontis
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Re: [PC] Devil May Cry 4

Post by Pesmontis » Mon Nov 24, 2014 3:08 am

.. the 1st exports the mesh data and when I'm done with mesh modifications the 2nd script comes to set the bones and skinning. If somebody has an idea about this then I'd like to hear it..
In 3DSmax you can copy and paste a skin from one model to another, provided the models are similar.
This isn't entirely flawless, and you always have to check the pasted skin & adjust where necessary.
It works best for models that have their legs not too close to each other.

If you like I can explain more about this.

AstroStormz
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Re: [PC] Devil May Cry 4

Post by AstroStormz » Wed Jul 01, 2015 5:01 pm

any update for special edition? :?

shadowlonely1989
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Re: [PC] Devil May Cry 4

Post by shadowlonely1989 » Sat Mar 12, 2016 8:56 am

evin wrote:I'm almost done with the MSG2 editor program. Only the default character-set supported (english, german, french etc.) by reading. The writer part support the most ASCII characters, yet.
Maybe not this is the best program, but at least works fine with the most msg2 file.
.NET 2.0 required.

(The ARC file injector is under development. I can't handle the "arc-compress", that's why will the program only append the new uncompressed data to the end of file.)
Could you share me your source code in private? I need update in PS3 version.

My table in PS3 version:

Code: Select all

00000304=[line]\r
00002024=[tab]
00001004=[begin]
000011040000060400000604=[end]
00000104=¶\n\r
0000200403002004=[COLOR=GREEN]
0000200402002004=[COLOR=RED]
00002104=[/COLOR]
00004D00=0
00022E00=1
00044400=2
00064400=3
00084B00=4
000A4600=5
000C4800=6
000E4200=7
00104800=8
00124900=9
00141700=!
00163C00=?
00182500=(
001A2500=)
001C2800= 
001E5F00=&
00201600=:
00221600=;
00241600=,
00261700=.
00282900="
002A1700='
002C3B00=~
002E2000=-
00304500=+
00324700=/
00343B00=@
00363B00=$
00386100=A
003A5300=B
003C5200=C
003E5B00=D
00405100=E
00424D00=F
00445B00=G
00464F00=H
00481E00=I
004A4700=J
004C5400=K
004E4B00=L
00506F00=M
00525A00=N
00546300=O
00564800=P
00586A00=Q
005A5100=R
005C4D00=S
005E5100=T
00605100=U
00625400=V
00647D00=W
00667D00=X
00685000=Y
006A3B00=Z
006C3D00=a
006E4700=b
00704000=c
00724500=d
00744100=e
00762B00=f
00784300=g
007A4500=h
007C1D00=i
007E1800=j
00804600=k
00821C00=l
00846D00=m
00864400=n
00884500=o
008A4600=p
008C4400=q
008E2C00=r
00903B00=s
00922800=t
00944600=u
00964100=v
00985F00=w
009A4100=x
009C4300=y
009E3700=z
00A85F00=®
I use Atlas and Cartographer to extract and repack, but if I have a program, it will be faster. Thanks!

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shakotay2
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Re: [PC] Devil May Cry 4

Post by shakotay2 » Sat Mar 12, 2016 10:22 am

shadowlonely1989 wrote:Could you share me your source code in private?
Seriously?
Your quotation is from Thu Jul 16, 2009 8:07 am, evin's last post is from one year ago.
(Just in case you didn't know. :D )

Use forum search:
viewtopic.php?f=10&t=8972&p=78012&hilit=msg2#p78012
From what I see it's about
(DR, RE5, DMC4, LP, MvC, DD, etc)
so you might check it
or search for the source of PHP's MSG2 Editor, if any.

(I found the C# source of the RE5 MSG2 editor mentioned in the above linked thread.)

btw: what are the (main) differences between PC and PS3 versions of msg2 files?
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: [PC] Devil May Cry 4

Post by shadowlonely1989 » Sun Mar 13, 2016 5:51 am

shakotay2 wrote:
shadowlonely1989 wrote:Could you share me your source code in private?
Seriously?
Your quotation is from Thu Jul 16, 2009 8:07 am, evin's last post is from one year ago.
(Just in case you didn't know. :D )

Use forum search:
viewtopic.php?f=10&t=8972&p=78012&hilit=msg2#p78012
From what I see it's about
(DR, RE5, DMC4, LP, MvC, DD, etc)
so you might check it
or search for the source of PHP's MSG2 Editor, if any.

(I found the C# source of the RE5 MSG2 editor mentioned in the above linked thread.)

btw: what are the (main) differences between PC and PS3 versions of msg2 files?
I checked, but I am not good C#, maybe this code need update beacause It is so long. Per char have 4 byte:
Example:
04004400=2 //first 2 byte is id char
06004400=3 //last 2 byte is w of char, number 2 and 3 have same width
Between PS3 and PC have some diffirent in:
1. id char:
Example:
04004400=2 // PC
=>
00044400=2 // PS3
2. Lenght of file:
Example:
I have 1.msg2 file with size=0C1C
- PC version at 8h with size: 1C0C
- PS3 version at 0Ah with size: 0C1C

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shakotay2
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Re: [PC] Devil May Cry 4

Post by shakotay2 » Sun Mar 13, 2016 1:34 pm

If you uploaded two small msg2 files (one for PC, one for PS3) I could have a look at maybe next weekend.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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