READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Assassins Creed PC .forge files

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
User avatar
Gocha
veteran
Posts: 109
Joined: Fri Dec 12, 2008 8:16 pm
Location: Batumi, Georgia, GE
Has thanked: 57 times
Been thanked: 8 times
Contact:

Re: Assassins Creed PC .forge files

Post by Gocha » Sat Aug 14, 2010 7:01 am

VenomOC wrote:Hello friend Stevan, I am also trying to translate it, but so far nothing yet. I'm waiting to get Turfster break the encryption of texts.
Hey guys, extracted text is zlib compressed, so need someone to decompress it, it isn't encrypted at all.
My great respect and appreciation for them, who research game files! Special thanks to: aluigi, bacter, DerPlaya, Rick, Turfster, twig, Zench. Sorry if someone is missing in my list, I'll update when I'll notice it again

grotesque
advanced
Posts: 52
Joined: Wed Mar 17, 2010 9:12 pm
Has thanked: 2 times

Re: Assassins Creed PC .forge files

Post by grotesque » Sat Aug 14, 2010 2:27 pm

I extract all "wav" from .pck of Assassin's Creed 2, and now I have to convert these file in ogg with ww2ogg.
Can help me for make a .bat file?
Sorry bad english, I'm italian!

360
ultra-n00b
Posts: 1
Joined: Fri Aug 06, 2010 12:40 am

Re: Assassins Creed PC .forge files

Post by 360 » Mon Sep 13, 2010 12:12 pm

i'm really freaking out...i tried to extract the sounds_sfx.pck with several methods.

1st - filestripper
2nd - quickbms with rick's script
3rd - makilucy

all did extract me (RIFF?)WAV files.

after that i used ww2ogg. it seems to convert all files to OGG but i cannot listen to them.
neither adobe audition nor windows media player can playback them.
other ogg files can be played back without a problem...so i guess there must be something wrong with the converted (RIFF?)WAV files.

i used a batch file: for %%a in (*.*) do ww2ogg "%%a" --full-setup
while converting it says "parse error invalid codebook identifier"
anyway it does output me the unplayable ogg files...

can someone tell me what i'm doing wrong?

i'm really desperate...been trying it for hours without a pleasant result.

thanks a lot,
360

wuixntx
beginner
Posts: 28
Joined: Sat Nov 14, 2009 3:25 am

Re: Assassins Creed PC .forge files

Post by wuixntx » Sun Nov 28, 2010 10:08 am

grotesque wrote:I extract all "wav" from .pck of Assassin's Creed 2, and now I have to convert these file in ogg with ww2ogg.
Can help me for make a .bat file?
Can y really listen something files.wav which extracted by the FileStripper.exe or Maki.exe?
If u so, how do you do?

hammerhorn
ultra-n00b
Posts: 8
Joined: Sun Jan 23, 2011 3:31 pm
Has thanked: 1 time

Re: Assassins Creed PC .forge files

Post by hammerhorn » Sun Jan 23, 2011 3:42 pm

Guys,

I have tried using MAKI with Assassin's Creed 2 files but all I get when I try to extract anything is !Aborting... Possible Sound File. Could anyone tell me how to remedy this... I really want to dive into this content and try playing around with replicating some of the locations in Maya and then in the cryEngine.

Please help!

User avatar
MichaelDarkAngel
mega-veteran
mega-veteran
Posts: 267
Joined: Thu Nov 04, 2010 11:25 pm
Location: Somewhere, out there... But, not quite here...
Has thanked: 133 times
Been thanked: 165 times
Contact:

Re: Assassins Creed PC .forge files

Post by MichaelDarkAngel » Sun Jan 23, 2011 8:02 pm

hammerhorn wrote:Guys,

I have tried using MAKI with Assassin's Creed 2 files but all I get when I try to extract anything is !Aborting... Possible Sound File. Could anyone tell me how to remedy this... I really want to dive into this content and try playing around with replicating some of the locations in Maya and then in the cryEngine.

Please help!
Do you have the Lucy plugin installed? If you have more than one plugin, check under Options; Plugin Selector. Select the Lucy plugin from the dropdown and check Force plugin. Close and restart Maki. Should work after that.
Image
MDA

Like TBotR on Facebook
ARchive_neXt v4.03.27.0 Now Available!

"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience

hammerhorn
ultra-n00b
Posts: 8
Joined: Sun Jan 23, 2011 3:31 pm
Has thanked: 1 time

Re: Assassins Creed PC .forge files

Post by hammerhorn » Mon Jan 24, 2011 3:21 pm

That was the problem... thanks so much!

hammerhorn
ultra-n00b
Posts: 8
Joined: Sun Jan 23, 2011 3:31 pm
Has thanked: 1 time

Re: Assassins Creed PC .forge files

Post by hammerhorn » Tue Jan 25, 2011 4:28 am

Out of curiosity... once you've extracted an archive and you have a TON of the texture files that are simply .tga inside their wrapper... is there a way to batch extract all the data-files instead of selecting them one-by-one with Maki to extract each one? It gets to be a painful process when you have 400-1000 data files? Perhaps I have not caught on to some of the process, if there is any, to automate this.

User avatar
MichaelDarkAngel
mega-veteran
mega-veteran
Posts: 267
Joined: Thu Nov 04, 2010 11:25 pm
Location: Somewhere, out there... But, not quite here...
Has thanked: 133 times
Been thanked: 165 times
Contact:

Re: Assassins Creed PC .forge files

Post by MichaelDarkAngel » Tue Jan 25, 2011 8:55 am

The texture files are actually header-less DDS files. I haven't been able to find anything other than that.

Unfortunately, I don't think there is a way to accomplish what you want. Its pretty much a trial and error process. The forge file has never been fully discovered, I've been working on it off and on since AC1 came out for the PC and I'm only slightly ahead of where Turfster managed to get in a much shorter period of time.

My explorer took a slightly different approach, but doesn't really do much more than Maki.
Image
MDA

Like TBotR on Facebook
ARchive_neXt v4.03.27.0 Now Available!

"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience

hammerhorn
ultra-n00b
Posts: 8
Joined: Sun Jan 23, 2011 3:31 pm
Has thanked: 1 time

Re: Assassins Creed PC .forge files

Post by hammerhorn » Sun Mar 20, 2011 12:07 am

I'm trying to extract all of the Jerusalem and Damascus forge files and their datafiles. I'm using MAKI. When extracting some of the data files i'm getting the following error with MAKI:

Exception EFOpenError in Module Animus.dll at 00016762

The extraction process freezes on this archive and fails... You can pick through the gazillion files there but I was wondering fi there is any solve to this. I'm working with PC forge file and was curious if the forge files packed on the PS3 or 360 are any more reliable unpacking?

Any information would be helpful... thanks!

I'm trying to replicate some of the city in the cryengine...

User avatar
MichaelDarkAngel
mega-veteran
mega-veteran
Posts: 267
Joined: Thu Nov 04, 2010 11:25 pm
Location: Somewhere, out there... But, not quite here...
Has thanked: 133 times
Been thanked: 165 times
Contact:

Re: Assassins Creed PC .forge files

Post by MichaelDarkAngel » Sun Mar 20, 2011 4:36 am

Can you be more specific as to which datafile(s) are causing the error?
Image
MDA

Like TBotR on Facebook
ARchive_neXt v4.03.27.0 Now Available!

"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience

fedeita
ultra-n00b
Posts: 5
Joined: Thu May 21, 2009 5:49 pm

Re: Assassins Creed PC .forge files

Post by fedeita » Sun Mar 27, 2011 10:40 am

what about brotherhood?

User avatar
MichaelDarkAngel
mega-veteran
mega-veteran
Posts: 267
Joined: Thu Nov 04, 2010 11:25 pm
Location: Somewhere, out there... But, not quite here...
Has thanked: 133 times
Been thanked: 165 times
Contact:

Re: Assassins Creed PC .forge files

Post by MichaelDarkAngel » Sun Mar 27, 2011 5:20 pm

So far, images/textures. Model files are slightly different from previous versions, but I am working on it.
Image
MDA

Like TBotR on Facebook
ARchive_neXt v4.03.27.0 Now Available!

"I intend to leave a memory of myself in the minds of others."
Leonardo da Vinci,
disciple of experience

salut333
n00b
Posts: 13
Joined: Sat Feb 26, 2011 4:07 pm

Re: Assassins Creed PC .forge files

Post by salut333 » Sun Mar 27, 2011 9:42 pm

Any updates on Assassin's Creed Brotherhood?

kosmoski
ultra-n00b
Posts: 7
Joined: Sat Feb 20, 2010 11:53 am
Has thanked: 1 time

Re: Assassins Creed PC .forge files

Post by kosmoski » Sun Mar 27, 2011 10:07 pm

Turfster wrote:New version up, now supports conversion of at least some 3D mesh types
Image
Hi guys i have a problem with textures. "Maki" crashes when texture is exported. Any ideas? I need them raiden for the raiden

Image

Uploaded with ImageShack.us

Post Reply