"The Outforce" .box files.

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Winters
n00b
Posts: 15
Joined: Sat Dec 16, 2017 8:28 pm
Has thanked: 1 time

Re: "The Outforce" .box files.

Post by Winters » Tue Dec 19, 2017 1:46 pm

Good news!!!! I found some useful commands :) I have found a useful command "m_setstartposition()" , "m_setstartpositionbymouse"

M_SetStartPosition (int playerID,float x, float z); sets a start position of a player ;)

bizzybody wrote:I don't know any of the technical details of the game. Not even what any of the actual cheat codes are. Never played it multiplayer against other humans.

Szkaradek123
mega-veteran
mega-veteran
Posts: 300
Joined: Wed May 05, 2010 8:21 pm
Location: Poland Głogów
Has thanked: 21 times
Been thanked: 602 times

Re: "The Outforce" .box files.

Post by Szkaradek123 » Tue Jan 15, 2019 11:19 am

Here is a blend file to extract meshes from "PackedProject.OPF" (from demo game)

Opf is container but values of offsets where begin each mesh or image propably are outside the file, maybe in exe, i don't know.

My python script search all "CBaseClass" section in *.opf , parse this section and export to binary file with "mesh" extension

Meshes are exported as pure geometry, no weights, no uv ,no bones.



Blend file use only with Blender version 2.49

http://www.mediafire.com/view/z5ybhbaqf1hu94m/sc.jpg

You need:
http://download.blender.org/release/Ble ... indows.exe
and
https://www.python.org/ftp/python/2.6.6 ... -2.6.6.msi


http://www.mediafire.com/file/d3whkm9ey ... -15%5D.zip


Unpack archive, doubleclick on file "Blender249.blend" , press alt+p in Blender Text Window

Winters
n00b
Posts: 15
Joined: Sat Dec 16, 2017 8:28 pm
Has thanked: 1 time

Re: "The Outforce" .box files.

Post by Winters » Tue Jan 15, 2019 12:20 pm

Thank you very much!

Is it possible to convert these .mesh files to an editable file format? These files are contain configs as well, such as: ship speed, which race can build ships, turrets, etc. I just want to edit them.

The .opf file is about 7,8 mb (full version game) and I was able to extract all the 345 images from .opf (~3,62mb), but there is at least 4 more MB something left (I think config files) I cant pull out of the file :(
Szkaradek123 wrote:Here is a blend file to extract meshes from "PackedProject.OPF" (from demo game)

Opf is container but values of offsets where begin each mesh or image propably are outside the file, maybe in exe, i don't know.

My python script search all "CBaseClass" section in *.opf , parse this section and export to binary file with "mesh" extension

Meshes are exported as pure geometry, no weights, no uv ,no bones.



Blend file use only with Blender version 2.49

http://www.mediafire.com/view/z5ybhbaqf1hu94m/sc.jpg

You need:
http://download.blender.org/release/Ble ... indows.exe
and
https://www.python.org/ftp/python/2.6.6 ... -2.6.6.msi


http://www.mediafire.com/file/d3whkm9ey ... -15%5D.zip


Unpack archive, doubleclick on file "Blender249.blend" , press alt+p in Blender Text Window

Szkaradek123
mega-veteran
mega-veteran
Posts: 300
Joined: Wed May 05, 2010 8:21 pm
Location: Poland Głogów
Has thanked: 21 times
Been thanked: 602 times

Re: "The Outforce" .box files.

Post by Szkaradek123 » Tue Jan 15, 2019 2:30 pm

Do you want edit and change this values like at screen ?
You do not have the required permissions to view the files attached to this post.

Winters
n00b
Posts: 15
Joined: Sat Dec 16, 2017 8:28 pm
Has thanked: 1 time

Re: "The Outforce" .box files.

Post by Winters » Sat Jan 19, 2019 7:01 pm

Dear Szkaradek123! First, I want to turn this characters to normal text in order to edit them. Finally, Watto helped me, so I can extract packedproject.opf file. But still have some problems...

By the way how to turn. CUNIT and .CBASECLASS files to editable files?
opf.png
I have sent you 2 pngs. On the second png you can see a "text" I want to edit. In the game there is a unit called "Hm_central" which produces two units: hm_towship and hm_mcu. I just want Hm_central to produce another unit called "RCU", which collect resources in the game. But after I try to edit anything, the game wont load any map... Why is that?

I will send you the other file in a new message
Szkaradek123 wrote:Do you want edit and change this values like at screen ?
You do not have the required permissions to view the files attached to this post.

Winters
n00b
Posts: 15
Joined: Sat Dec 16, 2017 8:28 pm
Has thanked: 1 time

Re: "The Outforce" .box files.

Post by Winters » Sat Jan 19, 2019 7:01 pm

Winters wrote:Dear Szkaradek123! First, I want to turn this characters to normal text in order to edit them. Finally, Watto helped me, so I can extract packedproject.opf file. But still have some problems...

By the way how to turn. CUNIT and .CBASECLASS files to editable files?
opf.png
I have sent you 2 pngs. On the second png you can see a "text" I want to edit. In the game there is a unit called "Hm_central" which produces two units: hm_towship and hm_mcu. I just want Hm_central to produce another unit called "RCU", which collect resources in the game. But after I try to edit anything, the game wont load any map... Why is that?

I will send you the other file in a new message
opf2.png
Szkaradek123 wrote:Do you want edit and change this values like at screen ?
You do not have the required permissions to view the files attached to this post.

Winters
n00b
Posts: 15
Joined: Sat Dec 16, 2017 8:28 pm
Has thanked: 1 time

Re: "The Outforce" .box files.

Post by Winters » Fri Feb 15, 2019 8:02 pm

I just want to add some new lines to the file.

At line 38785 " HS_Towship HasBuildCaps 1 BuildMethod Internal CanBuildUnit HS_Constructor" (I can't copy special characters). So I want to "extend" this line and add "M_RD72". So I want HM_Central to produce not just HS_Towship and HS_Constructor but M_RD72 too...

I try to edit this disgusting file, But After I type just a character the game won't load...
You do not have the required permissions to view the files attached to this post.

Post Reply